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[L4D] Smoke IT!


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EatNoMeat
New Member
Join Date: Sep 2010
Old 09-09-2010 , 23:07   Re: [L4D] Smoke IT!
Reply With Quote #51

How can I get a list of servers that are using this plugin?

If you don't know of any lists, do you perhaps at least know the IP of a server that's using it?

The more IPs the better.
For a while, I only want to play on servers that are using this plugin.

Thanks in advance!


Edit: Forgot to mention that I need L4D2 servers, not L4D

Last edited by EatNoMeat; 09-09-2010 at 23:49.
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siangc
Senior Member
Join Date: Mar 2010
Old 09-10-2010 , 01:30   Re: [L4D] Smoke IT!
Reply With Quote #52

http://www.game-monitor.com/search.p...&order=players

here you go
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EatNoMeat
New Member
Join Date: Sep 2010
Old 09-10-2010 , 11:39   Re: [L4D] Smoke IT!
Reply With Quote #53

Awesome!
Thank you siangc!!
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rava
Senior Member
Join Date: Aug 2009
Old 12-18-2010 , 15:16   Re: [L4D] Smoke IT!
Reply With Quote #54

Quote:
L 12/17/2010 - 22:22:22: [SM] Native "KillTimer" reported: Invalid timer handle ca1104ca (error 3)
L 12/17/2010 - 22:22:22: [SM] Displaying call stack trace for plugin "Smoke IT 1.2.smx":
L 12/17/2010 - 22:22:22: [SM] [0] Line 106, /home/groups/alliedmodders/forums/files/5/5/0/1/1/50232.attach::ReleaseEvent()
L 12/17/2010 - 22:29:15: Error log file session closed.
L 12/17/2010 - 227:13: SourceMod error session started
L 12/17/2010 - 227:13: Info (map "c2m1_highway") (file "errors_20101217.log")
L 12/17/2010 - 227:13: [SM] Native "KillTimer" reported: Invalid timer handle ca1104ca (error 3)
L 12/17/2010 - 227:13: [SM] Displaying call stack trace for plugin "Smoke IT 1.2.smx":
L 12/17/2010 - 227:13: [SM] [0] Line 106, /home/groups/alliedmodders/forums/files/5/5/0/1/1/50232.attach::ReleaseEvent()
L 12/17/2010 - 227:13: [SM] Native "KillTimer" reported: Invalid timer handle ca1104ca (error 3)
L 12/17/2010 - 227:13: [SM] Displaying call stack trace for plugin "Smoke IT 1.2.smx":
L 12/17/2010 - 227:13: [SM] [0] Line 106, /home/groups/alliedmodders/forums/files/5/5/0/1/1/50232.attach::ReleaseEvent()
L 12/17/2010 - 22:51:40: [SM] Native "KillTimer" reported: Invalid timer handle ca1104ca (error 3)
L 12/17/2010 - 22:51:40: [SM] Displaying call stack trace for plugin "Smoke IT 1.2.smx":
L 12/17/2010 - 22:51:40: [SM] [0] Line 106, /home/groups/alliedmodders/forums/files/5/5/0/1/1/50232.attach::ReleaseEvent()
L 12/17/2010 - 22:51:40: [SM] Native "KillTimer" reported: Invalid timer handle ca1104ca (error 3)
L 12/17/2010 - 22:51:40: [SM] Displaying call stack trace for plugin "Smoke IT 1.2.smx":
L 12/17/2010 - 22:51:40: [SM] [0] Line 106, /home/groups/alliedmodders/forums/files/5/5/0/1/1/50232.attach::ReleaseEvent()
L 12/17/2010 - 22:57:29: [SM] Native "KillTimer" reported: Invalid timer handle ca1104ca (error 3)
L 12/17/2010 - 22:57:29: [SM] Displaying call stack trace for plugin "Smoke IT 1.2.smx":
L 12/17/2010 - 22:57:29: [SM] [0] Line 106, /home/groups/alliedmodders/forums/files/5/5/0/1/1/50232.attach::ReleaseEvent()
L 12/17/2010 - 22:57:29: [SM] Native "KillTimer" reported: Invalid timer handle ca1104ca (error 3)
L 12/17/2010 - 22:57:29: [SM] Displaying call stack trace for plugin "Smoke IT 1.2.smx":
L 12/17/2010 - 22:57:29: [SM] [0] Line 106, /home/groups/alliedmodders/forums/files/5/5/0/1/1/50232.attach::ReleaseEvent()
L 12/17/2010 - 23:05:44: Error log file session closed.
L 12/17/2010 - 23:12:53: SourceMod error session started
L 12/17/2010 - 23:12:53: Info (map "c2m2_fairgrounds") (file "errors_20101217.log")
L 12/17/2010 - 23:12:53: [SM] Native "KillTimer" reported: Invalid timer handle ca1104ca (error 3)
L 12/17/2010 - 23:12:53: [SM] Displaying call stack trace for plugin "Smoke IT 1.2.smx":
L 12/17/2010 - 23:12:53: [SM] [0] Line 106, /home/groups/alliedmodders/forums/files/5/5/0/1/1/50232.attach::ReleaseEvent()
L 12/17/2010 - 23:12:53: [SM] Native "KillTimer" reported: Invalid timer handle ca1104ca (error 3)
L 12/17/2010 - 23:12:53: [SM] Displaying call stack trace for plugin "Smoke IT 1.2.smx":
L 12/17/2010 - 23:12:53: [SM] [0] Line 106, /home/groups/alliedmodders/forums/files/5/5/0/1/1/50232.attach::ReleaseEvent()
L 12/17/2010 - 23:22:12: [SM] Native "KillTimer" reported: Invalid timer handle ca1104ca (error 3)
L 12/17/2010 - 23:22:12: [SM] Displaying call stack trace for plugin "Smoke IT 1.2.smx":
L 12/17/2010 - 23:22:12: [SM] [0] Line 106, /home/groups/alliedmodders/forums/files/5/5/0/1/1/50232.attach::ReleaseEvent()
L 12/17/2010 - 23:22:12: [SM] Native "KillTimer" reported: Invalid timer handle ca1104ca (error 3)
L 12/17/2010 - 23:22:12: [SM] Displaying call stack trace for plugin "Smoke IT 1.2.smx":
L 12/17/2010 - 23:22:12: [SM] [0] Line 106, /home/groups/alliedmodders/forums/files/5/5/0/1/1/50232.attach::ReleaseEvent()
L 12/17/2010 - 230:04: Error log file session closed.
L 12/17/2010 - 23:56:06: SourceMod error session started
L 12/17/2010 - 23:56:06: Info (map "c2m4_barns") (file "errors_20101217.log")
L 12/17/2010 - 23:56:06: [SM] Native "KillTimer" reported: Invalid timer handle ca1104ca (error 3)
L 12/17/2010 - 23:56:06: [SM] Displaying call stack trace for plugin "Smoke IT 1.2.smx":
L 12/17/2010 - 23:56:06: [SM] [0] Line 106, /home/groups/alliedmodders/forums/files/5/5/0/1/1/50232.attach::ReleaseEvent()
L 12/17/2010 - 23:56:06: [SM] Native "KillTimer" reported: Invalid timer handle ca1104ca (error 3)
L 12/17/2010 - 23:56:06: [SM] Displaying call stack trace for plugin "Smoke IT 1.2.smx":
Hello,

That mistakes are just remedy it ... thank you
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nestor0082
Junior Member
Join Date: Feb 2011
Old 03-18-2011 , 14:02   Re: [L4D] Smoke IT!
Reply With Quote #55

This plugin works great, thank you very much! no bugs detected
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Visual77
Veteran Member
Join Date: Jan 2009
Old 04-22-2011 , 13:44   Re: [L4D] Smoke IT!
Reply With Quote #56

Hopefully bugfix for the [SM] Native "KillTimer" reported: Invalid timer handle error that was metioned above.
Great plugin apart from that.

Last edited by Visual77; 08-23-2011 at 03:30.
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XResidentEvilX
Junior Member
Join Date: Dec 2010
Old 11-26-2011 , 17:05   Re: [L4D] Smoke IT!
Reply With Quote #57

I hope u still support this plugin. First of all, good work man, but since some updates in the past valve did, they implement a problem with the moving smoker. It got to do with the tongue bending points. on much corners, trees and pillars, even when the tongue bends there only ones, the game counts more than this one bending point, so long until the max of 10 bendings are reached, but it is not true, its only that one. In this case the tongue breaks for nothing, not cause of to much strech or damage, its only cause the game beliefs u bend it more than the 10 allowed bending points and it breaks! Thats realy annoying. Maybe u can update your plugin and switch off this bending point limit at all? its useless anyway! I never seen a smoker that even bends more than 5 points his tongue.
Thx in expectation!

Last edited by XResidentEvilX; 11-26-2011 at 17:07.
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chatyak
Senior Member
Join Date: Aug 2011
Old 02-13-2013 , 02:07   Re: [L4D] Smoke IT!
Reply With Quote #58

How do you keep the tongue from breaking? Whenever the smoker moves slightly up or down in terrain height (bump etc) the tongue breaks.
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olj
Veteran Member
Join Date: Jun 2009
Old 10-21-2013 , 10:23   Re: [L4D] Smoke IT!
Reply With Quote #59

I'm not coding anymore guys, as u could notice already. Thanx for support, I'm still glad that ur community still exists . I heard plugin still works except for some problems with latest patches, hope u will solve them by urselves. I watched my old L4D demos from my 10vs10 server - dam, those were some good old days. Too bad they probably wont return. Maybe I make some utube compilation, just for fun so ppl will remember those classic L4D massacre action, before Valve ruined it with constant patching and actual L4D2 release.
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 01-12-2014 , 16:10   Re: [L4D] Smoke IT!
Reply With Quote #60

currently:
definition:
Code:
new Handle:RangeCheckTimer[MAXPLAYERS+1];
when smoker grabs:
Code:
RangeCheckTimer[Smoker] = CreateDataTimer(0.2, RangeCheckTimerFunction, pack, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
sm error log gets filled when release event takes place, this line causes it:
Code:
KillTimer(RangeCheckTimer[Smoker], true);
I am no programmer, so I can only ask for help that someone fixes the cause of the problem.
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