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[CSGO] Call of Duty (v1.0, 7. Feb 2017)


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Sinik
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Join Date: Jul 2009
Location: GB
Old 03-20-2017 , 12:10   Re: [CSGO] Call of Duty (v1.0, 7. Feb 2017)
Reply With Quote #11

Hello,

I download the .sm file but I can not compile it, can you help me?

Thank you in advance

Ps: sorry for if I have faults but I have used google translation.
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September
Senior Member
Join Date: Jul 2015
Location: Russian Federation
Old 03-29-2017 , 08:31   Re: [CSGO] Call of Duty (v1.0, 7. Feb 2017)
Reply With Quote #12

Awesome plugin)
There are errors
Code:
L 03/29/2017 - 11:23:27: Info (map "de_highrise_cod6_day") (file "errors_20170329.log")
L 03/29/2017 - 11:23:27: [SM] Exception reported: Property "m_hActiveWeapon" not found (entity 0/worldspawn)
L 03/29/2017 - 11:23:27: [SM] Blaming: CallOfDuty.smx
L 03/29/2017 - 11:23:27: [SM] Call stack trace:
L 03/29/2017 - 11:23:27: [SM]   [0] GetEntPropEnt
L 03/29/2017 - 11:23:27: [SM]   [1] Line 5, files/eventhooks.sp::Event_OnPlayerDeath
L 03/29/2017 - 11:23:52: [SM] Exception reported: Property "m_hActiveWeapon" not found (entity 0/worldspawn)
L 03/29/2017 - 11:23:52: [SM] Blaming: CallOfDuty.smx
L 03/29/2017 - 11:23:52: [SM] Call stack trace:
L 03/29/2017 - 11:23:52: [SM]   [0] GetEntPropEnt
L 03/29/2017 - 11:23:52: [SM]   [1] Line 5, files/eventhooks.sp::Event_OnPlayerDeath
L 03/29/2017 - 11:27:32: [SM] Exception reported: Property "m_hActiveWeapon" not found (entity 0/worldspawn)
L 03/29/2017 - 11:27:32: [SM] Blaming: CallOfDuty.smx
L 03/29/2017 - 11:27:32: [SM] Call stack trace:
L 03/29/2017 - 11:27:32: [SM]   [0] GetEntPropEnt
L 03/29/2017 - 11:27:32: [SM]   [1] Line 5, files/eventhooks.sp::Event_OnPlayerDeath
L 03/29/2017 - 11:28:43: [SM] Exception reported: Property "m_hActiveWeapon" not found (entity 0/worldspawn)
L 03/29/2017 - 11:28:43: [SM] Blaming: CallOfDuty.smx
L 03/29/2017 - 11:28:43: [SM] Call stack trace:
L 03/29/2017 - 11:28:43: [SM]   [0] GetEntPropEnt
L 03/29/2017 - 11:28:43: [SM]   [1] Line 5, files/eventhooks.sp::Event_OnPlayerDeath
L 03/29/2017 - 11:28:59: [SM] Exception reported: Property "m_hActiveWeapon" not found (entity 0/worldspawn)
L 03/29/2017 - 11:28:59: [SM] Blaming: CallOfDuty.smx
L 03/29/2017 - 11:28:59: [SM] Call stack trace:
L 03/29/2017 - 11:28:59: [SM]   [0] GetEntPropEnt
L 03/29/2017 - 11:28:59: [SM]   [1] Line 5, files/eventhooks.sp::Event_OnPlayerDeath
L 03/29/2017 - 11:49:23: Error log file session closed.
L 03/29/2017 - 11:57:23: SourceMod error session started
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September
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Join Date: Jul 2015
Location: Russian Federation
Old 04-10-2017 , 11:33   Re: [CSGO] Call of Duty (v1.0, 7. Feb 2017)
Reply With Quote #13

Very often the levels are reset for unknown reasons.
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Cryko11
New Member
Join Date: Jul 2017
Old 07-02-2017 , 22:47   Re: [CSGO] Call of Duty (v1.0, 7. Feb 2017)
Reply With Quote #14

I would like to help you,or test your plugin,or help with translations. Its a good idea
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MithatGuner
Member
Join Date: Sep 2016
Location: Turkey
Old 07-03-2017 , 04:48   Re: [CSGO] Call of Duty (v1.0, 7. Feb 2017)
Reply With Quote #15

Good Job!
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ESK0
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Join Date: May 2014
Location: Czech Republic
Old 07-03-2017 , 05:17   Re: [CSGO] Call of Duty (v1.0, 7. Feb 2017)
Reply With Quote #16

Quote:
Originally Posted by MithatGuner View Post
Good Job!
Thanks 😂😂 Anyone wants modular version ?
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Contf
Junior Member
Join Date: Jun 2013
Old 03-12-2018 , 23:57   Re: [CSGO] Call of Duty (v1.0, 7. Feb 2017)
Reply With Quote #17

Hi guys, where can i find the models used in this plugin?
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Shadow_PL
Junior Member
Join Date: Feb 2019
Old 08-13-2019 , 09:54   Re: [CSGO] Call of Duty (v1.0, 7. Feb 2017)
Reply With Quote #18

English tranlation?
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Maximoose
AlliedModders Donor
Join Date: Feb 2015
Location: Russia
Old 09-05-2019 , 14:35   Re: [CSGO] Call of Duty (v1.0, 7. Feb 2017)
Reply With Quote #19

Quote:
Originally Posted by ESK0 View Post
Thanks 😂😂 Anyone wants modular version ?
Do u really have it??
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