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Setting a detour


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ShadowMarioBR
Member
Join Date: Feb 2018
Old 02-08-2019 , 21:47   Setting a detour
Reply With Quote #1

I've tried setting a detour but it doesn't seem to be working correctly... Could someone help me (I'm on Windows)?

The gamedata:
Code:
"CTFFlameEntity::OnCollideWithTeammate"
{
    "library""server"
    "linux""@_ZN14CTFFlameEntity21OnCollideWithTeammateEP9CTFPlayer"
    "windows"	"\x55\x8B\xEC\x56\x8B\x75\x08\x57\x8B\xF9\x8B\xCE\x6A\x02"
}
The code:
Spoiler
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 02-11-2019 , 08:45   Re: Setting a detour
Reply With Quote #2

What's not working correctly? Without looking at the function you're trying to detour itself, it looks like you're using the wrong calling convention for a member function. Try thiscall.
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Kailo
Senior Member
Join Date: Sep 2014
Location: Moscow, Russia
Old 02-11-2019 , 10:55   Re: Setting a detour
Reply With Quote #3

CTFFlameEntity::OnCollideWithTeammate function description:
Code:
prototype: void CTFFlameEntity::OnCollideWithTeammate(CTFPlayer *other);
Calling convention:
windows: void __thiscall CTFFlameEntity::OnCollideWithTeammate(CTFPlayer *other);
linux: void __cdecl CTFFlameEntity::OnCollideWithTeammate(CTFPlayer *other);
I suggest to replace hook build by Function gamedata section.
Code:
"Games"
{
    "#default"
    {
        "Signatures"
        {
            "CTFFlameEntity::OnCollideWithTeammate"
            {
                "library"  "server"
                "linux"  "@_ZN14CTFFlameEntity21OnCollideWithTeammateEP9CTFPlayer"
                "windows"  "\x55\x8B\xEC\x56\x8B\x75\x08\x57\x8B\xF9\x8B\xCE\x6A\x02"
            }
        }
        "Functions"
        {
            "CTFFlameEntity::OnCollideWithTeammate"
            {
                "signature"  "CTFFlameEntity::OnCollideWithTeammate"
                "windows"
                {
                    "callconv"  "stdcall"
                }
                "linux"
                {
                    "callconv"  "cdecl"
                }
                "return"  "void"
                "this"  "ignore"
                "arguments"
                {
                    "this"
                    {
                        "type"  "cbaseentity"
                        "windows"
                        {
                            "register"  "ecx"
                        }
                    }
                    "other"
                    {
                        "type"  "cbaseentity"
                    }
                }
            }
        }
    }
}
Code:
public void OnPluginStart()
{
    Handle config = LoadGameConfigFile("tf2.deathmatch");
    if(config == INVALID_HANDLE)
    {
        SetFailState("Could not find 'gamedata/tf2.deathmatch.txt'.");
    }
    
    onTeammate = DHookCreateFromConf(config, "CTFFlameEntity::OnCollideWithTeammate");
    
    if(!onTeammate)
    {
        SetFailState("Failed to create CWeaponMedigun::OnCollideWithTeammate detour!");
    }
    
    if(!DHookEnableDetour(onTeammate, false, Detour_FlameCollideWithTeammate))
    {
        SetFailState("Failed to detour CTFFlameEntity::OnCollideWithTeammate!");
    }

    delete config;
}

public MRESReturn Detour_FlameCollideWithTeammate(Handle hParams)
{
    PrintToChatAll("test");
}

Last edited by Kailo; 02-11-2019 at 10:57.
Kailo is offline
Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 02-11-2019 , 20:35   Re: Setting a detour
Reply With Quote #4

@Kailo: As a convenience you don't have to add that logic yourself and can just set the calling convention to "thiscall" on Linux as well. Internally dhooks will do exactly what you did, but allows you to use the normal natives to interact with the this pointer. Check the paragraph about "Detouring member functions" in the release post.
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Kailo
Senior Member
Join Date: Sep 2014
Location: Moscow, Russia
Old 02-12-2019 , 01:39   Re: Setting a detour
Reply With Quote #5

@Peace-Maker, thank you, i found "Detouring member functions" section.

So, @ShadowMarioBR, config will be:
Code:
"Games"
{
    "#default"
    {
        "Signatures"
        {
            "CTFFlameEntity::OnCollideWithTeammate"
            {
                "library"  "server"
                "linux"  "@_ZN14CTFFlameEntity21OnCollideWithTeammateEP9CTFPlayer"
                "windows"  "\x55\x8B\xEC\x56\x8B\x75\x08\x57\x8B\xF9\x8B\xCE\x6A\x02"
            }
        }
        "Functions"
        {
            "CTFFlameEntity::OnCollideWithTeammate"
            {
                "signature"  "CTFFlameEntity::OnCollideWithTeammate"
                "callconv"  "thiscall"
                "return"  "void"
                "this"  "entity"
                "arguments"
                {
                    "other"
                    {
                        "type"  "cbaseentity"
                    }
                }
            }
        }
    }
}
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