Raised This Month: $51 Target: $400
 12% 

Tower Defense 1.46 (2008,Aug,14)


Post New Thread Reply   
 
Thread Tools Display Modes
Plugin Info:     Modification:   ALL        Category:   Gameplay        Approver:   Emp` (115)
fxfighter
Veteran Member
Join Date: Feb 2007
Location: Trollhättan
Old 06-01-2008 , 10:27   Tower Defense 1.46 (2008,Aug,14)
Reply With Quote #1

Tower Defense

Description:
This is a tower defense mod. You most build towers to defend against runners following a path.
You build and upgrade towers to increase your chances of survival.
This plugin allow you to customize almost everything, the plugin should work on all games based on half-life.
You are free to make your own waves and waypoints. You can make the towers fire at other players or enemies.
Here´s a old amature video that will show you some gameplay.

Version:1.46

Require:
Steam
Fakemeta
Hamsandwich
Amxx 1.8x

Commands
td_Start - starts the game
td_stop - ends the game
td_gun - shows the gun id that you can use with gun cvars.

Quick Setup:
[Install]
Download the Tower_Defense.zip in this post.
Extract it in your mod folder.
exempel: counter-strike/cstrike or Half life/valve
add Tower_Defense.amxx somewhere in your plugins.ini

[Play]
Start a map that have waypoints like de_dust.
Type td_start in console as admin.
Swap to knife and right klick for a menu.
Start building!

Important
All the information you need is in the readme, information like cvars and how to make waypoints.
Older version then 1.8.x is not supported, don´t ask me for support.

Having problems?
Open your console and type changelevel "current mapname" to switch to the same map.
If it's still not working as intended, take a look at the requirements listed above.
You most have spawn points for the map. You will have to make them when missing.
Make a post in this forum when everything fails. Try to include information from your console. Explain what you did or tried to do.

Tested/Supported
CS: 2maps with configs (De_Dust, De_Dust2)
CZ: Same as CS.
TFC: 1map with configs (Avanti)
TS: 1map with configs (ts_metro)
HL: 1map with configs (stalkyard)

Recommended Plugins:
No Objectives by ven (To prevent Round end)
Auto Join on Connect by ven (Force player in same team to prevent them killing each other)
Advamced Respawn by atomen (Makes the player able to respawn)

Credits:
P3tsin for his Civilian Npc plugin.
The helpful testers in the testing thread, for ideas and bug finding ;)

[IMG]http://img88.**************/img88/6485/td1ea4.jpg[/IMG]
Attached Files
File Type: sma Get Plugin or Get Source (Tower_Defense.sma - 3693 views - 35.6 KB)
File Type: zip Tower Defense 1.46.zip (540.8 KB, 3000 views)
__________________
If one of my plugins become broken, contact me by mail. [email protected]

Last edited by fxfighter; 08-15-2016 at 21:21. Reason: Readability
fxfighter is offline
Send a message via MSN to fxfighter
fxfighter
Veteran Member
Join Date: Feb 2007
Location: Trollhättan
Old 06-01-2008 , 10:28   Re: Tower Defense 1.38
Reply With Quote #2

History:
1.00:Beta release
1.09:Fixed some message issue. Made the hud higher to prevent collision with a menu. Fixed a money related issue on the hud.
1.14:Fixed the Sentry Menu so that it closes when swap away frome the knife.I added a multi runner spawn/route system for the runners.
1.21:
{
TFC Supported.
Improved config system.
Cvar takedmg and for auto restart.
Users can now buy lifes.
More Cvars
}
1.23:Fixed some small bugs,TS and HL Should now be working!
1.26:Lots of bug fixes. Cvar.cfg per map option. Nice looking sprites and some cvars. Fixed folders and made rediced the amount that needs to be downloaded
1.32:New Tower called the cash register. Wave survival cash. More stuff to edit in your configs.
1.36:Team Gain option and the power to disable towers. Dls:934
1.38:Fixed admin security on all commands. Added a cvar for the sound on cash register.
1.46:
{
Lower tower sounds.
Abilty to make towers attack other entitys like players and other towers.
.ini file for the new ability to define classname and cash gain.
Better manual and updated configs.
Towers are no longer hardcoded.
Option to make sentrys explode on death.
option to remove or let the towers stay on team change.
2 cvars to change each persons max limit on towers and cash towers.
ffa mode for turrets.
Require hamsandwhich now.
Better Hud and more cvars.
}
----------------------------------------------------------------------------------------------------------------------------------------------
Some real testimonies
Quote:
Originally Posted by chris View Post
Awesome, finally something that Cheap_suit was too lazy to do!
Quote:
Originally Posted by bordeaux View Post
Love you FXfighter :I <33
Quote:
Originally Posted by AkiRo View Post
The cash machine.. its sound.. it makes me want to freakin throw the pc out the window :s
Quote:
Originally Posted by letgoofmyeggs View Post
its in the manual
If you want me to remove or add a testimonie pm me and i do it as fast as i can.
__________________
If one of my plugins become broken, contact me by mail. [email protected]

Last edited by fxfighter; 01-20-2012 at 11:57. Reason: HUGE UPDATE
fxfighter is offline
Send a message via MSN to fxfighter
Fan of Da!!!
Junior Member
Join Date: Jun 2008
Location: Bulgaria
Old 06-01-2008 , 10:43   Re: Tower Defense 1.38
Reply With Quote #3

GJ the plugin works great

Last edited by Fan of Da!!!; 06-01-2008 at 11:19.
Fan of Da!!! is offline
Send a message via ICQ to Fan of Da!!! Send a message via Skype™ to Fan of Da!!!
bordeaux
Senior Member
Join Date: May 2007
Old 06-01-2008 , 11:02   Re: Tower Defense 1.38
Reply With Quote #4

Still love you Peter Bernström :I <3
__________________
bordeaux is offline
Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 06-01-2008 , 22:24   Re: Tower Defense 1.38
Reply With Quote #5

Please post sma separately.
Emp` is offline
Send a message via AIM to Emp` Send a message via MSN to Emp` Send a message via Yahoo to Emp` Send a message via Skype™ to Emp`
mahooo60
Senior Member
Join Date: Apr 2005
Old 06-02-2008 , 09:38   Re: Tower Defense 1.38
Reply With Quote #6

nice nice nice...very cool!
do we know where these gremmlings come from at start or do we get suprised(random ways)
and have to defense?^^
mahooo60 is offline
letgoofmyeggs
Senior Member
Join Date: Aug 2006
Old 06-02-2008 , 09:52   Re: Tower Defense 1.38
Reply With Quote #7

They spawn at tha waypoints you post in the specific maps waypoints
letgoofmyeggs is offline
AkiRo
Junior Member
Join Date: Feb 2008
Location: Portugal
Old 06-02-2008 , 12:08   Re: Tower Defense 1.38
Reply With Quote #8

im playing it and im loving it! gj
AkiRo is offline
Send a message via MSN to AkiRo
AkiRo
Junior Member
Join Date: Feb 2008
Location: Portugal
Old 06-02-2008 , 12:12   Re: Tower Defense 1.38
Reply With Quote #9

but mahooo60 just made me have an idea! what about adding a function so the plugin choose one of the waypoints we have for that map? i think it would be nice
AkiRo is offline
Send a message via MSN to AkiRo
MikeFM
Member
Join Date: Jan 2008
Old 06-02-2008 , 12:18   Re: Tower Defense 1.38
Reply With Quote #10

Very nice. Works fine. GJ ;]

Last edited by MikeFM; 06-02-2008 at 12:22.
MikeFM is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:55.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode