Raised This Month: $ Target: $400
 0% 

[L4D & L4D2] Intelligent Machine Gun


Post New Thread Reply   
 
Thread Tools Display Modes
disawar1
AlliedModders Donor
Join Date: Aug 2011
Location: Russian
Old 08-23-2011 , 11:34   Re: [L4D & L4D2] Intelligent Machine Gun
Reply With Quote #41

Quote:
Originally Posted by panxiaohai View Post
I want to ask which version have crashing problem, l4d1 or l4d2?
Hmm i dont know about 2 part,i play in l4d 1 and yeah something crashing

I accidentally shot in minigun and he killed me and all my teams. (((
I use l4d_machine_damage_to_survivor "0" but how to do that he did not attack survivors only inf. team???

Last edited by disawar1; 08-25-2011 at 22:50. Reason: testing 1.04 version
disawar1 is offline
MIB
Junior Member
Join Date: Oct 2010
Old 08-26-2011 , 08:37   Re: [L4D & L4D2] Intelligent Machine Gun
Reply With Quote #42

Hope add cvar dont shoot survivors
MIB is offline
ur5efj
Member
Join Date: Jan 2006
Old 08-27-2011 , 01:19   Re: [L4D & L4D2] Intelligent Machine Gun
Reply With Quote #43

L 08/24/2011 - 22:59:05: [SM] Native "PrintCenterText" reported: Client index 0 is invalid
L 08/24/2011 - 22:59:05: [SM] Displaying call stack trace for plugin "l4d_machine.smx":
L 08/24/2011 - 22:59:05: [SM] [0] Line 1319, l4d_machine.sp::Scan()
L 08/24/2011 - 22:59:05: [SM] [1] Line 1043, l4d_machine.sp:: PreThinkGun()

L 08/27/2011 - 22:13:02: [SM] Plugin encountered error 15: Array index is out of bounds
L 08/27/2011 - 22:13:02: [SM] Displaying call stack trace for plugin "l4d_machine.smx":
L 08/27/2011 - 22:13:02: [SM] [0] Line 818, l4d_machine.sp::RemoveMachine()
L 08/27/2011 - 22:13:02: [SM] [1] Line 295, l4d_machine.sp::sm_removemachine()

Last edited by ur5efj; 08-27-2011 at 17:30. Reason: add errors
ur5efj is offline
Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 08-27-2011 , 02:06   Re: [L4D & L4D2] Intelligent Machine Gun
Reply With Quote #44

Hey Panxiaohai, is there any chance you could make a custom plugin for me? I need a plugin that will make finales better on my tank server. The problem is, the finale is like 3 or 4 waves, and to get through those waves you have to kill all 8 tanks at the same time. All tanks must be dead at once for the next wave to start. So it is literally impossible. Would it be possible to make a mod that has the boat/chopper waiting for us as soon as survivors leave the saferoom? Or make it so there is a 5 minute timer on the finale, and when the time counts down to zero the chopper arrives. I would gladly pay you for it.
Chronic1 is offline
Zbeer
SourceMod Donor
Join Date: Aug 2010
Old 08-28-2011 , 10:13   Re: [L4D & L4D2] Intelligent Machine Gun
Reply With Quote #45

How can I disable betray?
Even with damage 0, the machine gun keep shooting survivors.

Thanks!
Zbeer is offline
disawar1
AlliedModders Donor
Join Date: Aug 2011
Location: Russian
Old 08-28-2011 , 15:35   Re: [L4D & L4D2] Intelligent Machine Gun
Reply With Quote #46

Quote:
Originally Posted by Zbeer View Post
How can I disable betray?
Even with damage 0, the machine gun keep shooting survivors.

Thanks!
+1

p.s i found a very funny bug, video coming soon

Last edited by disawar1; 08-28-2011 at 15:39.
disawar1 is offline
Hanno
Junior Member
Join Date: Mar 2011
Old 08-28-2011 , 21:43   Re: [L4D & L4D2] Intelligent Machine Gun
Reply With Quote #47

please add a cvar so the guns dotr get read and attac survivor team. my server is coop only so i like to have that the guns anytime at the survivorside are. please add in next version.
Hanno is offline
ur5efj
Member
Join Date: Jan 2006
Old 08-29-2011 , 12:45   Re: [L4D & L4D2] Intelligent Machine Gun
Reply With Quote #48

L 08/28/2011 - 21:09:10: [SM] Native "SetEntProp" reported: Property "m_iGlowType" not found (entity 57/predicted_viewmodel)
L 08/28/2011 - 21:09:10: [SM] Displaying call stack trace for plugin "l4d_machine.smx":
L 08/28/2011 - 21:09:10: [SM] [0] Line 941, l4d_machine.sp:: PutMiniGun()
L 08/28/2011 - 21:09:10: [SM] [1] Line 1047, l4d_machine.sp::StopCarry()
L 08/28/2011 - 21:09:10: [SM] [2] Line 1037, l4d_machine.sp::StopClientCarry()
L 08/28/2011 - 21:09:10: [SM] [3] Line 305, l4d_machine.sp::player_bot_replace()

L 08/28/2011 - 22:51:07: [SM] Plugin encountered error 15: Array index is out of bounds
L 08/28/2011 - 22:51:07: [SM] Displaying call stack trace for plugin "l4d_machine.smx":
L 08/28/2011 - 22:51:07: [SM] [0] Line 1131, l4d_machine.sp::OnTakeDamagePost()
ur5efj is offline
panxiaohai
Senior Member
Join Date: Mar 2010
Old 08-29-2011 , 13:09   Re: [L4D & L4D2] Intelligent Machine Gun
Reply With Quote #49

Quote:
Originally Posted by Chronic1 View Post
Hey Panxiaohai, is there any chance you could make a custom plugin for me? I need a plugin that will make finales better on my tank server. The problem is, the finale is like 3 or 4 waves, and to get through those waves you have to kill all 8 tanks at the same time. All tanks must be dead at once for the next wave to start. So it is literally impossible. Would it be possible to make a mod that has the boat/chopper waiting for us as soon as survivors leave the saferoom? Or make it so there is a 5 minute timer on the finale, and when the time counts down to zero the chopper arrives. I would gladly pay you for it.
Which map have 8 tanks ? I am not familiar with this, I do not often play.

Last edited by panxiaohai; 08-29-2011 at 13:17.
panxiaohai is offline
Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 08-31-2011 , 18:11   Re: [L4D & L4D2] Intelligent Machine Gun
Reply With Quote #50

My server is the TAAANNNK Mutation and its a 16 person server. So its 8 tanks vs 8 humans. The Tanks respawn time is 15 seconds.

The TAAANNNK Mutation is very fun, basically you just run for your life when you are survivor. When you are tank, you try to kill them all.
Chronic1 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 21:26.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode