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[L4D2]boomer_gibs_restore


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Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 02-28-2023 , 07:14   Re: [L4D2]boomer_gibs_restore
Reply With Quote #11

Quote:
Originally Posted by Shadowysn View Post
env_shooter lets you summon client-sided ragdolls using raggib entities with fully configurable velocity.
Only problem may be it using 2 entities instead of 1 at once for each gib.

Also found (at-least ragdoll-provided) prop_dynamic entities to spawn phys_bone_followers even with solid 0 keyvalue in my past scripting with L4D2, taking up entity limit.
Though it was a problem that I found occurring using VScript, and have not tested Sourcemod's way of spawning entities.
But VScript does have a way to set keyvalues before spawning an entity and that was used, so there's a chance it may also occur in Sourcemod.
It's similar method the shooter uses iirc.
I still cannot figure out how the tempent create physics prop does despawn time, i think it's in the model data it's self somewhere but i'm not experienced enough to check.
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CrazMan
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Join Date: Jun 2022
Old 02-28-2023 , 10:18   Re: [L4D2]boomer_gibs_restore
Reply With Quote #12

Is it possible to do this for 1 l4d as well?
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oldsix
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Join Date: Mar 2023
Old 03-25-2023 , 11:17   Re: [L4D2]boomer_gibs_restore
Reply With Quote #13

boomer will drop two heads after death, How can fixed?
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