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Model Replacement Technology


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Plugin Info:     Modification:   ALL        Category:   General Purpose        Approver:   Johnny got his gun (102)
Twilight Suzuka
bad
Join Date: Jul 2004
Location: CS lab
Old 04-10-2005 , 22:29   Model Replacement Technology
Reply With Quote #1

Ever wanted to replace the AWP with a railgun?
How about those pesky grenades with chickens?
Ever wanted to replace that gun you hate with a squiggling alien?

Ever wanted to do it with the least lag possible?

Now you can!

With the simple and easy to use Model Replacement Technology, originally conceived by Sven-Coop, you too can now modify entities models.

Commands:

Precaches a specific model/sprite
xen_precache <model/sprite>

Unprecaches a specific model/sprite
xen_unprecache <model/sprite>

Replaces first model/sprite with second/modelsprite
xen_replace <model/sprite> <model/sprite

Removes a precache/unprecache/replacement
Types are: xen_precache, xen_unprecache, xen_replace
xen_remove_precache <type> <model/sprite>

Requires Xeno Core:
http://forums.alliedmods.net/showthread.php?t=15838

Plugins:
xen_core
xen_precache
Attached Files
File Type: sma Get Plugin or Get Source (xen_precache_addon.sma - 5438 views - 2.4 KB)
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ScubaSteve3465
Senior Member
Join Date: Dec 2004
Old 04-10-2005 , 22:37  
Reply With Quote #2

AWWW is this only for the specialits? WHAT ABOUT CS *cries*
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 04-10-2005 , 23:01  
Reply With Quote #3

Hey idiot, did I label it only for TS?
NO.

Its for ALL mods, I just gave an EXAMPLE FOR TS.
Noob.
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Johnny got his gun
Veteran Member
Join Date: Jan 2004
Location: Tokyo
Old 04-11-2005 , 02:26  
Reply With Quote #4

require_module()
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lucky109
Senior Member
Join Date: Jan 2005
Old 04-11-2005 , 04:44  
Reply With Quote #5

when i add
tsx_set_replacement "models/v_c4.mdl" "models/test/v_c4.mdl" 1
tsx_set_replacement "models/p_c4.mdl" "models/test/p_c4.mdl" 1
tsx_set_replacement "models/w_c4.mdl" "models/test/w_c4.mdl" 1

My CPU Loading Over 70% !!!! what happeened ??
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 04-11-2005 , 14:07  
Reply With Quote #6

Check again JGHG. I updated it.

Lucky: Try downloading the newest one, which should be less CPU intensive.
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ScubaSteve3465
Senior Member
Join Date: Dec 2004
Old 04-11-2005 , 14:58  
Reply With Quote #7

im sorry twilight i just thought since the commands start with tsx that it was only for the specialits i = noob


EDIT: also can you explain this for me a little more i dont reall know what it means
Quote:
"tsx_override_models", 1 by default, controls if it checks all entities.
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 04-11-2005 , 16:57  
Reply With Quote #8

NVM:

No more messing with other ent models. It now only works on player related models.

It also doesnt lag. At all.
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gregg
Member
Join Date: Feb 2005
Old 04-12-2005 , 19:34  
Reply With Quote #9

^^great job
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 04-12-2005 , 22:38  
Reply With Quote #10

This is some cutting-edge technology we have here. Good job.
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