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[TF2] Presents! (v0.5.1, fixed major bug)


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hl2mukkel
Junior Member
Join Date: Oct 2008
Old 07-29-2009 , 16:55   Re: [TF2] Presents! (v0.5.1, fixed major bug)
Reply With Quote #31

GREAT Idea , but please add a only crit present (not just one shot, I mean like 20 secs crits only :p)
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Sp0rk
Junior Member
Join Date: May 2009
Location: Fort Worth, TX
Old 07-31-2009 , 09:45   Re: [TF2] Presents! (v0.5.1, fixed major bug)
Reply With Quote #32

I loaded this last night and had a lot of fun with it. I like that admins can drop presents or grant effects! Great Job! Similar to RTD could a [SM] message be added to display when a player joins with some basic info?
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Sexual Harassment Panda
Veteran Member
Join Date: Dec 2008
Location: San Diego, CA
Old 07-31-2009 , 14:37   Re: [TF2] Presents! (v0.5.1, fixed major bug)
Reply With Quote #33

please jfactor fix the crashing, i'll try to get you a mdmp file, but i'm not sure i'll be able to get one from my host. I love the plugin and want to use it, but i can't when it crashes the server every hour or so.
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MrSaturn
SourceMod Donor
Join Date: Jan 2009
Old 08-01-2009 , 10:28   Re: [TF2] Presents! (v0.5.1, fixed major bug)
Reply With Quote #34

I wanted to add this command under the effects of running shoes (To give the player who got running shoes a Sonic model)

Code:
		decl String:clientname[MAX_NAME_LENGTH];
		GetClientName(client, clientname, sizeof(clientname));
		ServerCommand("tf_equipment_equip \"%s\" Sonic", clientname);
With this to turn it off

Code:
		decl String:clientname[MAX_NAME_LENGTH];
		GetClientName(client, clientname, sizeof(clientname));
		ServerCommand("tf_equipment_remove \"%s\" 1", clientname);
But I cant seem to find the right place to put it. I can get it to appear on the player correctly, and disappear after the effect wears off, but it always stays on if the player dies during the effect. Is there an event that happens only when a player dies under the effect?

I've also gotten it to remove the sonic model off when a player spawns anytime at all, but this also removes any other equipment worn by the player (me) so. That would be fine except I dont want to spam players with remove model notifications.
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Last edited by MrSaturn; 08-02-2009 at 01:40.
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mycologist
SourceMod Donor
Join Date: Sep 2008
Location: Sep 2008
Old 08-03-2009 , 21:09   Re: [TF2] Presents! (v0.5.1, fixed major bug)
Reply With Quote #35

Great plugin! We're using it to spice up ctf maps on our server. It seems to have the ability to prevent stalemates.
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BertieB
Junior Member
Join Date: Aug 2009
Location: Glasgow
Old 08-03-2009 , 21:58   Re: [TF2] Presents! (v0.5.1, fixed major bug)
Reply With Quote #36

J-factor: This plugin made me smile. I think I'll re-install my Linux TF2 server just to try it out.

Are you a nethack player by any chance? The one-liner descriptions of the presents are *very* reminiscent of it.
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SaintK
Veteran Member
Join Date: Mar 2004
Old 08-12-2009 , 06:43   Re: [TF2] Presents! (v0.5.1, fixed major bug)
Reply With Quote #37

Anyone on Linux getting ocasional crashes with this mod?

I haven't found any details on the crashes in the logfiles.
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wob
New Member
Join Date: Aug 2009
Old 08-12-2009 , 07:19   Re: [TF2] Presents! (v0.5.1, fixed major bug)
Reply With Quote #38

Quote:
Originally Posted by SaintK View Post
Anyone on Linux getting ocasional crashes with this mod?

I haven't found any details on the crashes in the logfiles.
Yeah, having a great time with the mod but it's regularly crashing servers.

I have 8 servers on 1 machine, all running from the same directory. #7 is our silly server and has presents mod on all the time, it crashes a few times a day. Just crashed then, full server, right as the round timed out on goldrush the server hung.

It's definitely this mod, because one of our admins enabled it on our regular payload map server which then crashed for the first time in .. ever.

Linux srcds

Code:
sm version
 SourceMod Version Information:
    SourceMod Version: 1.2.1
    SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.2.1)
    SourcePawn API: v1 = 4, v2 = 3
    Compiled on: May 30 2009 18:19:35
    Build ID: 2708:69195a250d70
    http://www.sourcemod.net/

meta version
Metamod:Source version 1.7.1
Build ID: 644:f526469efdeb
Loaded As: Valve Server Plugin
Compiled on: Feb 25 2009
Plugin interface version: 14:14
SourceHook version: 5:5
http://www.metamodsource.net/

sm plugins info presents.smx
  Filename: presents.smx
  Title: Presents (Adds presents that give special effects)
  Author: J-Factor
  Version: 0.5.1
  URL: http://j-factor.com/
  Status: running
  Reloads: Map Change if Updated
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SaintK
Veteran Member
Join Date: Mar 2004
Old 08-13-2009 , 09:35   Re: [TF2] Presents! (v0.5.1, fixed major bug)
Reply With Quote #39

I noticed as well that the crash seems to occure at a map ending. I can't relate it to a specific map. It specially occures when the server has been busy that map (20+) players.
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niels
New Member
Join Date: Aug 2009
Location: The Netherlands
Old 08-13-2009 , 15:02   Re: [TF2] Presents! (v0.5.1, fixed major bug)
Reply With Quote #40

i just wanna say that this is way to awesome!
i already was thinking of adding RTD to my server...

but this is just made for my toyfort server!

gonna add this as soon as i can!

(i tried it already, its great!)
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