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[L4D2] Anti-Runner System


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Acecombat2
Senior Member
Join Date: Nov 2009
Old 05-22-2010 , 19:49   Re: [L4D2] Anti-Runner System
Reply With Quote #51

L 05/23/2010 - 08:46:48: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 05/23/2010 - 08:46:48: [SM] Native "ReplyToCommand" reported: Language phrase "ModeNotSupported" not found
L 05/23/2010 - 08:46:48: [SM] Displaying call stack trace for plugin "l4d2_sm_anti-runner.smx":
L 05/23/2010 - 08:46:48: [SM] [0] Line 865, l4d2_sm_anti-runner.sp::Command_Key()
Unknown command: sm_key
L 05/23/2010 - 08:46:53: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 05/23/2010 - 08:46:53: [SM] Native "ReplyToCommand" reported: Language phrase "ModeNotSupported" not found
L 05/23/2010 - 08:46:53: [SM] Displaying call stack trace for plugin "l4d2_sm_anti-runner.smx":
L 05/23/2010 - 08:46:53: [SM] [0] Line 865, l4d2_sm_anti-runner.sp::Command_Key()
Unknown command: sm_key

and why the heck anti-runner system disable always =___=
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kiraibrasil
Member
Join Date: Jun 2009
Old 05-22-2010 , 21:34   Re: [L4D2] Anti-Runner System
Reply With Quote #52

Quote:
Originally Posted by Acecombat2 View Post
L 05/23/2010 - 08:46:48: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 05/23/2010 - 08:46:48: [SM] Native "ReplyToCommand" reported: Language phrase "ModeNotSupported" not found
L 05/23/2010 - 08:46:48: [SM] Displaying call stack trace for plugin "l4d2_sm_anti-runner.smx":
L 05/23/2010 - 08:46:48: [SM] [0] Line 865, l4d2_sm_anti-runner.sp::Command_Key()
Unknown command: sm_key
L 05/23/2010 - 08:46:53: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 05/23/2010 - 08:46:53: [SM] Native "ReplyToCommand" reported: Language phrase "ModeNotSupported" not found
L 05/23/2010 - 08:46:53: [SM] Displaying call stack trace for plugin "l4d2_sm_anti-runner.smx":
L 05/23/2010 - 08:46:53: [SM] [0] Line 865, l4d2_sm_anti-runner.sp::Command_Key()
Unknown command: sm_key

and why the heck anti-runner system disable always =___=
What version of Source mod you use?
you update the translation?
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 05-23-2010 , 06:02   Re: [L4D2] Anti-Runner System
Reply With Quote #53

oh sorry about that... i totally forgot the translation.. and lol doesn't support realism mode?
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Last edited by Acecombat2; 05-23-2010 at 06:07.
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Pescoxa
Member
Join Date: Dec 2009
Old 05-23-2010 , 23:06   Re: [L4D2] Anti-Runner System
Reply With Quote #54

Quote:
Originally Posted by Acecombat2 View Post
oh sorry about that... i totally forgot the translation.. and lol doesn't support realism mode?
After using the translation, did the errors stop? And about the supported modes... I think this can support all modes that have doors... it should not work only in survival, scavenge and teamscavenge. Do you agree with me?

I have just implemented the enable/disable menu to let admins turns it on/off switching a cvar or a admin menu.

It is being tested... and in the new release I will include the others modes... missing realism and realism vs.
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 05-24-2010 , 06:21   Re: [L4D2] Anti-Runner System
Reply With Quote #55

Quote:
Originally Posted by Pescoxa View Post
After using the translation, did the errors stop? And about the supported modes... I think this can support all modes that have doors... it should not work only in survival, scavenge and teamscavenge. Do you agree with me?

I have just implemented the enable/disable menu to let admins turns it on/off switching a cvar or a admin menu.

It is being tested... and in the new release I will include the others modes... missing realism and realism vs.
ya it stopped the errors.. and i agree... and thx...! finally got someone willing to continue.... hehehe
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ivailosp
Senior Member
Join Date: Feb 2009
Old 05-24-2010 , 10:48   Re: [L4D2] Anti-Runner System
Reply With Quote #56

Quote:
Originally Posted by Skorpion1976 View Post
Try to send ivailosp a message and ask about how to proceed in here. Maybe he knows what to do with the updated plugin.

why me, i dont know a thing about this plugin
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Pescoxa
Member
Join Date: Dec 2009
Old 05-25-2010 , 22:38   Re: [L4D2] Anti-Runner System
Reply With Quote #57

Plugin update on post #41 - 05/25/2010

https://forums.alliedmods.net/showpo...9&postcount=41
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 05-28-2010 , 00:02   Re: [L4D2] Anti-Runner System
Reply With Quote #58

ahah i think you need to fix where

Anti-RUnner
1.Keyman(choose keyman)
2.Keyman(on/off) plugin

and it has error when i try on and off.
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Pescoxa
Member
Join Date: Dec 2009
Old 05-28-2010 , 07:52   Re: [L4D2] Anti-Runner System
Reply With Quote #59

Quote:
Originally Posted by Acecombat2 View Post
ahah i think you need to fix where

Anti-RUnner
1.Keyman(choose keyman)
2.Keyman(on/off) plugin

and it has error when i try on and off.
Could you be more specific? I didn't understand... Did you download the latest translation file?

I've been playing with this version with no issues... But I still testing...
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 05-28-2010 , 13:19   Re: [L4D2] Anti-Runner System
Reply With Quote #60

Quote:
Originally Posted by ivailosp View Post
why me, i dont know a thing about this plugin
Oh Lord... I was talking about what to do when someone abandons a plugin and another one wants to maintain this. new thread for same plugin ? replace old thread... ? I thought of you because you seem to be an admin of this forum ? No ? o_O
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