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[L4D,L4D2,TF2,CSGO] NativeVotes (v0.8.3, 2014-10-16)


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Powerlord
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Old 08-26-2013 , 21:03   Re: [L4D,L4D2,TF2,CSGO] NativeVotes [Beta] (v0.7.9, 2013-07-26)
Reply With Quote #101

Quote:
Originally Posted by tejeskifly View Post
Hi!

Can i use this plugin, with ultimate mapchooser (beta)? I want use it with cs:go.
No. Valve broke the multiple choice vote this uses and no one has figured out how Valve's end of map voting for CS:GO works.
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gH0sTy
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Old 08-27-2013 , 01:53   Re: [L4D,L4D2,TF2,CSGO] NativeVotes [Beta] (v0.7.9, 2013-07-26)
Reply With Quote #102

Code:
L 08/27/2013 - 07:00:36: [SM] Native "SetPanelTitle" reported: Menu handle 0 is invalid (error 4)
L 08/27/2013 - 07:00:36: [SM] Displaying call stack trace for plugin "nativevotes_mapchooser.smx":
L 08/27/2013 - 07:00:36: [SM]   [0]  Line 1094, E:\dev\sourcemod-1.5.0-linux\addons\sourcemod\scripting\nativevotes_mapchooser.sp::Handler_MapVoteMenu()
L 08/27/2013 - 07:00:36: [SM] Native "GetMenuItemCount" reported: Menu handle 297f05ac is invalid (error 2)
L 08/27/2013 - 07:00:36: [SM] Displaying call stack trace for plugin "nativevotes_mapchooser.smx":
L 08/27/2013 - 07:00:36: [SM]   [0]  Line 1099, E:\dev\sourcemod-1.5.0-linux\addons\sourcemod\scripting\nativevotes_mapchooser.sp::Handler_MapVoteMenu()
I think the mapchooser needs an update.
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Powerlord
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Old 08-27-2013 , 10:07   Re: [L4D,L4D2,TF2,CSGO] NativeVotes [Beta] (v0.7.9, 2013-07-26)
Reply With Quote #103

Oh, in case it wasn't obvious from before, I'm accepting translations for the translation strings added in 0.8.0.

Quote:
Originally Posted by gH0sTy View Post
Code:
L 08/27/2013 - 07:00:36: [SM] Native "SetPanelTitle" reported: Menu handle 0 is invalid (error 4)
L 08/27/2013 - 07:00:36: [SM] Displaying call stack trace for plugin "nativevotes_mapchooser.smx":
L 08/27/2013 - 07:00:36: [SM]   [0]  Line 1094, E:\dev\sourcemod-1.5.0-linux\addons\sourcemod\scripting\nativevotes_mapchooser.sp::Handler_MapVoteMenu()
L 08/27/2013 - 07:00:36: [SM] Native "GetMenuItemCount" reported: Menu handle 297f05ac is invalid (error 2)
L 08/27/2013 - 07:00:36: [SM] Displaying call stack trace for plugin "nativevotes_mapchooser.smx":
L 08/27/2013 - 07:00:36: [SM]   [0]  Line 1099, E:\dev\sourcemod-1.5.0-linux\addons\sourcemod\scripting\nativevotes_mapchooser.sp::Handler_MapVoteMenu()
I think the mapchooser needs an update.
You're right... I don't think any of the MapChoosers I've done check if they're using the standard mapvote or NativeVotes in the Display or DisplayItem callback. Mainly because NativeVotes didn't support them before.. I have some other new things to update MapChooser Extended with too (such as OnMapVoteEnd now passing back which map won)
Attached Files
File Type: txt nativevotes.phrases.txt (146 Bytes, 121 views)
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Last edited by Powerlord; 08-27-2013 at 10:21.
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tejeskifly
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Old 08-27-2013 , 11:26   Re: [L4D,L4D2,TF2,CSGO] NativeVotes [Beta] (v0.7.9, 2013-07-26)
Reply With Quote #104

Quote:
Originally Posted by Powerlord View Post
Oh, in case it wasn't obvious from before, I'm accepting translations for the translation strings added in 0.8.0.
Hungarian translation.
Attached Files
File Type: txt nativevotes.phrases.txt (215 Bytes, 122 views)
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Powerlord
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Old 08-27-2013 , 13:44   Re: [L4D,L4D2,TF2,CSGO] NativeVotes [Beta] (v0.7.9, 2013-07-26)
Reply With Quote #105

Quote:
Originally Posted by gH0sTy View Post
I think the mapchooser needs an update.
I was hoping to have a quick update, but I have a whole bunch of other changes to MapChooser I've done, and now I've gotten sucked into syncing Mapchooser Extended with MapChooser 1.5's changes in order to finish MapChooser Extended 1.10.

I should have a new version of NativeVotes MapChooser up soon, though.
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Last edited by Powerlord; 08-27-2013 at 13:45.
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gH0sTy
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Old 08-27-2013 , 14:13   Re: [L4D,L4D2,TF2,CSGO] NativeVotes [Beta] (v0.7.9, 2013-07-26)
Reply With Quote #106

No worries, fixed it my self.
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Powerlord
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Old 08-27-2013 , 15:40   Re: [L4D,L4D2,TF2,CSGO] NativeVotes [Beta] (v0.7.9, 2013-07-26)
Reply With Quote #107

Quote:
Originally Posted by gH0sTy View Post
No worries, fixed it my self.
Actually, which mapchooser were you using? MenuAction_Display and MenuAction_DisplayItem aren't supposed to be called unless you explicitly ask for them in the NativeVotes_Create call's third argument. And yes, sending MENU_ACTIONS_ALL is considered asking for it. (MENU_ACTIONS_ALL is a wtf anyway... using it does unexpected things, such as removing menu styles if you return 0 or nothing from your menu handler).

If they were called anyway, that's a bug that needs to be quashed.
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Last edited by Powerlord; 08-27-2013 at 15:57.
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gH0sTy
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Old 08-28-2013 , 02:58   Re: [L4D,L4D2,TF2,CSGO] NativeVotes [Beta] (v0.7.9, 2013-07-26)
Reply With Quote #108

I'm using the nativevotes_mapchooser and all NativeVotes_Create call's are using MENU_ACTIONS_ALL as 3rd argument.
I've changed it to NATIVEVOTES_ACTIONS_DEFAULT|MenuAction_Displa y|MenuAction_DisplayItem now.

Last edited by gH0sTy; 08-28-2013 at 02:58.
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Powerlord
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Old 08-28-2013 , 12:33   Re: [L4D,L4D2,TF2,CSGO] NativeVotes [Beta] (v0.7.9, 2013-07-26)
Reply With Quote #109

Quote:
Originally Posted by gH0sTy View Post
I'm using the nativevotes_mapchooser and all NativeVotes_Create call's are using MENU_ACTIONS_ALL as 3rd argument.
I've changed it to NATIVEVOTES_ACTIONS_DEFAULT|MenuAction_Displa y|MenuAction_DisplayItem now.
That'd be a bug on my part... it should have had NATIVEVOTES_ACTIONS_DEFAULT. I'll fix that later as I don't have an editor on me at the moment.... it's weird, I thought I'd already changed the vote flags in the version in my repo, but looking it hasn't been changed.

And just a heads up, NativeVotes MapChooser has its own thread even though it shares a GitHub repo with NativeVotes.

Edit: Updated the version in the other thread.
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Last edited by Powerlord; 08-28-2013 at 18:55.
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Powerlord
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Old 08-29-2013 , 15:47   Re: [L4D,L4D2,TF2,CSGO] NativeVotes [Beta] (v0.7.9, 2013-07-26)
Reply With Quote #110

By the way, if your players want a TF2 transparent vote hud, I have one here. It also shrinks the win/lose panel icons a bit. Clients just need to put the VPK it in their TF2 custom/ directory.

Personally, I prefer leaving the default background color and icon size, but eh.

I had to put it in a .zip because AlliedModders doesn't allow vpk attachments.
Attached Files
File Type: zip tf2_transvote.zip (2.2 KB, 192 views)
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Last edited by Powerlord; 08-29-2013 at 15:50.
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