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Say Sounds (including Hybrid Edition) (4.0.8)


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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 06-14-2013 , 10:04   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #1011

Quote:
Originally Posted by AeroAcrobat View Post
(TF2 build-in) Sounds are working fine for me but I'm getting this in my logs everytime someone calls on of the build-in sounds:

Code:
L 06/14/2013 - 13:49:20: [saysounds.smx] <Send_Sound> INVALID_HANDLE for file "vo/sniper_laughhappy02.wav" 
L 06/14/2013 - 13:49:26: [saysounds.smx] <Send_Sound> INVALID_HANDLE for file "vo/heavy_laughhappy04.wav" 
L 06/14/2013 - 13:50:08: [saysounds.smx] <Send_Sound> INVALID_HANDLE for file "vo/engineer_no01.wav" 
L 06/14/2013 - 13:53:26: [saysounds.smx] <Send_Sound> INVALID_HANDLE for file "vo/engineer_laughhappy01.wav" 
L 06/14/2013 - 14:00:46: [saysounds.smx] <Send_Sound> INVALID_HANDLE for file "vo/engineer_no01.wav"
Could it be because of the audio file ?
Built-in sounds are no longer stored on the server, so the SoundInfo extension can't pull up info about them.
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AeroAcrobat
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Old 06-14-2013 , 10:34   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #1012

Quote:
Originally Posted by Roundcat View Post
Aero - Im getting the same message. Also, since steam pipe. New visitors to the server are not getting the sounds automatically downloaded to their PCs. NFO are stumped as all the folders have the correct heirarchy... seems to be since steampipe.
Sounds play and download fine for me, I double checked.
I only have the spam error for tf2 build-in sounds:
https://forums.alliedmods.net/showpo...postcount=1009

Go same pages back, there have been several workarounds posted.

edit: thanks for the info Powerlord
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Last edited by AeroAcrobat; 06-14-2013 at 10:37.
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Powerlord
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Old 06-14-2013 , 11:17   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #1013

It would be neat if this gained support for TF2's teamplay_broadcast_audio event and/or the (All games) playgamesound command (which I think the event uses on clients). These can be used to play in-game sounds as defined in the various game_sounds_*.txt files.

For instance, in TF2, I should be able to do something like this:

PHP Code:
// This assumes you have a client already
ClientCommand(client"playgamesound %s""Engineer.LaughHappy01"); 
which would play the sound named Engineer.LaughHappy01 in game_sounds_vo.txt to the specified client. Which happens to be "vo/engineer_LaughHappy01.wav"

I don't think these kinds of sound names work with EmitSound / EmitSoundToAll, though.
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Last edited by Powerlord; 06-14-2013 at 11:23.
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Roundcat
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Old 06-14-2013 , 11:26   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #1014

Aero - thanks for the 'check back over posts' tip.

It seems I need to install all the sound files TWICE once in the new steam pipe fashion - while also keeping the original file paths too.

Essentially the folders are on the server twice! Hope this helps others.

mp3s are now being downloaded to clients again. Phew!
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ositoe
Member
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Location: Palmdale, CA
Old 06-14-2013 , 23:25   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #1015

Quote:
Originally Posted by ws70713 View Post
it always show this message "
[Sound] S_StartSound(): Failed to load sound '***\****.wav'. File is missing from disk/repository.

I'm sure the files are exist in server and client

and my sound folder is already set in the white_list

the sound files download correct in game

but no sound played when I type the triggers and show that message in console

can anyone help me?? CS:GO server

sorry for my bad English...XD...
**BUMP BUMP, sorry for keep bumping this post guys,-

GHOSTY, Im running this plugin for my GO server and the same issues as quoted as above.
Ive done everything and have read older post to see where i might be making my mistakes but i dont see what or where im doing is wrong Im running it with as "pure_server 0" and have followed ur instructions as where to place my sounds at, the plugin shows to be running and when typed its highlighted as it is working but still no sounds.. when checked in console it still says
[Sound] S_StartSound(): Failed to load sound '***\****.wav'. File is missing from disk/repository.

Please help me out..... sorry if im bieng illiterate on this plugin...
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gH0sTy
SourceMod Donor
Join Date: Jul 2008
Location: DE
Old 06-15-2013 , 04:35   Re: Say Sounds (including Hybrid Edition) (4.0.7)
Reply With Quote #1016

Quote:
Originally Posted by AeroAcrobat View Post
(TF2 build-in) Sounds are working fine for me but I'm getting this in my logs everytime someone calls on of the build-in sounds:

Code:
L 06/14/2013 - 13:49:20: [saysounds.smx] <Send_Sound> INVALID_HANDLE for file "vo/sniper_laughhappy02.wav" 
L 06/14/2013 - 13:49:26: [saysounds.smx] <Send_Sound> INVALID_HANDLE for file "vo/heavy_laughhappy04.wav" 
L 06/14/2013 - 13:50:08: [saysounds.smx] <Send_Sound> INVALID_HANDLE for file "vo/engineer_no01.wav" 
L 06/14/2013 - 13:53:26: [saysounds.smx] <Send_Sound> INVALID_HANDLE for file "vo/engineer_laughhappy01.wav" 
L 06/14/2013 - 14:00:46: [saysounds.smx] <Send_Sound> INVALID_HANDLE for file "vo/engineer_no01.wav"
Could it be because of the audio file ?
Published a small update that should fix the built in game sounds.

Quote:
Originally Posted by ositoe View Post
**BUMP BUMP, sorry for keep bumping this post guys,-

GHOSTY, Im running this plugin for my GO server and the same issues as quoted as above.
Ive done everything and have read older post to see where i might be making my mistakes but i dont see what or where im doing is wrong Im running it with as "pure_server 0" and have followed ur instructions as where to place my sounds at, the plugin shows to be running and when typed its highlighted as it is working but still no sounds.. when checked in console it still says
[Sound] S_StartSound(): Failed to load sound '***\****.wav'. File is missing from disk/repository.

Please help me out..... sorry if im bieng illiterate on this plugin...
I don't run a CS:GO server but others got it working so I think they'll be more helpful on how to set it up for CS:GO.
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Eternal Howl
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Join Date: Mar 2006
Old 06-16-2013 , 11:18   Re: Say Sounds (including Hybrid Edition) (4.0.7)
Reply With Quote #1017

This plugin still only half-way works for me. I run a sv_pure 0 TF2 server, and only four of the sounds I tried actually worked even though I am 100% positive I synced the sounds to the download server. I installed all sounds at the same time and synced them all at the same time and the saysounds cfg file is free of errors so I think this might be a plugin issue.

The other sounds return this:

Failed to load sound "misc\wtf.wav", file probably missing from disk/repository
Failed to load sound "misc\hi.wav", file probably missing from disk/repository
Failed to load sound "misc\omg.wav", file probably missing from disk/repository
Failed to load sound "misc\move.wav", file probably missing from disk/repository
Failed to load sound "misc\morons.wav", file probably missing from disk/repository

And so on...

The weird thing is the clients (myself included) actually downloaded these sounds above upon connecting to the server, but they still returned this error. Strange.
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AeroAcrobat
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Join Date: Apr 2011
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Old 06-17-2013 , 09:56   Re: Say Sounds (including Hybrid Edition) (4.0.7)
Reply With Quote #1018

still getting errors:
Code:
L 06/17/2013 - 15:53:11: [saysounds.smx] <Send_Sound> INVALID_HANDLE for file "vo/engineer_no01.wav" 
L 06/17/2013 - 15:53:12: [saysounds.smx] <Send_Sound> INVALID_HANDLE for file "vo/medic_laughhappy03.wav" 
L 06/17/2013 - 15:53:13: [saysounds.smx] <Send_Sound> INVALID_HANDLE for file "vo/pyro_laughhappy01.wav" 
L 06/17/2013 - 15:53:14: [saysounds.smx] <Send_Sound> INVALID_HANDLE for file "vo/soldier_laughhappy02.wav" 
L 06/17/2013 - 15:53:14: [saysounds.smx] <Send_Sound> INVALID_HANDLE for file "vo/spy_laughhappy02.wav"
updated and restarted server:
Code:
Say Sounds (including Hybrid Edition)" (4.0.7)
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gH0sTy
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Join Date: Jul 2008
Location: DE
Old 06-17-2013 , 13:05   Re: Say Sounds (including Hybrid Edition) (4.0.7)
Reply With Quote #1019

Quote:
Originally Posted by AeroAcrobat View Post
still getting errors:
Code:
L 06/17/2013 - 15:53:11: [saysounds.smx] <Send_Sound> INVALID_HANDLE for file "vo/engineer_no01.wav" 
L 06/17/2013 - 15:53:12: [saysounds.smx] <Send_Sound> INVALID_HANDLE for file "vo/medic_laughhappy03.wav" 
L 06/17/2013 - 15:53:13: [saysounds.smx] <Send_Sound> INVALID_HANDLE for file "vo/pyro_laughhappy01.wav" 
L 06/17/2013 - 15:53:14: [saysounds.smx] <Send_Sound> INVALID_HANDLE for file "vo/soldier_laughhappy02.wav" 
L 06/17/2013 - 15:53:14: [saysounds.smx] <Send_Sound> INVALID_HANDLE for file "vo/spy_laughhappy02.wav"
updated and restarted server:
Code:
Say Sounds (including Hybrid Edition)" (4.0.7)
Please try the attached plugin and let me know if it works now (it should)

Last edited by gH0sTy; 06-17-2013 at 23:56. Reason: Removed attachment
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 06-17-2013 , 13:28   Re: Say Sounds (including Hybrid Edition) (4.0.7)
Reply With Quote #1020

Sp and, what exacty was changed?

I was just copying the sounds from The vpk to the /sounds directory for now... But i ony have like 3 so i didn't care to mess with it.
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Last edited by friagram; 06-17-2013 at 13:31.
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