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LongJump Enabler


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   Exolent[jNr] (178)
ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 11-04-2009 , 16:37   LongJump Enabler
Reply With Quote #1

LongJump (Re)Enabler




.: Description :.

Since last cs update, longjump (item_longjump) is disabled.
This plugin re-enable it.
I hope it was a mistake and that this plugin will be useless in next game update.


.: Modules :.

engine
fakemeta
hamsandwich


.: Changelog :.
Code:
v1.0.1
- added cvars to suit arkshine's version, see 2nd post for cvars description.
cvar longjump_zvelocity doesn't allow null value though.
Attached Files
File Type: sma Get Plugin or Get Source (longjump.sma - 11754 views - 3.7 KB)
File Type: sma Get Plugin or Get Source (longjump_no_cvars.sma - 7094 views - 2.9 KB)
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Last edited by ConnorMcLeod; 01-28-2010 at 12:05.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 11-04-2009 , 16:38   Re: LongJump Enabler
Reply With Quote #2

Orpheu v2 version. ( Works under linux and windows )


Cvars :
  • longjump_speed
    Speed of long jump. ( default : "350" )
  • longjump_punchangle
    Punch angle applied when you jump. ( default : "-5" )
  • longjump_minvelocity
    Minimum speed to be able to make a long jump. ( default : "50" )
  • longjump_zvelocity
    The velocity on z axis. It defines the max height of a jump.
    Use it to overwrite the defaut value which is calculated based
    on player's/server gravity. ( default : "0" )

Changelog :

Quote:
v1.0.1 : [ 28 jan 2010 ]
Changed : Adapt the code for the new version of Orpheu. Plugin works now under linux and windows.
Changed : The velocity on z axis is now based by default on player's/server gravity and longjump speed.
Changed : The "slj" physic key value is now used to know it player has a longjump instead of m_fLongJump offset.
Changed : The 'longjump_zvelocity' cvar is no more considerated as the default value. Use it to overwrite the default value.
Added : New 'longjump_minvelocity' cvar to specify the minimum speed to be able to make a long jump.
v1.0.0 : [ 5 nov 2009 ]
Initial release.
Note :
  • After installing Orpheu, you have to overwrite the content of CBasePlayer_SetAnimation.zip in ./configs/orpheu/ directory.
Attached Files
File Type: sma Get Plugin or Get Source (longjump(orpheu).sma - 3926 views - 6.6 KB)
File Type: zip CBasePlayer_SetAnimation.zip (2.5 KB, 1507 views)
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Last edited by Arkshine; 01-29-2010 at 06:50. Reason: Updated 1.0.1 ; and fixed a typo.
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 11-05-2009 , 07:45   Re: LongJump Enabler
Reply With Quote #3

fVecTemp[2] = 299.33259094191531084669989858532
wth?
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 11-05-2009 , 10:46   Re: LongJump Enabler
Reply With Quote #4

Quote:
Originally Posted by xPaw View Post
fVecTemp[2] = 299.33259094191531084669989858532
wth?
Could be a constant z-velocity for the longjump.
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Quote:
Originally Posted by xPaw View Post
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 11-05-2009 , 11:37   Re: LongJump Enabler
Reply With Quote #5

I understand what its 299.3, but why he really needs such huuuge number
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 11-05-2009 , 12:47   Re: LongJump Enabler
Reply With Quote #6

He wanted just to write the most precise value for "sqrt(2 * 800 * 56.0)" ; but that's true it's not really necessary.
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SnoW
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Join Date: Oct 2008
Location: Finland WisdomNuggets: 8
Old 11-05-2009 , 12:57   Re: LongJump Enabler
Reply With Quote #7

It isn't any more exact than 299.33259, so it shouldn't be used anyway.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 11-05-2009 , 12:59   Re: LongJump Enabler
Reply With Quote #8

Whooaa, who cares.~
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SnoW
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Old 11-05-2009 , 13:02   Re: LongJump Enabler
Reply With Quote #9

Quote:
Originally Posted by Arkshine View Post
Whooaa, who cares.~
I'm not sure whether or not you understood me. What I meant was that it isn't only not necessary like you said but also useless.
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 11-05-2009 , 14:03   Re: LongJump Enabler
Reply With Quote #10

800 i suppose is pev_gravity * sv_gravity ? Then i think it would be more correct to change calcs for different gravity values O.o
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