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[CSS/CS:GO] Weapon Restrict


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Tachyon
Junior Member
Join Date: Aug 2011
Old 08-30-2011 , 22:47   Re: [CSS] Weapon Restrict
Reply With Quote #801

No, neither do admins have the override on the server.
Tachyon is offline
BomBaSK
Junior Member
Join Date: Mar 2011
Old 08-31-2011 , 12:28   Re: [CSS] Weapon Restrict
Reply With Quote #802

Quote:
Originally Posted by Dr!fter View Post
I just tested it and it works fine.

Code:
"AwpRestrict"
{
    "awp"
    {
        "9"        "1"
        "17"        "2"
    }
}
That is what i used.
What happened:
0-9 players set to 1
10-17 set to 2
18+ set to value in the config normal config
I try this but don't work .

Code:
"AwpRestrict"
{
    "awp"
    {
                "9"             "0"
                "10"            "1"
                "20"            "2"
    }
}
BomBaSK is offline
Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 08-31-2011 , 12:55   Re: [CSS] Weapon Restrict
Reply With Quote #803

Quote:
Originally Posted by Avi8tor View Post
By shutting off the warm up round and turning on the perplayer feature I was able to get it to work somewhat...it now defaults to two awps per team no matter how many are in the server......





Also...everyone can read everyones chat now for some reason too...so non admins can read the other teams chat.......donno what that is about..
Post the output of the following commands (in rcon).
sm plugins list
meta list
version

Quote:
Originally Posted by Tachyon View Post
Hey Drifter,

The server I currently am the Rotation Manager for has a slight problem with the plugin.

The awp restriction is set to 1 per team, but yet it seems people can bypass this by doing the console command to buy an awp.

Is there - or will there be - any fix for this with this plugin in the near future?


Thanks.
If i dont know how its bypassed i cant fix it. How are they buying it? What name are they using to buy? There is a slight change in 3.0 how this works to make it less likely to occur.

Quote:
Originally Posted by BomBaSK View Post
I try this but don't work .

Code:
"AwpRestrict"
{
    "awp"
    {
                "9"             "0"
                "10"            "1"
                "20"            "2"
    }
}
Post your config please.
Dr!fter is offline
Tachyon
Junior Member
Join Date: Aug 2011
Old 08-31-2011 , 16:18   Re: [CSS] Weapon Restrict
Reply With Quote #804

They're using the "buy awp" command that you can do it console.

Also, I think it works with the "!buy awp" in the chat, but I haven't seen it yet.
Tachyon is offline
BomBaSK
Junior Member
Join Date: Mar 2011
Old 09-01-2011 , 08:09   Re: [CSS] Weapon Restrict
Reply With Quote #805

Quote:
Originally Posted by Dr!fter View Post
Post the output of the following commands (in rcon).
sm plugins list
meta list
version



If i dont know how its bypassed i cant fix it. How are they buying it? What name are they using to buy? There is a slight change in 3.0 how this works to make it less likely to occur.



Post your config please.
Here is my cfg. The Perplayer restrict when i set it to 20 in perplayer cfg, 2 awp comes from 12 no 20.

Code:
// This file was auto-generated by SourceMod (v1.3.3-dev)
// ConVars for plugin "weapon_restrict.smx"


// If set to 1 it will NOT remove restricted weapons on pickup but rather on Round start, if set to 0 it will remove on pickup
// -
// Default: "0"
sm_allow_restricted_pickup "0"

// If enabled will restrict awp per player count
// -
// Default: "0"
sm_perplayer_restrict "1"

// Restrict/Unrestrict -1 unrestricts ak47 for ct
// -
// Default: "-1"
sm_restrict_ak47_ct "-1"

// Restrict/Unrestrict -1 unrestricts ak47 for t
// -
// Default: "-1"
sm_restrict_ak47_t "-1"

// Restrict/Unrestrict -1 unrestricts aug for ct
// -
// Default: "-1"
sm_restrict_aug_ct "-1"

// Restrict/Unrestrict -1 unrestricts aug for t
// -
// Default: "-1"
sm_restrict_aug_t "-1"

// Restrict/Unrestrict -1 unrestricts awp for ct
// -
// Default: "-1"
sm_restrict_awp_ct "2"

// Restrict/Unrestrict -1 unrestricts awp for t
// -
// Default: "-1"
sm_restrict_awp_t "2"

// Restrict/Unrestrict -1 unrestricts c4 for t
// -
// Default: "-1"
sm_restrict_c4 "-1"

// Restrict/Unrestrict -1 unrestricts deagle for ct
// -
// Default: "-1"
sm_restrict_deagle_ct "-1"

// Restrict/Unrestrict -1 unrestricts deagle for t
// -
// Default: "-1"
sm_restrict_deagle_t "-1"

// Restrict/Unrestrict -1 unrestricts defuser for ct
// -
// Default: "-1"
sm_restrict_defuser "-1"

// Restrict/Unrestrict -1 unrestricts elite for ct
// -
// Default: "-1"
sm_restrict_elite_ct "-1"

// Restrict/Unrestrict -1 unrestricts elite for t
// -
// Default: "-1"
sm_restrict_elite_t "-1"

// Restrict/Unrestrict -1 unrestricts famas for ct
// -
// Default: "-1"
sm_restrict_famas_ct "-1"

// Restrict/Unrestrict -1 unrestricts famas for t
// -
// Default: "-1"
sm_restrict_famas_t "-1"

// Restrict/Unrestrict -1 unrestricts fiveseven for ct
// -
// Default: "-1"
sm_restrict_fiveseven_ct "-1"

// Restrict/Unrestrict -1 unrestricts fiveseven for t
// -
// Default: "-1"
sm_restrict_fiveseven_t "-1"

// Restrict/Unrestrict -1 unrestricts flashbang for ct
// -
// Default: "-1"
sm_restrict_flashbang_ct "-1"

// Restrict/Unrestrict -1 unrestricts flashbang for t
// -
// Default: "-1"
sm_restrict_flashbang_t "-1"

// Restrict/Unrestrict -1 unrestricts g3sg1 for ct
// -
// Default: "-1"
sm_restrict_g3sg1_ct "0"

// Restrict/Unrestrict -1 unrestricts g3sg1 for t
// -
// Default: "-1"
sm_restrict_g3sg1_t "1"

// Restrict/Unrestrict -1 unrestricts galil for ct
// -
// Default: "-1"
sm_restrict_galil_ct "-1"

// Restrict/Unrestrict -1 unrestricts galil for t
// -
// Default: "-1"
sm_restrict_galil_t "-1"

// Restrict/Unrestrict -1 unrestricts glock for ct
// -
// Default: "-1"
sm_restrict_glock_ct "-1"

// Restrict/Unrestrict -1 unrestricts glock for t
// -
// Default: "-1"
sm_restrict_glock_t "-1"

// Restrict/Unrestrict -1 unrestricts hegrenade for ct
// -
// Default: "-1"
sm_restrict_hegrenade_ct "-1"

// Restrict/Unrestrict -1 unrestricts hegrenade for ct
// -
// Default: "-1"
sm_restrict_hegrenade_t "-1"

// Restrict/Unrestrict -1 unrestricts m249 for ct
// -
// Default: "-1"
sm_restrict_m249_ct "-1"

// Restrict/Unrestrict -1 unrestricts m249 for t
// -
// Default: "-1"
sm_restrict_m249_t "-1"

// Restrict/Unrestrict -1 unrestricts m3 for ct
// -
// Default: "-1"
sm_restrict_m3_ct "-1"

// Restrict/Unrestrict -1 unrestricts m3 for t
// -
// Default: "-1"
sm_restrict_m3_t "-1"

// Restrict/Unrestrict -1 unrestricts m4a1 for ct
// -
// Default: "-1"
sm_restrict_m4a1_ct "-1"

// Restrict/Unrestrict -1 unrestricts m4a1 for t
// -
// Default: "-1"
sm_restrict_m4a1_t "-1"

// Restrict/Unrestrict -1 unrestricts mac10 for ct
// -
// Default: "-1"
sm_restrict_mac10_ct "-1"

// Restrict/Unrestrict -1 unrestricts mac10 for t
// -
// Default: "-1"
sm_restrict_mac10_t "-1"

// Restrict/Unrestrict -1 unrestricts mp5navy for ct
// -
// Default: "-1"
sm_restrict_mp5navy_ct "-1"

// Restrict/Unrestrict -1 unrestricts mp5navy for t
// -
// Default: "-1"
sm_restrict_mp5navy_t "-1"

// Restrict/Unrestrict -1 unrestricts nvgs for ct
// -
// Default: "-1"
sm_restrict_nvgs_ct "-1"

// Restrict/Unrestrict -1 unrestricts nvgs for t
// -
// Default: "-1"
sm_restrict_nvgs_t "-1"

// Restrict/Unrestrict -1 unrestricts p228 for ct
// -
// Default: "-1"
sm_restrict_p228_ct "-1"

// Restrict/Unrestrict -1 unrestricts p228 for t
// -
// Default: "-1"
sm_restrict_p228_t "-1"

// Restrict/Unrestrict -1 unrestricts p90 for ct
// -
// Default: "-1"
sm_restrict_p90_ct "-1"

// Restrict/Unrestrict -1 unrestricts p90 for t
// -
// Default: "-1"
sm_restrict_p90_t "-1"

// Restrict/Unrestrict -1 unrestricts scout for ct
// -
// Default: "-1"
sm_restrict_scout_ct "-1"

// Restrict/Unrestrict -1 unrestricts scout for t
// -
// Default: "-1"
sm_restrict_scout_t "-1"

// Restrict/Unrestrict -1 unrestricts sg550 for ct
// -
// Default: "-1"
sm_restrict_sg550_ct "1"

// Restrict/Unrestrict -1 unrestricts sg550 for t
// -
// Default: "-1"
sm_restrict_sg550_t "0"

// Restrict/Unrestrict -1 unrestricts sg552 for ct
// -
// Default: "-1"
sm_restrict_sg552_ct "-1"

// Restrict/Unrestrict -1 unrestricts sg552 for t
// -
// Default: "-1"
sm_restrict_sg552_t "-1"

// Restrict/Unrestrict -1 unrestricts smokegrenade for ct
// -
// Default: "-1"
sm_restrict_smokegrenade_ct "-1"

// Restrict/Unrestrict -1 unrestricts smokegrenade for t
// -
// Default: "-1"
sm_restrict_smokegrenade_t "-1"

// Restrict/Unrestrict -1 unrestricts tmp for ct
// -
// Default: "-1"
sm_restrict_tmp_ct "-1"

// Restrict/Unrestrict -1 unrestricts tmp for t
// -
// Default: "-1"
sm_restrict_tmp_t "-1"

// Restrict/Unrestrict -1 unrestricts ump45 for ct
// -
// Default: "-1"
sm_restrict_ump45_ct "-1"

// Restrict/Unrestrict -1 unrestricts ump45 for t
// -
// Default: "-1"
sm_restrict_ump45_t "-1"

// Restrict/Unrestrict -1 unrestricts usp for ct
// -
// Default: "-1"
sm_restrict_usp_ct "-1"

// Restrict/Unrestrict -1 unrestricts usp for t
// -
// Default: "-1"
sm_restrict_usp_t "-1"

// Restrict/Unrestrict -1 unrestricts vest for ct
// -
// Default: "-1"
sm_restrict_vest_ct "-1"

// Restrict/Unrestrict -1 unrestricts vest for t
// -
// Default: "-1"
sm_restrict_vest_t "-1"

// Restrict/Unrestrict -1 unrestricts vesthelm for ct
// -
// Default: "-1"
sm_restrict_vesthelm_ct "-1"

// Restrict/Unrestrict -1 unrestricts vesthelm for t
// -
// Default: "-1"
sm_restrict_vesthelm_t "-1"

// Restrict/Unrestrict -1 unrestricts xm1014 for ct
// -
// Default: "-1"
sm_restrict_xm1014_ct "-1"

// Restrict/Unrestrict -1 unrestricts xm1014 for t
// -
// Default: "-1"
sm_restrict_xm1014_t "-1"

// If 1 disables ff during warmup. If 0 leaves ff enabled
// -
// Default: "1"
sm_warmup_disable_ff "1"

// Enable warmup.
// -
// Default: "1"
sm_warmup_enable "1"

// Weather or not give infinite grenades if warmup weapon is grenades
// -
// Default: "1"
sm_warmup_infinite "1"

// Respawn players during warmup
// -
// Default: "1"
sm_warmup_respawn "1"

// Time after death before respawning player
// -
// Default: "0.5"
sm_warmup_respawn_time "0.5"

// How long in seconds warmup lasts
// -
// Default: "45"
sm_warmup_time "45"

// Enables admin immunity so admins can buy restricted weapons
// -
// Default: "0"
sm_weapon_restrict_immunity "0"
BomBaSK is offline
Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 09-01-2011 , 09:51   Re: [CSS] Weapon Restrict
Reply With Quote #806

Quote:
Originally Posted by BomBaSK View Post
Here is my cfg. The Perplayer restrict when i set it to 20 in perplayer cfg, 2 awp comes from 12 no 20.
Code:
"AwpRestrict"
{
    "awp"
    {
                "9"             "0"
                "10"            "1"
                "20"            "2"
    }
}
The above (which you pasted before) is supposed to do this.
0-9 = 0 awps
10-10 = 1 awp
11-20 = 2 awps
21+ = from the normal config.
so. if you want it to be 1 untill its more than 20 do this.
Code:
"AwpRestrict"
{
    "awp"
    {
                "9"             "0"
                "19"            "1"
    }
}
and then in the main config set the awp restrict value to 2 (or w/e you want for more than 19 players)

Last edited by Dr!fter; 09-01-2011 at 09:53.
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 09-01-2011 , 09:55   Re: [CSS] Weapon Restrict
Reply With Quote #807

Quote:
Originally Posted by Tachyon View Post
They're using the "buy awp" command that you can do it console.

Also, I think it works with the "!buy awp" in the chat, but I haven't seen it yet.
I cant test right now but im almost 100% positive you cant bypass with just buy awp. That is how it is normally bought. Even if you use the menu it runs a buy command in console. The only way i know of bypassing is if allow restricted pickup is enabled. Then players buy an awp then drop and someone else buys another then you have 2. Ill test when i have time.
Dr!fter is offline
TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 09-01-2011 , 10:51   Re: [CSS] Weapon Restrict
Reply With Quote #808

Dr!fter, I just tested it for you with this config:
Code:
"AwpRestrict"
{
 "awp"
 {
  "8"  "0"
  "10"  "1"
  "12"  "2"
 }
}
Code:
// This file was auto-generated by SourceMod (v1.3.3-dev)
// ConVars for plugin "weapon_restrict.smx"
 
// If set to 1 it will NOT remove restricted weapons on pickup but rather on Round start, if set to 0 it will remove on pickup
// -
// Default: "0"
sm_allow_restricted_pickup "1"
// If enabled will restrict awp per player count
// -
// Default: "0"
sm_perplayer_restrict "1"
// Restrict/Unrestrict -1 unrestricts ak47 for ct
// -
// Default: "-1"
sm_restrict_ak47_ct "-1"
// Restrict/Unrestrict -1 unrestricts ak47 for t
// -
// Default: "-1"
sm_restrict_ak47_t "-1"
// Restrict/Unrestrict -1 unrestricts aug for ct
// -
// Default: "-1"
sm_restrict_aug_ct "-1"
// Restrict/Unrestrict -1 unrestricts aug for t
// -
// Default: "-1"
sm_restrict_aug_t "-1"
// Restrict/Unrestrict -1 unrestricts awp for ct
// -
// Default: "-1"
sm_restrict_awp_ct "-1"
// Restrict/Unrestrict -1 unrestricts awp for t
// -
// Default: "-1"
sm_restrict_awp_t "-1"
// Restrict/Unrestrict -1 unrestricts c4 for t
// -
// Default: "-1"
sm_restrict_c4 "-1"
// Restrict/Unrestrict -1 unrestricts deagle for ct
// -
// Default: "-1"
sm_restrict_deagle_ct "-1"
// Restrict/Unrestrict -1 unrestricts deagle for t
// -
// Default: "-1"
sm_restrict_deagle_t "-1"
// Restrict/Unrestrict -1 unrestricts defuser for ct
// -
// Default: "-1"
sm_restrict_defuser "-1"
// Restrict/Unrestrict -1 unrestricts elite for ct
// -
// Default: "-1"
sm_restrict_elite_ct "-1"
// Restrict/Unrestrict -1 unrestricts elite for t
// -
// Default: "-1"
sm_restrict_elite_t "-1"
// Restrict/Unrestrict -1 unrestricts famas for ct
// -
// Default: "-1"
sm_restrict_famas_ct "-1"
// Restrict/Unrestrict -1 unrestricts famas for t
// -
// Default: "-1"
sm_restrict_famas_t "-1"
// Restrict/Unrestrict -1 unrestricts fiveseven for ct
// -
// Default: "-1"
sm_restrict_fiveseven_ct "-1"
// Restrict/Unrestrict -1 unrestricts fiveseven for t
// -
// Default: "-1"
sm_restrict_fiveseven_t "-1"
// Restrict/Unrestrict -1 unrestricts flashbang for ct
// -
// Default: "-1"
sm_restrict_flashbang_ct "-1"
// Restrict/Unrestrict -1 unrestricts flashbang for t
// -
// Default: "-1"
sm_restrict_flashbang_t "-1"
// Restrict/Unrestrict -1 unrestricts g3sg1 for ct
// -
// Default: "-1"
sm_restrict_g3sg1_ct "-1"
// Restrict/Unrestrict -1 unrestricts g3sg1 for t
// -
// Default: "-1"
sm_restrict_g3sg1_t "-1"
// Restrict/Unrestrict -1 unrestricts galil for ct
// -
// Default: "-1"
sm_restrict_galil_ct "-1"
// Restrict/Unrestrict -1 unrestricts galil for t
// -
// Default: "-1"
sm_restrict_galil_t "-1"
// Restrict/Unrestrict -1 unrestricts glock for ct
// -
// Default: "-1"
sm_restrict_glock_ct "-1"
// Restrict/Unrestrict -1 unrestricts glock for t
// -
// Default: "-1"
sm_restrict_glock_t "-1"
// Restrict/Unrestrict -1 unrestricts hegrenade for ct
// -
// Default: "-1"
sm_restrict_hegrenade_ct "-1"
// Restrict/Unrestrict -1 unrestricts hegrenade for ct
// -
// Default: "-1"
sm_restrict_hegrenade_t "-1"
// Restrict/Unrestrict -1 unrestricts m249 for ct
// -
// Default: "-1"
sm_restrict_m249_ct "-1"
// Restrict/Unrestrict -1 unrestricts m249 for t
// -
// Default: "-1"
sm_restrict_m249_t "-1"
// Restrict/Unrestrict -1 unrestricts m3 for ct
// -
// Default: "-1"
sm_restrict_m3_ct "-1"
// Restrict/Unrestrict -1 unrestricts m3 for t
// -
// Default: "-1"
sm_restrict_m3_t "-1"
// Restrict/Unrestrict -1 unrestricts m4a1 for ct
// -
// Default: "-1"
sm_restrict_m4a1_ct "-1"
// Restrict/Unrestrict -1 unrestricts m4a1 for t
// -
// Default: "-1"
sm_restrict_m4a1_t "-1"
// Restrict/Unrestrict -1 unrestricts mac10 for ct
// -
// Default: "-1"
sm_restrict_mac10_ct "-1"
// Restrict/Unrestrict -1 unrestricts mac10 for t
// -
// Default: "-1"
sm_restrict_mac10_t "-1"
// Restrict/Unrestrict -1 unrestricts mp5navy for ct
// -
// Default: "-1"
sm_restrict_mp5navy_ct "-1"
// Restrict/Unrestrict -1 unrestricts mp5navy for t
// -
// Default: "-1"
sm_restrict_mp5navy_t "-1"
// Restrict/Unrestrict -1 unrestricts nvgs for ct
// -
// Default: "-1"
sm_restrict_nvgs_ct "-1"
// Restrict/Unrestrict -1 unrestricts nvgs for t
// -
// Default: "-1"
sm_restrict_nvgs_t "-1"
// Restrict/Unrestrict -1 unrestricts p228 for ct
// -
// Default: "-1"
sm_restrict_p228_ct "-1"
// Restrict/Unrestrict -1 unrestricts p228 for t
// -
// Default: "-1"
sm_restrict_p228_t "-1"
// Restrict/Unrestrict -1 unrestricts p90 for ct
// -
// Default: "-1"
sm_restrict_p90_ct "-1"
// Restrict/Unrestrict -1 unrestricts p90 for t
// -
// Default: "-1"
sm_restrict_p90_t "-1"
// Restrict/Unrestrict -1 unrestricts scout for ct
// -
// Default: "-1"
sm_restrict_scout_ct "-1"
// Restrict/Unrestrict -1 unrestricts scout for t
// -
// Default: "-1"
sm_restrict_scout_t "-1"
// Restrict/Unrestrict -1 unrestricts sg550 for ct
// -
// Default: "-1"
sm_restrict_sg550_ct "-1"
// Restrict/Unrestrict -1 unrestricts sg550 for t
// -
// Default: "-1"
sm_restrict_sg550_t "-1"
// Restrict/Unrestrict -1 unrestricts sg552 for ct
// -
// Default: "-1"
sm_restrict_sg552_ct "-1"
// Restrict/Unrestrict -1 unrestricts sg552 for t
// -
// Default: "-1"
sm_restrict_sg552_t "-1"
// Restrict/Unrestrict -1 unrestricts smokegrenade for ct
// -
// Default: "-1"
sm_restrict_smokegrenade_ct "-1"
// Restrict/Unrestrict -1 unrestricts smokegrenade for t
// -
// Default: "-1"
sm_restrict_smokegrenade_t "-1"
// Restrict/Unrestrict -1 unrestricts tmp for ct
// -
// Default: "-1"
sm_restrict_tmp_ct "-1"
// Restrict/Unrestrict -1 unrestricts tmp for t
// -
// Default: "-1"
sm_restrict_tmp_t "-1"
// Restrict/Unrestrict -1 unrestricts ump45 for ct
// -
// Default: "-1"
sm_restrict_ump45_ct "-1"
// Restrict/Unrestrict -1 unrestricts ump45 for t
// -
// Default: "-1"
sm_restrict_ump45_t "-1"
// Restrict/Unrestrict -1 unrestricts usp for ct
// -
// Default: "-1"
sm_restrict_usp_ct "-1"
// Restrict/Unrestrict -1 unrestricts usp for t
// -
// Default: "-1"
sm_restrict_usp_t "-1"
// Restrict/Unrestrict -1 unrestricts vest for ct
// -
// Default: "-1"
sm_restrict_vest_ct "-1"
// Restrict/Unrestrict -1 unrestricts vest for t
// -
// Default: "-1"
sm_restrict_vest_t "-1"
// Restrict/Unrestrict -1 unrestricts vesthelm for ct
// -
// Default: "-1"
sm_restrict_vesthelm_ct "-1"
// Restrict/Unrestrict -1 unrestricts vesthelm for t
// -
// Default: "-1"
sm_restrict_vesthelm_t "-1"
// Restrict/Unrestrict -1 unrestricts xm1014 for ct
// -
// Default: "-1"
sm_restrict_xm1014_ct "-1"
// Restrict/Unrestrict -1 unrestricts xm1014 for t
// -
// Default: "-1"
sm_restrict_xm1014_t "-1"
// If 1 disables ff during warmup. If 0 leaves ff enabled
// -
// Default: "1"
sm_warmup_disable_ff "1"
// Enable warmup.
// -
// Default: "1"
sm_warmup_enable "0"
// Weather or not give infinite grenades if warmup weapon is grenades
// -
// Default: "1"
sm_warmup_infinite "1"
// Respawn players during warmup
// -
// Default: "1"
sm_warmup_respawn "1"
// Time after death before respawning player
// -
// Default: "0.5"
sm_warmup_respawn_time "0.5"
// How long in seconds warmup lasts
// -
// Default: "45"
sm_warmup_time "45"
// Enables admin immunity so admins can buy restricted weapons
// -
// Default: "0"
sm_weapon_restrict_immunity "0"
and here are the results:

In console:
] buy awp
[SM] That weapon is currently restricted
TnTSCS is offline
Fearts
ferts of daeth
Join Date: Oct 2008
Old 09-01-2011 , 13:11   Re: [CSS] Weapon Restrict
Reply With Quote #809

I'm still having issues with buy awp and DM. I guess if the script gives you a awp the restrict gets by passed.
__________________
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Tachyon
Junior Member
Join Date: Aug 2011
Old 09-01-2011 , 15:49   Re: [CSS] Weapon Restrict
Reply With Quote #810

Ok, so the command is this:

Code:
buy weaponawp
They type it in Console.
Tachyon is offline
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