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Stripper:Source (Updated 2011-04-15)


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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 09-30-2009 , 16:08   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #351

This here links to his own public alliedmodders files, so i think i can post it

http://users.alliedmods.net/~dvander/stripper-1.2.1.zip


I've reworked the CC finale with this coolest of all plugins

http://forums.steampowered.com/forum...&postcount=354
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CS:S*
BANNED
Join Date: Jun 2009
Old 09-30-2009 , 17:08   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #352

how to remove the bomb with this ?
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triggerman
Senior Member
Join Date: Jun 2009
Old 10-01-2009 , 00:17   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #353

Code:
filter:
{
"classname" "func_playerinfected_clip"
}


filter:
{
"classname" "func_illusionary"
}
that doesnt seem to get rid of many invisible walls in crash course. anyone know how?
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gHOSt | ''powah,
Junior Member
Join Date: Aug 2009
Location: Leicester, UK
Old 10-04-2009 , 18:13   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #354

Alright i'm a total n00b with this plugin.

I'm planning to use this with HL2DM - could anyone help me out with removing the RPG and all it's ammo from every map?

Thanks in advance
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Last edited by gHOSt | ''powah,; 10-04-2009 at 18:48. Reason: grammar
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 10-04-2009 , 18:25   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #355

Is there any possibility that Stripper 1.2.1 Linux libraries will be released? Would be REALLY appreciated
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Cuz
Senior Member
Join Date: May 2007
Location: Alaska
Old 10-04-2009 , 19:31   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #356

Quote:
Originally Posted by gHOSt | ''powah, View Post
Alright i'm a total n00b with this plugin.

I'm planning to use this with HL2DM - could anyone help me out with removing the RPG and all it's ammo from every map?

Thanks in advance
I think it would be:

global_filters.cfg
Code:
filter:
{
"classname" "/weapon_rpg/"
}
{
"classname" "/item_rpg_round/"
}
{
"classname" "/weapon_rpg_e1/"
}
{
"classname" "/weapon_rpg_1/"

}
Not 100% sure, I use Mattie's EventScripts to remove RPG's in HL2.
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Electric Warrior
Senior Member
Join Date: Jan 2005
Location: Portslade, East Sussex,
Old 10-04-2009 , 19:51   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #357

I think it would be:

in global_filters.cfg

Code:
remove:
{
"classname" "/.*RPG.*/"
}
That will remove both weapons and ammo with one command.

Beat me with a crowbar should I be wrong
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gHOSt | ''powah,
Junior Member
Join Date: Aug 2009
Location: Leicester, UK
Old 10-04-2009 , 22:22   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #358

And is that the only bit of config needed?

I'l hold you to that - I know where you frag...
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gHOSt | ''powah,
Junior Member
Join Date: Aug 2009
Location: Leicester, UK
Old 10-05-2009 , 08:44   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #359

EDIT: You, Sir, are a gentleman and a scholar... Thanks muchly - works like a charm
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 10-06-2009 , 12:01   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #360

Nomercy Finale:
I finally made it. Weapons/ammostack/f-a-kits are now on other positions on the roof. I had to remove everything at first and then rebuild the items where I wanted them to be.
The medikits in the cupboard remained untouched, I have no clue why but so I didnīt have to respawn them. I also added some pipes and 1 molotov on the roof and an additional ammostack at the chopper area. 2 additional medikits are "hidden" on the lower areas, where you might need them in case of a tank throws you there. oh yes, some gascans and a propane tank are in the hallway after you leave the saferoom, can be fun
Attached Files
File Type: cfg l4d_vs_hospital05_rooftop.cfg (6.6 KB, 239 views)
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