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[CS:GO] PropHunt (v1.0.5.1, 04/02/16)


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statistician
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Join Date: Jan 2016
Location: Finland
Old 01-23-2016 , 22:28   Re: [CS:GO] PropHunt (v1.0.3, 22/01/16)
Reply With Quote #21

Ahh.. sh*t, some debugging messages I forgot to remove there. If you're free, I could be that "soul" of yours.
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statistician
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Location: Finland
Old 01-24-2016 , 00:25   Re: [CS:GO] PropHunt (v1.0.3.1, 24/01/16)
Reply With Quote #22

New version uploaded: v1.0.3.1

Fixes
  • Fixed players being invisible after switching from the hiding team to the seeking one.
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Deniel00
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Join Date: Sep 2015
Old 01-27-2016 , 11:36   Re: [CS:GO] PropHunt (v1.0.3.1, 24/01/16)
Reply With Quote #23

Quote:
L 01/27/2016 - 17:19:11: [SM] Native "IsPlayerAlive" reported: Client 22 is not in game
L 01/27/2016 - 17:19:11: [SM] Displaying call stack trace for plugin "disabled/prophunt.smx":
L 01/27/2016 - 17:19:11: [SM] [0] Line 178, prophunt/include/clientutils.inc::IsClientInTeam()
L 01/27/2016 - 17:19:11: [SM] [1] Line 164, prophunt/include/clientutils.inc::GetNextClient()
L 01/27/2016 - 17:19:11: [SM] [2] Line 17, prophunt/spectate.sp::SpecNext()
L 01/27/2016 - 17:19:11: [SM] [3] Line 83, prophunt/spectate.sp::Cmd_spec_player()
And i set up ct freeze and not freeze the CT team.
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Jcrr
Senior Member
Join Date: Jul 2015
Old 01-27-2016 , 12:19   Re: [CS:GO] PropHunt (v1.0.3.1, 24/01/16)
Reply With Quote #24

[CSGO] Sooo, some bugs:
ph_hider_win_fargs - not working at all (Ts not reciving frags)
ph_ct_ratio - not working (teams can be half by half)

Can you also make that evry round CT's will be randomized and swapped with Ts?
You should also make cvar to force whistle in hiders evry X secs
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Last edited by Jcrr; 01-29-2016 at 09:47.
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statistician
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Location: Finland
Old 01-28-2016 , 00:27   Re: [CS:GO] PropHunt (v1.0.3.1, 24/01/16)
Reply With Quote #25

Thanks for reporting these problems Jcrr. More often than I'd like new releases break other things. I'll fix those issues ASAP.
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Jcrr
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Join Date: Jul 2015
Old 01-28-2016 , 03:29   Re: [CS:GO] PropHunt (v1.0.3.1, 24/01/16)
Reply With Quote #26

Most important thing, is to fix CT side limitation, so it's correctly see 3:1 (maybe it should be called 1 : 3?) ratio (1ct per 3tt) and auto random swap (X ct swapped with X tts)

I tried to look at teambalance.sp and figure it out, but with no luck

I think today ill rewrite some cfg's for maps from old prophunt plugin, and send it to you so anyone can expand prop list per map
PropHunt is really fun mod, alot of players started to play on my server (turned on 3 days ago, yesterday was full) so i want to help as much as I can to fix bugs and expand functionallity
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Last edited by Jcrr; 01-28-2016 at 03:31.
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statistician
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Old 01-28-2016 , 03:38   Re: [CS:GO] PropHunt (v1.0.3.1, 24/01/16)
Reply With Quote #27

So are you having problems with the teambalancing itself, or the way it's specified? For example if ph_ct_ratio = 3, there should be 1 CT for 3 Ts. Is it not working even with mp_autoteambalance = 0 ?

I appreciate your help!

Last edited by statistician; 01-28-2016 at 03:41.
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Jcrr
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Join Date: Jul 2015
Old 01-28-2016 , 03:41   Re: [CS:GO] PropHunt (v1.0.3.1, 24/01/16)
Reply With Quote #28

Yes, mp_autoteambalance is 0,
ph_ct_ratio is 3
And sometimes, there is like 8 ppl in CT and 10 in T

And there is alot of theese in console, but its not a problem, just reporting:
Code:
Observer mode: 4
Observer mode: 4
Allowed teams: 3
Next target: 12
Observer mode: 4
Allowed teams: 3
Next target: 11
Observer mode: 4
Allowed teams: 3
Next target: 12
Allowed teams: 3
Next target: 11
Allowed teams: 3
Next target: 12
Allowed teams: 3
Next target: 11
CT ratio: 3.000000
Observer mode: 4
Observer mode: 4
Allowed teams: 3
Next target: 11
Observer mode: 4
Observer mode: 4
Observer mode: 4
Observer mode: 4
Observer mode: 4
Observer mode: 4
Observer mode: 4
Observer mode: 4
Observer mode: 4
Observer mode: 4
Allowed teams: 3
Next target: 12
Observer mode: 4
Observer mode: 4
Observer mode: 4
Observer mode: 4
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Last edited by Jcrr; 01-28-2016 at 03:44.
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statistician
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Old 01-28-2016 , 03:44   Re: [CS:GO] PropHunt (v1.0.3.1, 24/01/16)
Reply With Quote #29

I'll make it a forced cvar. It's gotta be done anyway.
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Jcrr
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Join Date: Jul 2015
Old 01-28-2016 , 03:50   Re: [CS:GO] PropHunt (v1.0.3.1, 24/01/16)
Reply With Quote #30

I think cvar is ok
output from console:
Code:
> ph_ct_ratio
"ph_ct_ratio" = "3" min. 0.000000 max. 64.000000 ss_added                        - The ratio of hiders to 1 seeker. 0 to disables teambalance. (Default: 3)
It's set correctly to 3, but i think its some kind of players team detection problem, or locking ct team when requirment of 1ct per 3t not meet
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