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Ptahhotep's Team Balancer 1.8b3 (Immunity & alive trans)


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cowboyfromhell0636
Junior Member
Join Date: Sep 2006
Old 10-01-2006 , 12:27   Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
Reply With Quote #101

122:24 Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - amxmodx_mm_i386. v1.75a ini ANY ANY
[ 2] Fun RUN - fun_amxx_i386.so v1.75 pl1 ANY ANY
[ 3] Engine RUN - engine_amxx_i386 v1.75 pl1 ANY ANY
[ 4] FakeMeta RUN - fakemeta_amxx_i3 v1.75 pl1 ANY ANY
[ 5] CSX RUN - csx_amxx_i386.so v1.76a pl1 ANY ANY
5 plugins, 5 running
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lantz69
AMX Mod X Beta Tester
Join Date: Mar 2004
Location: Sweden, Skåne
Old 10-01-2006 , 13:19   Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
Reply With Quote #102

As you can see cstrike is not loaded

Be sure that your modules.ini looks like this in the end
Code:
 
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; These modules will be auto-detected and loaded ;;
;; as needed. You do not need to enable them here ;;
;; unless you have problems. ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
fun
engine
fakemeta
;geoip
;sockets
;regex
;nvault
cstrike
csx
Somehow the ctrike module dont get auto loaded.
Try to update to amxmodx 1.76a and maybe that autoloads the module better (not sure just guessing here)
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cowboyfromhell0636
Junior Member
Join Date: Sep 2006
Old 10-01-2006 , 15:50   Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
Reply With Quote #103

it does look like that the issue i think is the fact that i only have a cstrike.dll file and not a .so file but i have no idea where to get it from the download section only has the .dll file

Last edited by cowboyfromhell0636; 10-01-2006 at 15:55.
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lantz69
AMX Mod X Beta Tester
Join Date: Mar 2004
Location: Sweden, Skåne
Old 10-01-2006 , 16:01   Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
Reply With Quote #104

You must download the addon for cstrike (Linux)

This is for 1.75 , but you could also update to 1.76a if you have the time
http://prdownloads.sourceforge.net/a...cstrike.tar.gz
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Last edited by lantz69; 10-01-2006 at 16:06.
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Vm|Mayhem
Senior Member
Join Date: Feb 2005
Location: Murrieta, CA.
Old 10-08-2006 , 18:12   Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
Reply With Quote #105

Does this plugin ignore bots or people not on a team? I use fakefull and I was wondering if it's counting those as real people. We had a few times where 2 people were playing and 5 bots were spectating, yet the real player was moved to the same team as the other player.

Last edited by Vm|Mayhem; 10-08-2006 at 20:48.
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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 10-13-2006 , 16:14   Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
Reply With Quote #106

Lantz:

The CVAR ptb_limitjoin_immunity indicates whether the players with immunity can ALWAYS join whichever team they like, correct? This is as opposed to players with immunity can only join whichever team they'd like upon FIRST JOINING the server.

It's that 2nd definition that I would like to see implemented. Ideally, it'd take the CVAR name, "ptb_limitjoin_immunity", while the previous definition of it would use the new CVAR name of "ptb_limitchange_immunity" or something similar.

Your thoughts? I'm making the changes for the 2nd definition in my version of PTB but I'd rather it be integrated into the core plugin.


Edit: After reviewing the code a bit more, perhaps what I wanted is already in the plugin. I *think* all I have to do is set ptb_limitjoin_immunity to 1 and then change the ADMIN_PROTECT_PTB access flag as applicable. Is this correct?
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Last edited by Brad; 10-13-2006 at 17:11.
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lantz69
AMX Mod X Beta Tester
Join Date: Mar 2004
Location: Sweden, Skåne
Old 10-13-2006 , 17:35   Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
Reply With Quote #107

@Brad
This is what i have written in ptb.cfg
Code:
 
ptb_limitjoin_immunity 1 // Set to 0 if admins with immunity cant choose the team they want
tbh the name of the cvar can be a bit missleading but the explaination in the config should answer what the cvar does.
But you are right just set ADMIN_PROTECT_PTB to the admin level you want to so those admin are immune against the ptb_limitjoin.
btw I think I'm gonna update so you can have the ADMIN_PROTECT_PTB as a cvar instead like I have in amxbans.
Hope to make that update soon.


@Vm|Mayhem
I dont thing spectators are counted as players, but it might make the cvar
Code:
amx_ptb switchmin    5  // number of minimum players on map for switching
to not work as intended.
I think only players assigned to T or CT should count.
I'll check it out.
btw why do your bots stay in spectator?
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Vm|Mayhem
Senior Member
Join Date: Feb 2005
Location: Murrieta, CA.
Old 10-16-2006 , 18:46   Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
Reply With Quote #108

With fakefull the bot's don't actually join teams. They stay as spectator until your player setpoint is exceeded, then they disappear. There was a problem when they used to join teams, they would get kicked.

http://forums.alliedmods.net/showthread.php?t=29774

Last edited by Vm|Mayhem; 10-16-2006 at 18:48.
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AlexRose
Member
Join Date: Oct 2006
Location: craiova
Old 10-26-2006 , 05:56   Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
Reply With Quote #109

hello ...
can u guys help me?
the script loads but cant transfer the players ...
it says somethin' like: "no valid target in winning team"
any ideea?
thx a lot
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lantz69
AMX Mod X Beta Tester
Join Date: Mar 2004
Location: Sweden, Skåne
Old 10-26-2006 , 10:36   Re: Ptahhotep's Team Balancer 1.8b2 (Immunity & alive transf
Reply With Quote #110

Quote:
Originally Posted by AlexRose View Post
hello ...
can u guys help me?
the script loads but cant transfer the players ...
it says somethin' like: "no valid target in winning team"
any ideea?
thx a lot
Show us your ptb.cfg
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