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Logical Entity Support


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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-25-2009 , 16:41   Re: Logical Entity Support
#11

What does logic_relay do o.o


This also lets us control fog. So SM plugins can now create and manipulate fog yay! I've had support for this in my plugin, just waiting for this feature to come out.
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Old 07-26-2009 , 00:46   Re: Logical Entity Support
#12

I'm trying to explain this so it makes sense, which is hard for me. A logic relay stores groups of commands, so instead of triggering a bunch of things, you can trigger the logic relay. It makes things more efficient.
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zeroibis
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Join Date: Jun 2007
Old 07-28-2009 , 00:51   Re: Logical Entity Support
#13

Basically it uses less CPU/memory to do the same operation while allowing more possible mods that will control entities that were not previously supported by SM.

(I think)
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Old 07-28-2009 , 00:58   Re: Logical Entity Support
#14

well in maps that's what that one perticular thing does, there are lots of logic entities though.
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deriggs007
Senior Member
Join Date: May 2009
Location: USA
Old 07-29-2009 , 23:02   Re: Logical Entity Support
#15

Will this break current plugins at all?
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Kenny Loggins
SourceMod Donor
Join Date: Jun 2008
Location: Rochester, MN
Old 07-29-2009 , 23:46   Re: Logical Entity Support
#16

I run 1.3 and have since it was public with no issues at all.
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Join Date: Jan 2004
Old 07-30-2009 , 00:37   Re: Logical Entity Support
#17

Quote:
Originally Posted by Kenny Loggins View Post
I run 1.3 and have since it was public with no issues at all.
Awesome!
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MockingBird
Member
Join Date: Mar 2005
Old 07-30-2009 , 06:21   Re: Logical Entity Support
#18

No wai... I was wondering if sourcemod supported something like this like 2 days ago... suppose it does

Thanks guys.
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CrimsonGT
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Join Date: Oct 2007
Location: Gainesville, FL
Old 07-31-2009 , 04:13   Re: Logical Entity Support
#19

Quote:
Originally Posted by Greyscale View Post
What does logic_relay do o.o


This also lets us control fog. So SM plugins can now create and manipulate fog yay! I've had support for this in my plugin, just waiting for this feature to come out.
You can already control fog, which I do with my environmental tools plugin. You werent able to spawn a fog controller though previously, imagine you can now.
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Nail
BANNED
Join Date: May 2008
Location: PetrovЪ GradЪ
Old 07-31-2009 , 11:56   Re: Logical Entity Support
#20

Add plz cvar "time in seconds between checks menus see if menu is still enabled on a client. "
sm_menu_check 1 for example

On my server loss 5-10 and menu is frequent does not open. That to ban the player, it is necessary to pass all points of the menu some times. In many admin of the such it is not observed. But I wish to use sourcemod.

Thenks
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