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[CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)


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shavit
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Join Date: Dec 2011
Location: Israel
Old 01-21-2012 , 19:17   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1481

all lrs.

or there is a way to make a simple seperate plugin like the "nolrkill" that blocking "kill" or "explode" when starting LR? but it will set sm_parachute_enabled2 to 0 and when stopped to 1?

if it will work only in lr's that you have created and published and dont like my headshotmode or something ill add it myself, but my custom lrs are based of shotgun wars, so if it will work with shotgunwars it will work for all of my lrs.

thanks!
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databomb
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Old 01-22-2012 , 21:59   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1482

There were a lot of updates to 2.0.5 beta of Hosties this weekend. Remember, the include file has been updated if you want to compile on your own. We will only be releasing SMX versions for official releases.

http://websvn.dataviruset.com/log.ph...s2%2F&isdir=1&
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Last edited by databomb; 01-22-2012 at 22:00.
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shavit
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Old 01-23-2012 , 03:39   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1483

i have an svn client but i cant download for somehow.

ahh, now i need to edit all the thing again.
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databomb
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Old 01-23-2012 , 04:33   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1484

Quote:
Originally Posted by shavit View Post
i have an svn client but i cant download for somehow.

ahh, now i need to edit all the thing again.
You shouldn't have to edit anything again (besides the .cfg file)

What do you have to edit? We could try and get that added permanently.
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shavit
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Old 01-23-2012 , 06:59   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1485

nvm fixed it.

you can help me with:
Quote:
Originally Posted by shavit View Post
all lrs.

or there is a way to make a simple seperate plugin like the "nolrkill" that blocking "kill" or "explode" when starting LR? but it will set sm_parachute_enabled2 to 0 and when stopped to 1?

if it will work only in lr's that you have created and published and dont like my headshotmode or something ill add it myself, but my custom lrs are based of shotgun wars, so if it will work with shotgunwars it will work for all of my lrs.

thanks!
??

Thanks!
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Groger
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Join Date: Oct 2009
Location: Belgium
Old 01-23-2012 , 07:16   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1486

It would be nice to include the new cvars somehow. When I update hosties I allways have to delete the old cfg and let a new one generate and go all the way trough it again.
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dataviruset
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Join Date: Feb 2009
Location: Hong Kong
Old 01-23-2012 , 13:51   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1487

Quote:
Originally Posted by Groger View Post
It would be nice to include the new cvars somehow. When I update hosties I allways have to delete the old cfg and let a new one generate and go all the way trough it again.
If I remember it right, I use to include the config file in the ZIP archive. Thus, a simple compare in Notepad++ or corresponding should be enough.
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databomb
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Old 01-23-2012 , 16:24   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1488

Quote:
Originally Posted by shavit View Post
nvm fixed it.

you can help me with:


??

Thanks!
Hmm, we could make a forward for when a LR starts or when a LR ends or when LRs are first available. You should be able to use one of these for your needs to run any server commands you need to. Which one is better?
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shavit
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Old 01-24-2012 , 08:58   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1489

When LR's Available change sm_parachute_enabled2 to 0 and when round is over to 1.

THANKS!
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Annihilator
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Join Date: Nov 2006
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Old 01-24-2012 , 11:56   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1490

Quote:
Originally Posted by databomb View Post
You shouldn't have to edit anything again (besides the .cfg file)

What do you have to edit? We could try and get that added permanently.
Well an option to turn all Ts to rebels after the round time is over would be a start

Others would be:
Ts become rebels after holding a gun in their hands non-stop for 10s (just carrying doesn't count and switching weapon to knife resets the timer)
CT spawn zones, where all T kills counts as rebel kills.
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