Raised This Month: $51 Target: $400
 12% 

FF2 M7's Bosses


Post New Thread Reply   
 
Thread Tools Display Modes
Maximilian_
Veteran Member
Join Date: Oct 2014
Old 08-25-2015 , 11:24   Re: M7's Bosses [New Boss: Masked Demo, Update: Count Heavnich + Subplugin]
Reply With Quote #111

Here a stack trace
PHP Code:
L 08/25/2015 19:23:32: [SMNative "ShowSyncHudText" reportedInvalid client index 0
L 08
/25/2015 19:23:32: [SMDisplaying call stack trace for plugin "freaks/M7_abilities.ff2":
L 08/25/2015 19:23:32: [SM]   [0]  Line 753F:\M7's Server (Freak Fortress)\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\M7_abilities.sp::Charge_New_Salmon()
L 08/25/2015 - 19:23:32: [SM]   [1]  Line 381, F:\M7'
s Server (Freak Fortress)\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\M7_abilities.sp::FF2_OnAbility2()
L 08/25/2015 19:23:32: [SM]   [2]  Line 50F:\M7's Server (Freak Fortress)\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\include\freak_fortress_2_subplugin.inc::FF2_OnAbility() 
Maximilian_ is offline
M76030
Senior Member
Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 08-28-2015 , 11:12   Re: M7's Bosses [Update: Subplugin]
Reply With Quote #112

so, fixed my subplugin a little, still didnt fix charge_new_salmon (dun know how to fix it, can someone help me pls?)

Edit: also, everyone who uses rage_defense, you will need to change it to rage_buffs since i renamed it.
__________________
Steam Profile: Click here
Youtube Channel (Gameplay): Click here
Youtube Channel (Music): Click here
Twitter: Click here

Last edited by M76030; 08-28-2015 at 11:14.
M76030 is offline
Maximilian_
Veteran Member
Join Date: Oct 2014
Old 08-29-2015 , 08:27   Re: M7's Bosses [Update: Subplugin]
Reply With Quote #113

PHP Code:
L 08/29/2015 16:27:00: [SMNative "ShowSyncHudText" reportedInvalid client index 0
L 08
/29/2015 16:27:00: [SMDisplaying call stack trace for plugin "freaks/M7_abilities.ff2":
L 08/29/2015 16:27:00: [SM]   [0]  Line 754F:\M7's Server (Freak Fortress)\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\M7_abilities.sp::Charge_New_Salmon()
L 08/29/2015 - 16:27:00: [SM]   [1]  Line 382, F:\M7'
s Server (Freak Fortress)\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\M7_abilities.sp::FF2_OnAbility2()
L 08/29/2015 16:27:00: [SM]   [2]  Line 50F:\M7's Server (Freak Fortress)\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\include\freak_fortress_2_subplugin.inc::FF2_OnAbility() 
Maximilian_ is offline
xXDeathreusXx
Veteran Member
Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 08-29-2015 , 10:18   Re: M7's Bosses [Update: Subplugin]
Reply With Quote #114

Quote:
Originally Posted by M76030 View Post
still didnt fix charge_new_salmon (dun know how to fix it, can someone help me pls?)
Pretty sure it's because of this in OnAbility2 new client=GetClientOfUserId(FF2_GetBossUserId(bo ss));

And calling it with that, as this will always return 0
__________________
Plugins|Profile
Requests closed

I'm a smartass by nature, get used to it
xXDeathreusXx is offline
M76030
Senior Member
Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 08-29-2015 , 11:11   Re: M7's Bosses [Update: Subplugin]
Reply With Quote #115

Quote:
Originally Posted by xXDeathreusXx View Post
Pretty sure it's because of this in OnAbility2 new client=GetClientOfUserId(FF2_GetBossUserId(bo ss));

And calling it with that, as this will always return 0
yep, shadow/koishi already told me about it, should be fixed in the next update (if i werent so lazy and release it already)
__________________
Steam Profile: Click here
Youtube Channel (Gameplay): Click here
Youtube Channel (Music): Click here
Twitter: Click here
M76030 is offline
M76030
Senior Member
Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 08-29-2015 , 15:28   Re: M7's Bosses [Update: Subplugin]
Reply With Quote #116

well, time for another changelog, this time with 2 new hales and finally with the subplugin fix
Changelog V43:

New hales:

1. Neptune

Info:
Class: Demoman
Weapon: Katana
Charge Ability: Super Jump
Abilities (uses ability management system):
-Minicrits (40% RAGE cost)
-Sets People on fire (65% RAGE cost)
-Spawns an Ioncannon (60% RAGE cost)
-Bullet, Blast and Fire Immunity (75% RAGE cost)

2. Nepgear

Info:
Class: Sniper
Weapon: Bushwacka
Charge Ability: Super Jump
Abilities (uses ability management system):
-Minicrits (40% RAGE cost)
-Bullet, Blast and Fire Immunity (75% RAGE cost)
-Random Sniper Rifle (100% RAGE cost)
-Visualeffects (last minute addition) (20% RAGE cost)

Themes:
Neptune: Splash from Hyperdimension Neptunia Re;Birth 1
Nepgear: Solid Park from Hyperdimension Neptunia Mk2

Download Link as usual on the first page!

Also Subplugin, finally fixed the invalid client index error, thanks koishi for the help!
__________________
Steam Profile: Click here
Youtube Channel (Gameplay): Click here
Youtube Channel (Music): Click here
Twitter: Click here
M76030 is offline
p0008874
Senior Member
Join Date: Jul 2014
Old 08-29-2015 , 22:29   Re: M7's Bosses [Update: Subplugin]
Reply With Quote #117

Quote:
Originally Posted by M76030 View Post
well, time for another changelog, this time with 2 new hales and finally with the subplugin fix
Changelog V43:

New hales:

1. Neptune

Info:
Class: Demoman
Weapon: Katana
Charge Ability: Super Jump
Abilities (uses ability management system):
-Minicrits (40% RAGE cost)
-Sets People on fire (65% RAGE cost)
-Spawns an Ioncannon (60% RAGE cost)
-Bullet, Blast and Fire Immunity (75% RAGE cost)

2. Nepgear

Info:
Class: Sniper
Weapon: Bushwacka
Charge Ability: Super Jump
Abilities (uses ability management system):
-Minicrits (40% RAGE cost)
-Bullet, Blast and Fire Immunity (75% RAGE cost)
-Random Sniper Rifle (100% RAGE cost)
-Visualeffects (last minute addition) (20% RAGE cost)

Themes:
Neptune: Splash from Hyperdimension Neptunia Re;Birth 1
Nepgear: Solid Park from Hyperdimension Neptunia Mk2

Download Link as usual on the first page!

Also Subplugin, finally fixed the invalid client index error, thanks koishi for the help!
Well You found my secret hale so here's your hale.

and fine here the full one
i pm for you

Last edited by p0008874; 08-30-2015 at 06:59. Reason: Get M7 some model
p0008874 is offline
93SHADoW
AlliedModders Donor
Join Date: Jul 2014
Location: Houston, TX
Old 08-30-2015 , 00:28   Re: M7's Bosses [Update: Subplugin]
Reply With Quote #118

fun stuff. will give them a try.

Quote:
Originally Posted by p0008874 View Post
Well You found my secret hale so here's your hale.
lol wut.

Spoiler
__________________

Last edited by 93SHADoW; 08-30-2015 at 00:59.
93SHADoW is offline
Send a message via AIM to 93SHADoW Send a message via Skype™ to 93SHADoW
Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 08-30-2015 , 06:14   Re: M7's Bosses [Update: Subplugin, New Bosses: Neptune + Nepgear]
Reply With Quote #119

those nepnep
__________________
Chdata is offline
Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 09-01-2015 , 14:18   Re: M7's Bosses [Update: Subplugin, New Bosses: Neptune + Nepgear]
Reply With Quote #120

someone should vid those nepnep so I can see what the walking anims are like
__________________
Chdata is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:24.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode