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[CS:GO]Builtin VALVe Voting


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Flanger
Member
Join Date: Mar 2007
Old 09-08-2016 , 09:32   [CS:GO]Builtin VALVe Voting
Reply With Quote #1

Hello guys. It's been quite some time I've played CS and been here

Need help regarding CS:GO dedicated server configuration. Right now, I'm running bare metal Linux install with community competitive template + SourceMod and trying to have Valve's builtin voting in the end. The problem is, there is no voting screen shown when the match finishes. Server just switches map according to defined mapgroup and this is what I get in console:

Code:
L 09/08/2016 - 17:02:04: World triggered "Round_End"
Going to intermission...
CHANGELEVEL: Looking for next level in mapgroup 'emerald'
Looking for next map in mapgroup 'emerald'...
CHANGELEVEL: Choosing map 'de_mirage' (previous was de_dust2)
L 09/08/2016 - 17:02:04: World triggered "Round_Start"
CHANGELEVEL: Looking for next level in mapgroup 'emerald'
Looking for next map in mapgroup 'emerald'...
CHANGELEVEL: Choosing map 'de_mirage' (previous was de_dust2)
CHANGELEVEL: Looking for next level in mapgroup 'emerald'
Looking for next map in mapgroup 'emerald'...
CHANGELEVEL: Choosing map 'de_mirage' (previous was de_dust2)
CHANGE LEVEL: de_mirage
---- Host_Changelevel ----
L 09/08/2016 - 17:02:14: Loading map "de_mirage"

. . .
Of course all mapvoting relevant SM plugins (nextmap.smx, mapchooser.smx, randomcycle.smx) are disabled. I even disabled whole MM/SM just to test it out, but problem is the same. Server just switches map according to mapgroup, without displaying any voting whatsoever.

Here is my voting configuration from gamemode_competitive_server.cfg

mp_endmatch_votenextmap "1"
mp_match_end_changelevel "1"
mp_endmatch_votenextleveltime "20"
mp_match_end_restart "0"

What am I missing?
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 09-08-2016 , 11:56   Re: [CS:GO]Builtin VALVe Voting
Reply With Quote #2

Have you set mapgroup ?
And are you using custom gamemodes_server.txt ?
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Flanger
Member
Join Date: Mar 2007
Old 09-08-2016 , 13:28   Re: [CS:GO]Builtin VALVe Voting
Reply With Quote #3

Yes. As you can see from log, mapgroup's name is "emerald" and it's working properly. Today I was playing on server and for a split second, I think I was able to see voting panel, but server immediately changed the map. Maybe this has something to do with mp_endmatch_votenextleveltime. I'm gonna try 60 secs now.

Edit: That didn't help

Last edited by Flanger; 09-08-2016 at 13:36. Reason: Test results
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 09-08-2016 , 13:43   Re: [CS:GO]Builtin VALVe Voting
Reply With Quote #4

Check the values of any of these cvars, each of these can have an effect on the vote time.
PHP Code:
mp_endmatch_votenextleveltime "15"
mp_competitive_endofmatch_extra_time "5"
mp_round_restart_delay "2.0"
mp_match_restart_delay "15"
mp_win_panel_display_time "5" 
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Flanger
Member
Join Date: Mar 2007
Old 09-08-2016 , 13:52   Re: [CS:GO]Builtin VALVe Voting
Reply With Quote #5

Thanks for info. I was just changing these and solved the problem by changing the variable mp_win_panel_display_time from 10 to default 3. Seems to me, these CVARs are really messed up.
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 09-08-2016 , 14:11   Re: [CS:GO]Builtin VALVe Voting
Reply With Quote #6

Oh they are... I have had to change mp_win_panel_display_time about 5 times in the last 2 years because updates will break the vote system. Be aware that if it breaks, look to that cvar first.
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