Raised This Month: $32 Target: $400
 8% 

[TF2] Freak Fortress 2


Post New Thread Closed Thread   
 
Thread Tools Display Modes
Warstories
Junior Member
Join Date: Aug 2011
Old 05-26-2012 , 14:17   Re: [TF2] Freak Fortress 2
#1001

Quote:
Originally Posted by lamasniu View Post
No idea. I am getting so confused
add me on steam: Warstoriez
Warstories is offline
lamasniu
Senior Member
Join Date: Jul 2010
Location: United Kingdom
Old 05-26-2012 , 14:24   Re: [TF2] Freak Fortress 2
#1002

Quote:
Originally Posted by Warstories View Post
add me on steam: Warstoriez
Can't seem to find you so I can add you.

Add me please: http://steamcommunity.com/id/CuteBiBi

Thank you
lamasniu is offline
Warstories
Junior Member
Join Date: Aug 2011
Old 05-26-2012 , 14:48   Re: [TF2] Freak Fortress 2
#1003

anyone here that can help me with my problem, lol
Warstories is offline
Darthmule
AlliedModders Donor
Join Date: May 2012
Location: Netherlands
Old 05-26-2012 , 15:42   Re: [TF2] Freak Fortress 2
#1004

Hello everyone, I need your help!

I have a brand new freak ready, it's Private Funnyman.

Now, I do have a problem with the fact that I can't get a proper model that represents Funnyman..
I first tried the mdlhexer to apply the VMTs of the Dapper Topper and a Pickaxe just in case (because of the new "show" parameter.) Now, I do not see both of them in the hexed model on SourceSDK. So, any solutions or people that want to give me a model of a soldier with the Dapper and Pickaxe?

Last edited by Darthmule; 05-27-2012 at 05:15. Reason: solutations, oh god
Darthmule is offline
lamasniu
Senior Member
Join Date: Jul 2010
Location: United Kingdom
Old 05-26-2012 , 16:59   Re: [TF2] Freak Fortress 2
#1005

Quote:
Originally Posted by dylstew View Post
Powerlord: I tried to click code,but I accidently clicked on quote xD

I'm trying to give the gaben boss a BGM,it downloads but it doesn't work.
This is the cfg ,gaben_Music.mp3 is supposed to play the song
Code:
// Freak Fortress 2
// ================
//
// Gabe Newell
// Class: Heavy
// Script: EP
//
// HP: Normal
// Speed: Slow
// Attack: Fists (same as Hale)
// Superjump: Normal
// S-Jump Warmup: 1.5 seconds (normal)
// S-Jump Cooldown: 7 seconds (slow)
// Rage: Valve Time (players slowed down for 12 seconds)
// Rage HP trigger: 4600HP
// 
// Description:
// The co-founder of Valve is going for his revenge against all the HL2EP3 fans! Run away!
// 


"character"
{
    "name"                    "Gabe Newell"
    "class"                    "6"        
    "model"                    "models\player\gaben.mdl"
    "ragedist"                "500.0"
    "maxspeed"                "260.0"
    "ragedamage"            "4600"                            //Boss must get this amout of damage to fill his ragemeter
    
    
    "description_en" "Gabe Newell:\n'Thanks and have fun!'\nSuper Jump: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch.\nRage (Valve Time): taunt when the Rage Meter is full."
    
    "weapon1"
    {
        "name"                "tf_weapon_fists"
        "index"                "5"
    }    
    
    "ability1"
    {
        "name" "charge_weightdown"
        "arg0"    "2"
        "plugin_name"    "default_abilities"
    }
    "ability2"
    {
        "name" "charge_bravejump"
        "arg0"    "1"
        "arg1"    "1.5"
        "arg2"    "7"
        "plugin_name"    "default_abilities"
    }
    "ability3"
    {
        "name" "rage_stun"
        "arg1"    "3.5"
        "plugin_name"    "default_abilities"
    }
    "ability4"
    {
        "name" "rage_preventtaunt"
        "plugin_name"    "default_abilities"
    }
    "ability5"
    {
        "name" "rage_stunsg"
        "arg1"    "10.0"
        "plugin_name"    "default_abilities"
    }
    "ability6"
    {
        "name" "rage_matrix_attack"
        "arg0" "0"
        "arg1" "4.8" // duration in normal timescale
        "arg2" "0.4" // game speed modifier
        "arg3" "-1" // (?) delay with matrix leap attack in seconds
        "plugin_name"    "ff2_1st_set_abilities"
    }
    
    "sound_begin"
    {
        "1" "freak_fortress_2\gaben\gaben_start1.mp3"
        "2" "freak_fortress_2\gaben\gaben_start2.mp3"
        "3" "freak_fortress_2\gaben\gaben_start3.mp3"
    }    
    "sound_kspree"
    {
        "1"    "freak_fortress_2\gaben\gaben_kspree1.mp3"
        "2"    "freak_fortress_2\gaben\gaben_kspree2.mp3"
        "3"    "freak_fortress_2\gaben\gaben_kspree3.mp3"
        "4"    "freak_fortress_2\gaben\gaben_kspree4.mp3"
    }
    "sound_win"
    {
        "1"    "freak_fortress_2\gaben\gaben_victory1.mp3"
        "2"    "freak_fortress_2\gaben\gaben_victory2.mp3"
    }
    "sound_death"
    {
        "1"    "freak_fortress_2\gaben\gaben_defeat.mp3"
    }
    "sound_ability"
    {
        "1"     "freak_fortress_2\gaben\gaben_rage1.mp3"
        "slot1" "0"
        "2"     "freak_fortress_2\gaben\gaben_rage2.mp3"
        "slot2" "0"
        "3"     "freak_fortress_2\gaben\gaben_rage3.mp3"
        "slot3" "0"
        "4"     "freak_fortress_2\gaben\gaben_rage4.mp3"
        "slot4" "0"
    }
    "sound_lastman"
    {
        "1"     "freak_fortress_2\gaben\gaben_lastman.mp3"        
    }
    "sound_stabbed"
    {
        "1"    "freak_fortress_2\gaben\gaben_backstab.mp3"
     
    }
    "sound_precache"                                            
    {
        "1" "freak_fortress_2\gaben\gaben_music.mp3"
    }
        "sound_bgm"
        {

        "path1"    "freak_fortress_2\gaben\gaben_music.mp3"
        "time1"    "81"
    }
    "mod_download"
    {
        "1"    "models\player\gaben"
    }
    "mat_download"
    {
        "1" "materials\models\player\hvyweapon\heavy_head_gabe"
        "2" "materials\models\player\hvyweapon\hvyweapon_gabe"
        "3" "materials\models\player\hvyweapon\hvyweapon_red"
    }
    "download"
    {
        "1" "sound\freak_fortress_2\gaben\gaben_start1.mp3"
        "2" "sound\freak_fortress_2\gaben\gaben_start2.mp3"
        "3" "sound\freak_fortress_2\gaben\gaben_start3.mp3"
        
        "4" "sound\freak_fortress_2\gaben\gaben_kspree1.mp3"
        "5" "sound\freak_fortress_2\gaben\gaben_kspree2.mp3"
        "6" "sound\freak_fortress_2\gaben\gaben_kspree3.mp3"
        "7" "sound\freak_fortress_2\gaben\gaben_kspree4.mp3"
        
        "8" "sound\freak_fortress_2\gaben\gaben_victory1.mp3"
        "9" "sound\freak_fortress_2\gaben\gaben_victory2.mp3"
        
        "10" "sound\freak_fortress_2\gaben\gaben_defeat.mp3"

        "11" "sound\freak_fortress_2\gaben\gaben_rage1.mp3"
        "12" "sound\freak_fortress_2\gaben\gaben_rage2.mp3"
        "13" "sound\freak_fortress_2\gaben\gaben_rage3.mp3"
        "14" "sound\freak_fortress_2\gaben\gaben_rage4.mp3"
        
        "15" "sound\freak_fortress_2\gaben\gaben_lastman.mp3"
        "16" "sound\freak_fortress_2\gaben\gaben_backstab.mp3"
        "17" "sound\freak_fortress_2\gaben\gaben_music.mp3"
    }
}
I've tried doing the exact same thing as this poster with my Gaben boss and I am finding the same issue happening. I thought I had it fixed after I received some help from Warstoriez, but I am also finding this problem with the NinjaSpy. I have checked and double checked everything and I am still none the wiser. I just want to verify that I may not be missing something else.

I am also not able to fix the problem with the Bionic_commander files which keep being sent. Although I pasted the cfg file previously, for some odd reason it reformatted what was actually in the config file. The file I am using for that boss is exactly the same as was supplied with the files for him. I've not tweaked anything. Thing is we can all see the boss fine in-game and no one is missing files, but every map change, his files keep getting downloaded. I have searched this thread and suggestions that have been made to me with regards to the problem have been revised. Everything is set to what it needs to be. This is the only file that is causing the re-downloading issues.

Sorry to sound repetitive but after hours of work on this file I am running out of options. I also rather leave this here so when I wake up tomorrow, I may get a response from those lovely people over in the other side of the planet. (time difference)
lamasniu is offline
Otokiru
Senior Member
Join Date: Apr 2012
Old 05-26-2012 , 18:01   Re: [TF2] Freak Fortress 2
#1006

Quote:
Originally Posted by lamasniu View Post
I've tried doing the exact same thing as this poster with my Gaben boss and I am finding the same issue happening. I thought I had it fixed after I received some help from Warstoriez, but I am also finding this problem with the NinjaSpy. I have checked and double checked everything and I am still none the wiser. I just want to verify that I may not be missing something else.

I am also not able to fix the problem with the Bionic_commander files which keep being sent. Although I pasted the cfg file previously, for some odd reason it reformatted what was actually in the config file. The file I am using for that boss is exactly the same as was supplied with the files for him. I've not tweaked anything. Thing is we can all see the boss fine in-game and no one is missing files, but every map change, his files keep getting downloaded. I have searched this thread and suggestions that have been made to me with regards to the problem have been revised. Everything is set to what it needs to be. This is the only file that is causing the re-downloading issues.

Sorry to sound repetitive but after hours of work on this file I am running out of options. I also rather leave this here so when I wake up tomorrow, I may get a response from those lovely people over in the other side of the planet. (time difference)
If you have problem with the boss, pm the author. I'm not sure why he didn't place all the materials files in "mat_download". By right, it should be placed in there, or maybe he got his reasons.

And pass me your gaben.mp3 sound file pls, can't do troubleshooting without resources.
Otokiru is offline
lamasniu
Senior Member
Join Date: Jul 2010
Location: United Kingdom
Old 05-26-2012 , 18:19   Re: [TF2] Freak Fortress 2
#1007

Quote:
Originally Posted by Otokiru View Post
If you have problem with the boss, pm the author. I'm not sure why he didn't place all the materials files in "mat_download". By right, it should be placed in there, or maybe he got his reasons.

And pass me your gaben.mp3 sound file pls, can't do troubleshooting without resources.
http://fugtest.biringa.com/fastdl/so..._gaben.mp3.bz2

I seem to have this file now working though. My other file however http://fugtest.biringa.com/fastdl/so...rswing.mp3.bz2 is not working.

This is the file I am using for my thing. Thank you for the information, I'll try and get in touch with the Boss author.

Last edited by lamasniu; 05-26-2012 at 18:19.
lamasniu is offline
MaloModo
Veteran Member
Join Date: Aug 2008
Old 05-26-2012 , 23:18   Re: [TF2] Freak Fortress 2
#1008

Anyone care to make the rage_new_weapon..time limit instead of ammo limit...would make it much more functional. For instance, would like to give a boss cowmangler which doesn't "have" ammo clips, etc.
MaloModo is offline
Otokiru
Senior Member
Join Date: Apr 2012
Old 05-27-2012 , 01:06   Re: [TF2] Freak Fortress 2
#1009

Quote:
Originally Posted by lamasniu View Post
http://fugtest.biringa.com/fastdl/so..._gaben.mp3.bz2

I seem to have this file now working though. My other file however http://fugtest.biringa.com/fastdl/so...rswing.mp3.bz2 is not working.

This is the file I am using for my thing. Thank you for the information, I'll try and get in touch with the Boss author.
CFG for yr ninjaspy?
Otokiru is offline
Otokiru
Senior Member
Join Date: Apr 2012
Old 05-27-2012 , 01:09   Re: [TF2] Freak Fortress 2
#1010

Anyone know which part of the codes is it?

Quote:
1.04
  • Seeldier's minions have protection (teleport) from pits for first 4 seconds after spawn.
  • Seeldier's minions correctly dies when owner-Seeldier dies.
  • Added multiplier for brave jump ability in char.configs (arg3, default is 1.0).
  • Added config key sound_fail. It calls when Boss fails, but still alive.
  • Fixed potential exploits associated with feign death.
  • Added ff2_reload_subplugins command to reload FF2's subplugins.
Is it this one?
PHP Code:
//last few lines in event_player_death()
    
if (v_index != -1)
    {
        if (
FF2_HasAbility(v_index,this_plugin_name,"rage_cloneattack"))
        {
            for(new 
target 1target <= MaxClientstarget++)
                if (
CloneOwnerIndex[target] == v_index && IsValidEdict(target) && IsClientConnected(target) && IsPlayerAlive(target) && GetClientTeam(target)==BossTeam)
                    
CreateTimer(0.5,Timer_RestoreLastClass,GetClientUserId(target));
        }
    } 
Otokiru is offline
Closed Thread


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 13:39.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode