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CSDM 2.1.3d KWo beta


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Voltron
Senior Member
Join Date: Jun 2007
Location: Above the battlefield.
Old 07-04-2007 , 22:34   Re: CSDM 2.1h beta
Reply With Quote #201

Quote:
Originally Posted by KWo View Post
If in this section - [items] You have this setting:

;Is item mode enabled?
enabled = 1

then You cannot choose weapons from the menu - You have to find weapons on the ground.

I've edited csdm_equip.sma so players can choose their weapons everytime they spawn and my server settings are:

1) Ammo-refill is disabled &
2) There are no guns to pick up from the ground. Only ammo is available.

I like this style of play.

EDIT: It's not quite working yet.

Last edited by Voltron; 07-04-2007 at 23:57.
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 07-05-2007 , 03:22   Re: CSDM 2.1h beta
Reply With Quote #202

Quote:
Originally Posted by Rock On View Post
i set that in order to get long jump and stuff..
so if i set it that way, will we still be able to get long jump, med kit, etc.?
i'm sure answer is no.. maybe something for down the road?
If item mode is enabled - You have to find everything on the ground, including health, medkit longjump etc.

Quote:
Originally Posted by Voltron View Post
I've edited csdm_equip.sma so players can choose their weapons everytime they spawn and my server settings are:

1) Ammo-refill is disabled &
2) There are no guns to pick up from the ground. Only ammo is available.

I like this style of play.

EDIT: It's not quite working yet.
You mean You want to have the possibility to pickup ammo from the ground (so for that You need to have item mode enabled), but You want the people have their guns from the menu (like with item mode disabled)? I think that may need to have the option to disable or not the gun menu if item mode is enabled...
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The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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Rock On
Member
Join Date: Jul 2006
Old 07-05-2007 , 08:11   Re: CSDM 2.1h beta
Reply With Quote #203

Quote:
I've edited csdm_equip.sma so players can choose their weapons everytime they spawn and my server settings are:

1) Ammo-refill is disabled &
2) There are no guns to pick up from the ground. Only ammo is available.

I like this style of play.
Voltron,

this is what i'm talking about.. i like that kinda play too..

i noticed you edited post, " not working just yet"..
if you get the sma up and working could you post sma or amx file..

don't really like weapons on floor, just med kits, ammo and long jumps..


kwo.. gotta give yu another

you made the spawn editor simple.

just jump in and add points no editing file name or restarting server, worked great.. ty ty
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Voltron
Senior Member
Join Date: Jun 2007
Location: Above the battlefield.
Old 07-05-2007 , 09:29   Re: CSDM 2.1h beta
Reply With Quote #204

Quote:
Originally Posted by Rock On View Post
Voltron,

this is what i'm talking about.. i like that kinda play too..

i noticed you edited post, " not working just yet"..
if you get the sma up and working could you post sma or amx file..

don't really like weapons on floor, just med kits, ammo and long jumps..
It would probably be better if Kwo made the changes because im not that good at scripting yet.

But i'll still give it a go.
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MagusCoronia
Junior Member
Join Date: Jul 2007
Old 07-12-2007 , 14:43   Re: CSDM 2.1h beta
Reply With Quote #205

AHH this fixed a HUUUGE problem with the stripping, item modes, pack drops and whatnot. What used to happen with the Bailopan release of CSDM 2.1 is everytime someone dies, the weapon that is stripped after they spawn (the start hand gun) appears at the Original spawn point of the map (I.E If i killed a CT a USP would spawn at the CT spawn point) and this caused a HUGE amount of lag after about 40 or so kills. But with this CSDM2.1h Beta it works PERRRRFECCCTLYYYY +karma 4 u sir!
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sytremelaker
Senior Member
Join Date: Jun 2006
Location: Staples Center, Los Ange
Old 07-21-2007 , 20:57   Re: CSDM 2.1h beta
Reply With Quote #206

Okay, I'm positive of this now:

If the delay time to spawn is set to something around 4+ seconds, it will not remove the corpses (sometimes). I'm sure of this because I tested on a 32-man (the server below) and it would not remove the corpses sometimes. It may work on a smaller server but I'm sure it won't on larger ones.
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yaya
Member
Join Date: Feb 2007
Old 08-03-2007 , 14:56   Re: CSDM 2.1h beta
Reply With Quote #207

Hi all

Sorry i am french and i am bad in english.

I Have a little problem whith the csdm 2.1g

In my csdm.cfg, i have restrict for the menu:
awp
sg550
g3sg1

But when I go in the menu, the weapons in questions are not in fat, but if I support on the number of the weapon, I nevertheless manage to have the weapon which is restricted

Can you help me please?

amxx plugins:
[ 1] Admin Base 1.76c AMXX Dev Team admin.amxx running
[ 2] Admin Commands 1.76c AMXX Dev Team admincmd.amxx running
[ 3] Admin Help 1.76c AMXX Dev Team adminhelp.amxx running
[ 4] Slots Reservation 1.76c AMXX Dev Team adminslots.amxx running
[ 5] Multi-Lingual System 1.76c AMXX Dev Team multilingual.am running
[ 6] Menus Front-End 1.76c AMXX Dev Team menufront.amxx running
[ 7] Commands Menu 1.76c AMXX Dev Team cmdmenu.amxx running
[ 8] Players Menu 1.76a AMXX Dev Team plmenu.amxx running
[ 9] Teleport Menu 1.76c AMXX Dev Team telemenu.amxx running
[ 10] Maps Menu 1.76c AMXX Dev Team mapsmenu.amxx running
[ 11] Admin Chat 1.76c AMXX Dev Team adminchat.amxx running
[ 12] Anti Flood 1.76c AMXX Dev Team antiflood.amxx running
[ 13] Scrolling Message 1.76c AMXX Dev Team scrollmsg.amxx running
[ 14] Info. Messages 1.76c AMXX Dev Team imessage.amxx running
[ 15] Admin Votes 1.76c AMXX Dev Team adminvote.amxx running
[ 16] NextMap 1.76c AMXX Dev Team nextmap.amxx running
[ 17] Nextmap Chooser 1.76c AMXX Dev Team mapchooser.amxx running
[ 18] TimeLeft 1.76c AMXX Dev Team timeleft.amxx running
[ 19] Pause Plugins 1.76c AMXX Dev Team pausecfg.amxx running
[ 20] Stats Configuration 1.76c AMXX Dev Team statscfg.amxx running
[ 21] Restrict Weapons 1.76c AMXX Dev Team restmenu.amxx running
[ 22] StatsX 1.76c AMXX Dev Team statsx.amxx running
[ 23] CS Misc. Stats 1.76a AMXX Dev Team miscstats.amxx running
[ 24] CS Stats Logging 1.76c AMXX Dev Team stats_logging.a running
[ 25] CVAR Checker 1.0.1 EKS cvar_checker.am running
[ 26] AMX Parachute 1.3 KRoT@L/JTP10181 amx_parachute.a running
[ 27] Bullet Whizz 1.4 Cheap_Suit Bullet_Whizz.am running
[ 28] Colored Flashbangs 1.0 v3x colored_flashba running
[ 29] CustomFlashlight 0.11 Avalanche customflashligh running
[ 30] Death Info Beams (Spac 0.9 ManOrAstroman deathbeams.amxx running
[ 31] Enhanced Death 0.1 Platters enhanced_death. running
[ 32] Ghostchat 0.5 pir4t ghostchat.amxx running
[ 33] Weapon Model + Sound R 1.2 GHW_Chronic GHW_Weapon_Repl running
[ 34] Grentrail 1.3 AssKicR grentrail.amxx running
[ 35] HS Slow Motion 0.1 KRoTaL hs_slowmo.amxx running
[ 36] Loading Sound 1.0 Amxx User loadingsound.am running
[ 37] Plugin Gore 1.0 mike_cao plugin_gore_cz. running
[ 38] Sniper Breath 1.6 Sputnik53 sniper_breath.a running
[ 39] Random C4 Timer 0.3 bardelot random_c4_timer running
[ 40] Admin Rocket 1.3 f117bomb admin_rocket.am running
[ 41] Message d'arrivee 0.2 [MUPPETS] Gonzo enter-leave_mes running
[ 42] AdminListen 2.2 Maxim adminlisten.amx running
[ 43] AMX Admin Model 1.1.1 whitemike amx_adminmodel. running
[ 44] Grab + Hook + Rope 1.0 GHW_Chronic GHW_GHR.amxx running
[ 45] Round Non-Stop 0.3.3 Simon Logic Round_Nonstop.a running
[ 46] Descriptive 'Fire in t 0.1 VEN descriptive_fir running
[ 47] Bad Camper 1.3b Brad Jones bad_camper.amxx running
[ 48] Autoresponder/Advertis 0.5 MaximusBrood ad_manager.amxx running
[ 49] Voicecomm ban 1.0.4 EKS voicecomm_ban.a running
[ 50] Restrict Names 1.2a Brad Jones restrictnames.a running
[ 51] High Ping Kicker 1.2.0 DynAstY hpk.amxx running
[ 52] No Weapon Drop 0.1 VEN noweapondrop.am running
[ 53] Ban Old Menu 0.1 Seather sea_banold.amxx running
[ 54] Play or Be Kicked 1.4 Brad Jones pbk.amxx running
[ 55] DoNotShootTheHostages 0.2 regalis DoNotShootTheHo running
[ 56] Connect Announce 0.2 v3x connect_announc running
[ 57] CSDM Main 2.1g CSDM Team csdm_main.amxx running
[ 58] CSDM Equip 2.1 CSDM Team csdm_equip.amxx running
[ 59] CSDM Spawns 2.1g CSDM Team csdm_spawn_pres running
[ 60] CSDM Misc 2.1g CSDM Team csdm_misc.amxx running
[ 61] CSDM Protection 2.1g BAILOPAN csdm_protection running
[ 62] CSDM Main 2.1g CSDM Team csdm_ffa.amxx running
[ 63] CSDM Item Mode 2.1g FALUCO & KWo csdm_itemmode.a running
63 plugins, 63 running

meta list:
[ 1] AMX Mod X RUN - amxmodx_mm_i386. v1.76c ini ANY ANY
[ 2] SQLite RUN - sqlite_amxx_i386 v1.76b pl1 ANY ANY
[ 3] Fun RUN - fun_amxx_i386.so v1.76 pl1 ANY ANY
[ 4] Engine RUN - engine_amxx_i386 v1.76 pl1 ANY ANY
[ 5] FakeMeta RUN - fakemeta_amxx_i3 v1.76b pl1 ANY ANY
[ 6] CStrike RUN - cstrike_amxx_i38 v1.76 pl1 ANY ANY
[ 7] CSX RUN - csx_amxx_i386.so v1.76c pl1 ANY ANY
[ 8] CSDM2 RUN - csdm_amxx_i386.s v2.1 pl1 ANY ANY
8 plugins, 8 running

amxx modules:
[ 1] SQLite 1.76b AMX Mod X Dev Team running
[ 2] Fun 1.76 AMX Mod X Dev Team running
[ 3] Engine 1.76 AMX Mod X Dev Team running
[ 4] FakeMeta 1.76b AMX Mod X Dev Team running
[ 5] GeoIP 1.76 AMX Mod X Dev Team running
[ 6] nVault 1.76c AMX Mod X Dev Team running
[ 7] CStrike 1.76 AMX Mod X Dev Team running
[ 8] CSX 1.76c AMX Mod X Dev Team running
[ 9] CSDM2 2.1 CSDM Team running
[10] RegEx 1.76 AMX Mod X Dev Team running
10 modules, 10 correct

and my csdm.cfg:
Code:
;CSDM Configuration File
; Default settings by BAILOPAN
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the Main plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[settings]
;Sets whether CSDM is enabled or not.
enabled = 1
;Sets whether or not players should be stripped of weapons on round start
; (excludes knife)
strip_weapons = 1
;Sets how long weapons should stay on the ground for after being dropped
;in seconds.  note that enabling this can create lots of lag for clients 
; AND server.  0 is immediate, -1 is infinite.
weapons_stay = 0
;Sets the spawn mode.
; "none" - users spawn at normal map spawn points
; "preset" - csdm_spawn_preset.amxx required, uses predefined spawns in config files
; -- others may be supplied by 3rd party plugins
spawnmode = preset
;Sets whether the bomb is removed
remove_bomb = 0
;Sets the spawn waiting time
spawn_wait_time = 0.75
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the FFA plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ffa]
;Set whether free for all mode is enabled by default
enabled = 1
;Set whether the radar is scrambled (0) or hidden at all (1)
radar_disable = 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the Misc plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[misc]
;Map objectives are removed by their flags.
; a - as_ maps
; b - buyzones are removed
; c - cs_ maps
; d - de_ maps
remove_objectives = abd
;Blocks people from using all buy commands
block_buy = 1
;Auto-refills ammo when it gets depleted
ammo_refill = 1
;Says a radio command to a player when they respawn
spawn_radio_msg = 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the ticketing plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ticketing]
;Is round ticketing enabled?
enabled = 0
;Number of times a team can have players respawn before they stop
;being able to respawn or (if the ticketing_player is enabled)
;number of times the player is able to respawn during one round
tickets = 150
;Ticketing is counted for team (0) or separatelly for each player (1)
ticketing_player = 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the protection plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[protection]
;Is spawn protection enabled?
enabled = 1
;Colors of glow shell, leave this in quotes
;The digits are R, G, B, A where A is the alpha transparency
; (as A gets higher, the glow shell is thicker)
colors = "0 255 0 200"
;Number of seconds someone is respawned for.
time = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the equip plugin for these sections
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[equip]
;Equip Menu flags: 
; p - primary
; s - secondary
; a - armor
; g - grenade
; b - buy
menus = psa
;Autoitem flags:
; a - armor
; h - helmet
; g - grenades
; d - defusekit (CTs only!)
; n - nightvision
autoitems = ahgdn
;Grenade flags:
; f - flashbang
; h - he grenade
; s - smoke grenade
grenades = h
;Sets number of flashbangs given if
; grenades are enabled
fnadesnum = 2

;;;;;;;;;;;;;;;;
;;WEAPON MENUS;;
;;;;;;;;;;;;;;;;
;Format for weapon menus is:
;shortname "Display Name" menupage
;Change the '1' to a '0' to block the weapon
;Removing or moving things 
;  from the list will change the order of the menus!
[secondary]
usp USP 1
glock18 Glock 1
deagle Deagle 1
p228 P228 1
elite Elite 1
fiveseven "Five Seven" 1
[primary]
m4a1 M4A1 1
ak47 AK47 1
aug AUG 1
sg552 SG552 1
galil Galil 1
famas Famas 1
scout Scout 1
awp AWP 0
sg550 SG550 0
m249 M249 1
g3sg1 G3SG1 0
ump45 "UMP 45" 1
mp5navy "MP5 Navy" 1
m3 M3 1
xm1014 XM1014 1
tmp TMP 1
mac10 "Mac 10" 1
p90 P90 1
;List weapons here the bots can randomly have
;The short name must match one in the list above
[botsecondary]
deagle
usp
elite
fiveseven
[botprimary]
ak47
m4a1
aug
sg552
galil
famas
scout
awp
sg550
m249
;g3sg1
mp5navy
m3
xm1014

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the item mode plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[items]
;Is item mode enabled?
enabled = 1
;If set to 1, players will drop a pack of goodies when they die.
drop_packs = 1
;Sets the number of armor given by a battery. Default is 15.
battery = 15
;Sets the number of health given by a medkit. Default is 15.
medkit = 30
;Sets the time to wait for an item to reappear on its place. Default is 20 (0 = permanent)
item_time = 20
;Sets how long packs stay on the ground. (Max is 30 seconds)
drop_time = 20
;Remove semicolons to restrict any of the following items
;or add the short weapon names of the weapons you want to restrict (m4a1, ak47, awp ...) 
;with a number (as a limit for that weapon used by players for the map)
[item_restrictions]
;elite
;m4a1 1
;awp
;longjump
;medkit
;battery
;pistolammo
;rifleammo
;shotammo
;smgammo
;awpammo
;paraammo
;fullammo
;armor
Thx for your help
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 08-03-2007 , 15:20   Re: CSDM 2.1h beta
Reply With Quote #208

Quote:
Originally Posted by yaya View Post
In my csdm.cfg, i have restrict for the menu:
awp
sg550
g3sg1

But when I go in the menu, the weapons in questions are not in fat, but if I support on the number of the weapon, I nevertheless manage to have the weapon which is restricted

Can you help me please?
Yes - update Your AMX X to 1.76d version and th problem with menus will be gone.
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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yaya
Member
Join Date: Feb 2007
Old 08-03-2007 , 18:25   Re: CSDM 2.1h beta
Reply With Quote #209

Ok its good thx you very much
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sytremelaker
Senior Member
Join Date: Jun 2006
Location: Staples Center, Los Ange
Old 08-08-2007 , 10:42   Re: CSDM 2.1h beta
Reply With Quote #210

Might just be my HLDS (windows), but the Item Editor doesn't completely work. The majority of it is functional but when you try to delete an item, the menu just closes down. For example, this is what I did:

*command in concole" edit_items > (After adding a weapon) Refresh closest weapon spawn > Delete closest weapon spawn > Menu closes down, weapon is still there.

I can still manually delete it by going through the items file in the csdm folder but it takes a much longer time than it should. This is both 2.1g and 2.1h.
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