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PMAvers
Member
Join Date: Sep 2009
Old 07-30-2011 , 12:19   Re: [TF2] VS Saxton Hale Mode
#1571

It's funny, I was actually going to suggest adding in something that gave bonus queue points from surviving rounds and doing damage, but the Internet kept on eating my post.
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Eggman
Senior Member
Join Date: Jan 2010
Old 07-30-2011 , 13:15   Re: [TF2] VS Saxton Hale Mode
#1572

I think damage don't must give points, because, for example, Medic don't dealing damage. But heavy deals so much.

Last edited by Eggman; 07-30-2011 at 13:19.
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Drixevel
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Join Date: Sep 2009
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Old 07-30-2011 , 14:13   Re: [TF2] VS Saxton Hale Mode
#1573

Note: I'd like to make it so when saxton taunts a sentry, the damage it has isn't permanent and doesn't sit there so you can't repair it. Can you make a CVAR for that?
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HeMe3iC
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Join Date: Sep 2008
Location: Яussia
Old 07-30-2011 , 16:27   Re: [TF2] VS Saxton Hale Mode
#1574

actually its a bug, its have to be reparable, but changing iHealth to damage sentry caused this trouble.
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Cookies.net
Senior Member
Join Date: Jan 2011
Old 07-30-2011 , 17:07   Re: [TF2] VS Saxton Hale Mode
#1575

Quote:
Originally Posted by HeMe3iC View Post
actually its a bug, its have to be reparable, but changing iHealth to damage sentry caused this trouble.
PHP Code:
SetVariantInt(damage);
AcceptEntityInput(sentryIndex"RemoveHealth"); 
?
http://developer.valvesoftware.com/w...ntrygun#Inputs
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 07-30-2011 , 18:35   Re: [TF2] VS Saxton Hale Mode
#1576

Cookies: yes.

For the moment, you can just haul it and put it back down, and it will be reparable.
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Mev
Senior Member
Join Date: Apr 2011
Old 07-30-2011 , 19:44   Re: [TF2] VS Saxton Hale Mode
#1577

I am assuming there is a lot going into 1.36?
Any ETA?
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Taz532
Senior Member
Join Date: Jul 2011
Location: Michigan
Old 07-30-2011 , 23:18   Re: [TF2] VS Saxton Hale Mode
#1578

Quote:
Originally Posted by FlaminSarge View Post
Mev: stoppit.
It's already an awesome plugin, no need to be this antsy for an update.

Let him take his time. It will be well worth it.
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FlaminSarge
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Join Date: Jul 2010
Old 07-31-2011 , 03:36   Re: [TF2] VS Saxton Hale Mode
#1579

1.36 is making me rage because my server's crashing somewhere and I can't tell where D:
I don't want to release a crashing version.

I think it has something to do with the while loops. Particularly in FindNextHale when nobody's on the server. Eggman, any ideas?
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
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Drixevel
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Old 07-31-2011 , 05:19   Re: [TF2] VS Saxton Hale Mode
#1580

The queue system is bad, no offense to eggman. It's always been at a state of random and it always goes the opposite way other people want it to go.
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