Raised This Month: $12 Target: $400
 3% 

[TF2] Real Fake bHop


Post New Thread Reply   
 
Thread Tools Display Modes
thacursedpie
Member
Join Date: May 2008
Old 04-26-2011 , 17:36   Re: [TF2] Real Fake bHop
Reply With Quote #11

Hey lads, sorry for the very late reply.

At the moment I'm not capable of supporting my mods, I'm far too busy in real life. Sorry!

Chris:
Thanks for having a look. I guess it lies within the engine then? Or maybe a bug within sourcemod?

Reconunit:
I'm not very experienced with Sourcemod - I really only scripted a couple of small mods - so I'm not sure what is causing these crashes. It's not selfish of you at all . But I'm afraid I'm going to have to disappoint you - see the beginning of this post. See also my reply to Chris; I don't think it's easily fixable.
Then again if you have a tiny bit of coding/scripting knowledge you can have a look at the source, it's pretty densely commented

Last edited by thacursedpie; 04-26-2011 at 17:42.
thacursedpie is offline
shaneod
BANNED
Join Date: May 2011
Old 05-08-2011 , 16:36   Re: [TF2] Real Fake bHop
Reply With Quote #12

http://www.youtube.com/watch?v=5FfsxghJmOA
Had fun messing around with it. Thanks
shaneod is offline
danne2
AlliedModders Donor
Join Date: Jul 2011
Location: Unoriginal computer joke
Old 06-21-2012 , 12:03   Re: [TF2] Real Fake bHop
Reply With Quote #13

Can anyone that knows how to script patch this mod up? I'd love to have it on my Deathrun server but it's causing crashes.
danne2 is offline
AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 08-15-2012 , 08:52   Re: [TF2] Real Fake bHop
Reply With Quote #14

spams the error logs:
Code:
L 08/10/2012 - 23:30:23: [SM]   [0]  Line 381, D:\Games\srcds\orangebox\tf\addons\sourcemod\scripting\rfbhop.sp::OnPostThink()
L 08/10/2012 - 23:30:23: [SM] Plugin encountered error 15: Array index is out of bounds
L 08/10/2012 - 23:30:23: [SM] Displaying call stack trace for plugin "rfbhop.smx":
could anyone please fix it ? would be very nice.
__________________
AeroAcrobat is offline
thacursedpie
Member
Join Date: May 2008
Old 08-16-2012 , 04:06   Re: [TF2] Real Fake bHop
Reply With Quote #15

Hey all!

Regarding the crashes: I don't have a clue. Could be something in SDKhooks or just something in the source engine.

Regarding the 'index is out of bounds': that's bad coding on my part, sorry. Without looking at the code (and without remembering it, it has been a while), my guess is the problem lies in the amount of max players you allow on your server (which is either too high or too low). That's just a guess though.

Anyways, a few weeks ago I rewrote the mod because it is ugly as all hell at the moment. The rewrite isn't done yet, but when it is I'll release it. It has most of the current functionality, minus the speedometer (I didn't really like it anyway. If you really really like it I can put it back in.) There are also a few new features, which are fun to play around with ^^.

Sadly I'm busy IRL and I have other mods to support as well. I won't be updating the current version of the mod, I'll just release the new version (when it's done).

Cheers.
thacursedpie is offline
AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 08-16-2012 , 04:57   Re: [TF2] Real Fake bHop
Reply With Quote #16

Quote:
Originally Posted by thacursedpie View Post
Hey all!

Regarding the crashes: I don't have a clue. Could be something in SDKhooks or just something in the source engine.

Regarding the 'index is out of bounds': that's bad coding on my part, sorry. Without looking at the code (and without remembering it, it has been a while), my guess is the problem lies in the amount of max players you allow on your server (which is either too high or too low). That's just a guess though.

Anyways, a few weeks ago I rewrote the mod because it is ugly as all hell at the moment. The rewrite isn't done yet, but when it is I'll release it. It has most of the current functionality, minus the speedometer (I didn't really like it anyway. If you really really like it I can put it back in.) There are also a few new features, which are fun to play around with ^^.

Sadly I'm busy IRL and I have other mods to support as well. I won't be updating the current version of the mod, I'll just release the new version (when it's done).

Cheers.
that are very good news!
I personaly had no issues before the chinese update (koth_king + new wep.). I'm running a 32 slot surf server. it would be also nice if you could do a ON/OFF cvar for speedometer and at which speed the speedometer should be displayed e.g. diplay speedometer only if player is 120% fast.
Thanks for the info!
__________________
AeroAcrobat is offline
thacursedpie
Member
Join Date: May 2008
Old 08-19-2012 , 11:16   Re: [TF2] Real Fake bHop
Reply With Quote #17

Fysics Control now supersedes this plugin. See topic at https://forums.alliedmods.net/showth...79#post1776179
thacursedpie is offline
Dr. Killer
New Member
Join Date: May 2013
Old 05-09-2013 , 06:54   Re: [TF2] Real Fake bHop
Reply With Quote #18

Anyone can help me?
I installed the plugin like they said but it doesn't work
Dr. Killer is offline
Minekratt
Junior Member
Join Date: Dec 2013
Old 12-14-2013 , 02:34   Re: [TF2] Real Fake bHop
Reply With Quote #19

Hey, can u allow this plugin to jump while crouch. Thank you!
Minekratt is offline
thacursedpie
Member
Join Date: May 2008
Old 12-18-2013 , 05:06   Re: [TF2] Real Fake bHop
Reply With Quote #20

This plugin is superseded by Fysics Control, see the thread here: https://forums.alliedmods.net/showthread.php?t=193453 . I no longer support Real Fake bHop.
thacursedpie is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:27.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode