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Quake Sounds


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Sgt-Mess
Senior Member
Join Date: Dec 2007
Location: Sway Side,WA
Old 07-27-2008 , 02:43   Re: Quake Sounds
Reply With Quote #311

Quote:
Originally Posted by DisoBayish View Post
I can't get the sounds to download to the clients. I unzipped everything to thier proper places. the plugin is loaded cause I see it in hlsw and upon connecting to the server i see the !quake message. i even checked the logs and there are no error messages. i even disabled my http downloadurl for fast download so that it will download directly from game server but still no go. i've installed this plugin before so i donrt know what i could be doing wrong. Can anyone help me?
Make sure you have quakesoundslist.cfg in addons/sourcemod/configs
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DisoBayish
Junior Member
Join Date: Oct 2007
Old 07-27-2008 , 03:00   Re: Quake Sounds
Reply With Quote #312

yeah I just checked. It's in there.
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tkaway69
Senior Member
Join Date: Dec 2004
Location: Millbrook Alabama
Old 07-27-2008 , 09:15   Re: Quake Sounds
Reply With Quote #313

Make sure you have "sv_allowdownload 1" and "sv_allowupload 1" set in your server.cfg.
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DisoBayish
Junior Member
Join Date: Oct 2007
Old 07-27-2008 , 11:55   Re: Quake Sounds
Reply With Quote #314

I've also checked that and they are both set to 1
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DreamState
Junior Member
Join Date: Jul 2008
Old 07-28-2008 , 10:49   Re: Quake Sounds
Reply With Quote #315

The plugin works excellent on my server.

One thing I have been trying to achieve with sourcemod is end-of-map tunes. Is there a way to use the Quake Sounds plugin to play an mp3 when a map finishes using the event sounds section?

Many thanks.
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Silent Sniper
Member
Join Date: May 2006
Location: UK
Old 07-29-2008 , 11:19   Re: Quake Sounds
Reply With Quote #316

@DisoBayish:

You must have sv_downloadurl "http://your.download.url/path/to/mod" in server.cfg set and bzip2 all sound .mp3's/.wav's & map .bsp's
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necrosect
Senior Member
Join Date: Jun 2008
Old 07-29-2008 , 14:51   Re: Quake Sounds
Reply With Quote #317

is there any reason that text editors see the config file without the line breaks? or is it just the eol char is different?
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Dominator
Senior Member
Join Date: Mar 2008
Old 07-29-2008 , 16:41   Re: Quake Sounds
Reply With Quote #318

Does anyone else run this with HL2DM and only get team killer for the sounds, I'm also running beetlesmod along with it and it always show someone attacking a teammate, even if someone falls and gets falling damage it shows the world has attacked a teammate. Maybe its a server.cfg issue but I have this: deathmatch 1 // 0=every man for himself 1=teamplay ----teamplay---- mp_teamplay 0 // world gravity (default 600) ----gravity---- sv_gravity 600 // amount of damage inflicted from falls, default 0 ----fall damage---- mp_falldamage 0 // allow or disallow damage from teammates ----team damage---- mp_friendlyfire 0 // teamserver coop (default 0) ----coop on/off---- coop 0 // Jointeam jointeam 0
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fjollerik
Member
Join Date: Jul 2007
Location: Denmark
Old 07-29-2008 , 17:40   Re: Quake Sounds
Reply With Quote #319

Will this plugin be launched for cs 1.6 ?
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SuperShadow
SourceMod Donor
Join Date: Jun 2008
Location: Westminster, MD
Old 07-30-2008 , 10:56   Re: Quake Sounds
Reply With Quote #320

Quote:
Originally Posted by fjollerik View Post
Will this plugin be launched for cs 1.6 ?
The CS 1.6 version is here: http://forums.alliedmods.net/showthread.php?t=72725
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