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[CS:S/CS:GO/TF2] shavit's bhoptimer (v2.5.5a 08/August/2019)


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hmmmmm
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Old 03-29-2018 , 17:29   Re: [CS:S/CS:GO/TF2] shavit's bhoptimer (2.0.1 24/March/2018)
Reply With Quote #1191

Can be disabled with !hud (I think thats the command)
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shavit
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Old 03-29-2018 , 18:26   Re: [CS:S/CS:GO/TF2] shavit's bhoptimer (2.0.1 24/March/2018)
Reply With Quote #1192

Quote:
Originally Posted by smileovsky View Post
Can you ask for the removal of observers, because this function in this plugins only bothers me.
Just like silent shooting.

Or not to remove it, maybe add cvar, so we can turn off the observers/spectators (with command), !hide command (because I use my own !hide command, for example), silent shooting and block change weapons (on keyboard [1], [2], [3] etc.)?
I can't understand your "so we can turn off the observers/spectators" request.

Weapon changes aren't blocked.
You have either the spectator list or key display enabled, they're panels (and work like menus) therefore you can't change weapons while it's open.

Shooting is silent because you're using !hide - it mutes the shooting sound from other players.
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GabenNewell
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Old 03-29-2018 , 23:53   Re: [CS:S/CS:GO/TF2] shavit's bhoptimer (2.0.1 24/March/2018)
Reply With Quote #1193

Quote:
Originally Posted by shavit View Post
Late loading isn't fully supported at the moment.
Unloading bhoptimer on non-bhop maps causes some weird screen lag when jumping. Any idea what could be causing it?

Last edited by GabenNewell; 03-31-2018 at 20:26. Reason: Changed "this plugin" to "bhoptimer".
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hmmmmm
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Old 03-30-2018 , 04:48   Re: [CS:S/CS:GO/TF2] shavit's bhoptimer (2.0.1 24/March/2018)
Reply With Quote #1194

Sounds like what happens when you're being forced to not jump (usually by removing jump button)
That happens due to client prediction.

Which plugins exactly are you unloading?
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smileovsky
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Old 03-30-2018 , 16:30   Re: [CS:S/CS:GO/TF2] shavit's bhoptimer (2.0.1 24/March/2018)
Reply With Quote #1195

Quote:
Originally Posted by shavit View Post
I can't understand your "so we can turn off the observers/spectators" request.

Weapon changes aren't blocked.
You have either the spectator list or key display enabled, they're panels (and work like menus) therefore you can't change weapons while it's open.

Shooting is silent because you're using !hide - it mutes the shooting sound from other players.
I wanted to completely remove the list of people watching us on the left, but a colleague "hmmmmm" reminded about the !hud command and can be disabled this option. I know now, my mistake.

My players complain that during the game they can't change their weapons under the buttons [1], [2], [3], etc., but I understand why they couldn't change their weapons.

That's the point, that we don't use the !hide command, and it still mute the shooting.

My !hide command hides CT, but not Terrorists (DeathRun server), so I would like to be able to disable the standard !hide command in your plugin.

Last edited by smileovsky; 03-30-2018 at 16:31.
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LagMyAss
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Old 03-31-2018 , 13:32   Re: [CS:S/CS:GO/TF2] shavit's bhoptimer (2.0.1 24/March/2018)
Reply With Quote #1196

Quote:
Originally Posted by smileovsky View Post
I wanted to completely remove the list of people watching us on the left, but a colleague "hmmmmm" reminded about the !hud command and can be disabled this option. I know now, my mistake.

My players complain that during the game they can't change their weapons under the buttons [1], [2], [3], etc., but I understand why they couldn't change their weapons.

That's the point, that we don't use the !hide command, and it still mute the shooting.

My !hide command hides CT, but not Terrorists (DeathRun server), so I would like to be able to disable the standard !hide command in your plugin.
edit shavit-misc.sp and deletes these lines lines ----> 214,215,216
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Last edited by LagMyAss; 03-31-2018 at 13:32.
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GabenNewell
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Old 03-31-2018 , 20:27   Re: [CS:S/CS:GO/TF2] shavit's bhoptimer (2.0.1 24/March/2018)
Reply With Quote #1197

Quote:
Originally Posted by hmmmmm View Post
Which plugins exactly are you unloading?
This bhoptimer.
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YoUrEnD
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Old 03-31-2018 , 20:32   Re: [CS:S/CS:GO/TF2] shavit's bhoptimer (2.0.1 24/March/2018)
Reply With Quote #1198

Quote:
Originally Posted by shavit View Post
Can I have your output of sm plugins list?
Also, you might be missing maps/base.nav.

I Fixed it. i had the shavit-hud.smx in the plugins directory AND in disabled. After removing it from "disabled" it works fine.


I got a request... is it possible to make "Checkpoint" zones? When you pass such a zone, the difference to the record time is displayed. Maybe with colors like -2.56 seconds if you are faster and +1.53 seconds if you are slower.
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Last edited by YoUrEnD; 04-29-2019 at 00:12.
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hmmmmm
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Old 04-01-2018 , 01:03   Re: [CS:S/CS:GO/TF2] shavit's bhoptimer (2.0.1 24/March/2018)
Reply With Quote #1199

Quote:
Originally Posted by GabenNewell View Post
This bhoptimer.
Theres like 10 different modules that make up the timer as a whole. Which ones are you unloading? 1 of them? All of them? Which ones do you have loaded to begin with?
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GabenNewell
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Old 04-02-2018 , 03:48   Re: [CS:S/CS:GO/TF2] shavit's bhoptimer (2.0.1 24/March/2018)
Reply With Quote #1200

Quote:
Originally Posted by hmmmmm View Post
Theres like 10 different modules that make up the timer as a whole. Which ones are you unloading? 1 of them? All of them? Which ones do you have loaded to begin with?
I am unloading all of them.

However, I've done my testing with just the 3 core modules (core, zones, wr) loaded without ever loading the other modules. The results are the same.

I'm guessing even late unloading isn't fully supported.

Last edited by GabenNewell; 04-02-2018 at 03:49.
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