Senior Member
Join Date: Jan 2010
Location: brazil
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01-16-2013
, 13:38
Re: players can destroy tripmine, any help ?
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#10
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Quote:
Originally Posted by Despirator
ah, yes. exactly about that thread, sorry
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don't need to feel sorry. you helped me.
Quote:
Originally Posted by eziukasish
Yes, I need tripmines to be modded that only zombies could destroy them. For example if human walks on it or shoot it - It won't explode, only when zombie will get on that it must explode.
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i've done that, but the code is as ugly as hell! i don't know why, but HookSingleEntityOutput("OnTouchedByEntity") for the beam was only getting fired once. so, i created another beam after every single touch. when i tested it, it would lag if there was a lot of tripmines, so i used a timer to create the beams.
Code:
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <zombiereloaded>
#define PLUGIN_VERSION "1.0.0.4"
#define TRACE_START 24.0
#define TRACE_END 64.0
#define MDL_LASER "sprites/laser.vmt"
#define SND_MINEPUT "npc/roller/blade_cut.wav"
#define SND_MINEACT "npc/roller/mine/rmine_blades_in2.wav"
#define TEAM_T 2
#define TEAM_CT 3
#define COLOR_T "255 0 0"
#define COLOR_CT "0 0 255"
#define COLOR_DEF "0 255 255"
#define MAX_LINE_LEN 256
// globals
new gRemaining[MAXPLAYERS+1]; // how many tripmines player has this spawn
new gCount = 1;
new String:mdlMine[256];
new String:Beam[2048][64];
new Float:beamPos[2048][3];
new Float:endPos[2048][3];
new targetMine[2048];
new targetBeam[2048];
new Handle:beamTimer[2048] = {INVALID_HANDLE, INVALID_HANDLE, ...};
// convars
new Handle:cvNumMines = INVALID_HANDLE;
new Handle:cvActTime = INVALID_HANDLE;
new Handle:cvModel = INVALID_HANDLE;
new Handle:cvTeamRestricted = INVALID_HANDLE;
public Plugin:myinfo = {
name = "Tripmines",
author = "L. Duke (mod by user)",
description = "Plant a trip mine",
version = PLUGIN_VERSION,
url = "http://www.lduke.com/"
};
public OnPluginStart()
{
// events
HookEvent("player_death", PlayerDeath);
HookEvent("player_spawn",PlayerSpawn);
// convars
CreateConVar("sm_tripmines_version", PLUGIN_VERSION, "Tripmines", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
cvNumMines = CreateConVar("sm_tripmines_allowed", "3");
cvActTime = CreateConVar("sm_tripmines_activate_time", "2.0");
cvModel = CreateConVar("sm_tripmines_model", "models/props_lab/tpplug.mdl");
cvTeamRestricted = CreateConVar("sm_tripmines_restrictedteam", "0");
// commands
RegConsoleCmd("sm_tripmine", Command_TripMine);
}
public OnEventShutdown(){
UnhookEvent("player_death", PlayerDeath);
UnhookEvent("player_spawn",PlayerSpawn);
}
public OnMapStart()
{
// set model based on cvar
GetConVarString(cvModel, mdlMine, sizeof(mdlMine));
// precache models
PrecacheModel(mdlMine, true);
PrecacheModel(MDL_LASER, true);
// precache sounds
PrecacheSound(SND_MINEPUT, true);
PrecacheSound(SND_MINEACT, true);
}
// When a new client is put in the server we reset their mines count
public OnClientPutInServer(client){
if(client && !IsFakeClient(client)) gRemaining[client] = 0;
}
public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
new client;
client = GetClientOfUserId(GetEventInt(event, "userid"));
gRemaining[client] = GetConVarInt(cvNumMines);
return Plugin_Continue;
}
public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast){
new client;
client = GetClientOfUserId(GetEventInt(event, "userid"));
gRemaining[client] = 0;
return Plugin_Continue;
}
public Action:Command_TripMine(client, args)
{
// make sure client is not spectating
if (!IsPlayerAlive(client))
return Plugin_Handled;
// check restricted team
new team = GetClientTeam(client);
if(team == GetConVarInt(cvTeamRestricted))
{
PrintHintText(client, "Your team does not have access to this equipment.");
return Plugin_Handled;
}
// call SetMine if any remain in client's inventory
if (gRemaining[client]>0) {
SetMine(client);
}
else {
PrintHintText(client, "You do not have any tripmines.");
}
return Plugin_Handled;
}
SetMine(client)
{
// setup unique target names for entities to be created with
new String:beam[64];
Format(beam, sizeof(beam), "tmbeam%d", gCount);
gCount++;
if (gCount>10000)
{
gCount = 1;
}
// trace client view to get position and angles for tripmine
decl Float:start[3], Float:angle[3], Float:end[3], Float:normal[3], Float:beamend[3];
GetClientEyePosition( client, start );
GetClientEyeAngles( client, angle );
GetAngleVectors(angle, end, NULL_VECTOR, NULL_VECTOR);
NormalizeVector(end, end);
start[0]=start[0]+end[0]*TRACE_START;
start[1]=start[1]+end[1]*TRACE_START;
start[2]=start[2]+end[2]*TRACE_START;
end[0]=start[0]+end[0]*TRACE_END;
end[1]=start[1]+end[1]*TRACE_END;
end[2]=start[2]+end[2]*TRACE_END;
TR_TraceRayFilter(start, end, CONTENTS_SOLID, RayType_EndPoint, FilterAll, 0);
if (TR_DidHit(INVALID_HANDLE))
{
// update client's inventory
gRemaining[client]-=1;
// find angles for tripmine
TR_GetEndPosition(end, INVALID_HANDLE);
TR_GetPlaneNormal(INVALID_HANDLE, normal);
GetVectorAngles(normal, normal);
// trace laser beam
TR_TraceRayFilter(end, normal, CONTENTS_SOLID, RayType_Infinite, FilterAll, 0);
TR_GetEndPosition(beamend, INVALID_HANDLE);
// create tripmine model
new ent = CreateEntityByName("prop_physics_override");
SetEntityModel(ent,mdlMine);
DispatchKeyValue(ent, "spawnflags", "3");
DispatchSpawn(ent);
SetEntityMoveType(ent, MOVETYPE_NONE);
TeleportEntity(ent, end, normal, NULL_VECTOR);
DispatchKeyValue(ent, "ExplodeRadius", "256");
DispatchKeyValue(ent, "ExplodeDamage", "400");
SetEntProp(ent, Prop_Data, "m_CollisionGroup", 11);
AcceptEntityInput(ent, "DisableMotion");
SetEntProp(ent, Prop_Data, "m_takedamage", 2);
AcceptEntityInput(ent, "Enable");
SDKHook(ent, SDKHook_OnTakeDamage, OnTakeDamage);
// create laser beam
new beament = CreateEntityByName("env_beam");
TeleportEntity(beament, beamend, NULL_VECTOR, NULL_VECTOR);
SetEntityModel(beament, MDL_LASER);
DispatchKeyValue(beament, "texture", MDL_LASER);
DispatchKeyValue(beament, "targetname", beam);
DispatchKeyValue(beament, "TouchType", "4");
DispatchKeyValue(beament, "LightningStart", beam);
DispatchKeyValue(beament, "BoltWidth", "4.0");
DispatchKeyValue(beament, "life", "0");
DispatchKeyValue(beament, "rendercolor", "0 0 0");
DispatchKeyValue(beament, "renderamt", "0");
DispatchKeyValue(beament, "HDRColorScale", "1.0");
DispatchKeyValue(beament, "decalname", "Bigshot");
DispatchKeyValue(beament, "StrikeTime", "0");
DispatchKeyValue(beament, "TextureScroll", "35");
HookSingleEntityOutput(beament, "OnTouchedByEntity", onTouchTripmine, false);
SetEntPropVector(beament, Prop_Data, "m_vecEndPos", end);
SetEntPropFloat(beament, Prop_Data, "m_fWidth", 4.0);
AcceptEntityInput(beament, "TurnOff");
Beam[beament] = beam;
endPos[beament] = end;
beamPos[beament] = beamend;
targetMine[beament] = ent;
targetBeam[ent] = beament;
new Handle:data = CreateDataPack();
CreateTimer(GetConVarFloat(cvActTime), TurnBeamOn, data);
WritePackCell(data, client);
WritePackCell(data, beament);
WritePackFloat(data, end[0]);
WritePackFloat(data, end[1]);
WritePackFloat(data, end[2]);
// play sound
EmitSoundToAll(SND_MINEPUT, beament, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_NOFLAGS, SNDVOL_NORMAL, 100, beament, end, NULL_VECTOR, true, 0.0);
// send message
PrintHintText(client, "Tripmines remaining: %d", gRemaining[client]);
}
else
{
PrintHintText(client, "Invalid location for Tripmine");
}
}
public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype)
{
if(ZR_IsClientHuman(attacker)){
//if(GetClientTeam(attacker) == 3){
return Plugin_Handled;
}
new entity = targetBeam[victim];
if(beamTimer[entity] != INVALID_HANDLE){
KillTimer(beamTimer[entity]);
beamTimer[entity] = INVALID_HANDLE;
}
AcceptEntityInput(targetBeam[victim], "Kill");
return Plugin_Continue;
}
public onTouchTripmine(const String:output[], caller, activator, Float:delay){
if(ZR_IsClientZombie(activator)){
//if(GetClientTeam(activator) == 2){
AcceptEntityInput(targetMine[caller], "Break");
AcceptEntityInput(caller, "Kill");
return;
}
beamTimer[caller] = CreateTimer(0.1, createBeam, caller);
/*AcceptEntityInput(caller, "Kill");
RemoveEdict(caller);
PrintToChatAll("%d", caller);
new ent = CreateEntityByName("env_beam");
TeleportEntity(ent, beamPos[caller], NULL_VECTOR, NULL_VECTOR);
SetEntityModel(ent, MDL_LASER);
DispatchKeyValue(ent, "texture", MDL_LASER);
DispatchKeyValue(ent, "targetname", Beam[caller]);
DispatchKeyValue(ent, "TouchType", "4");
DispatchKeyValue(ent, "LightningStart", Beam[caller]);
DispatchKeyValue(ent, "BoltWidth", "4.0");
DispatchKeyValue(ent, "life", "0");
DispatchKeyValue(ent, "rendercolor", "0 0 0");
DispatchKeyValue(ent, "renderamt", "0");
DispatchKeyValue(ent, "HDRColorScale", "1.0");
DispatchKeyValue(ent, "decalname", "Bigshot");
DispatchKeyValue(ent, "StrikeTime", "0");
DispatchKeyValue(ent, "TextureScroll", "35");
HookSingleEntityOutput(ent, "OnTouchedByEntity", onTouchTripmine, false);
SetEntPropVector(ent, Prop_Data, "m_vecEndPos", endPos[caller]);
SetEntPropFloat(ent, Prop_Data, "m_fWidth", 4.0);
DispatchKeyValue(ent, "rendercolor", "0 0 255");
AcceptEntityInput(ent, "TurnOn");
Beam[ent] = Beam[caller];
endPos[ent] = endPos[caller];
beamPos[ent] = beamPos[caller];
targetMine[ent] = targetMine[caller];
targetBeam[targetMine[ent]] = ent;
PrintToChatAll("activator: %N", activator);*/
}
public Action:createBeam(Handle:timer, any:caller){
AcceptEntityInput(caller, "Kill");
new ent = CreateEntityByName("env_beam");
TeleportEntity(ent, beamPos[caller], NULL_VECTOR, NULL_VECTOR);
SetEntityModel(ent, MDL_LASER);
DispatchKeyValue(ent, "texture", MDL_LASER);
DispatchKeyValue(ent, "targetname", Beam[caller]);
DispatchKeyValue(ent, "TouchType", "4");
DispatchKeyValue(ent, "LightningStart", Beam[caller]);
DispatchKeyValue(ent, "BoltWidth", "4.0");
DispatchKeyValue(ent, "life", "0");
DispatchKeyValue(ent, "rendercolor", "0 0 0");
DispatchKeyValue(ent, "renderamt", "0");
DispatchKeyValue(ent, "HDRColorScale", "1.0");
DispatchKeyValue(ent, "decalname", "Bigshot");
DispatchKeyValue(ent, "StrikeTime", "0");
DispatchKeyValue(ent, "TextureScroll", "35");
HookSingleEntityOutput(ent, "OnTouchedByEntity", onTouchTripmine, false);
SetEntPropVector(ent, Prop_Data, "m_vecEndPos", endPos[caller]);
SetEntPropFloat(ent, Prop_Data, "m_fWidth", 4.0);
DispatchKeyValue(ent, "rendercolor", "0 0 255");
AcceptEntityInput(ent, "TurnOn");
new target = targetMine[caller];
Beam[ent] = Beam[caller];
endPos[ent] = endPos[caller];
beamPos[ent] = beamPos[caller];
targetMine[ent] = target;
targetBeam[target] = ent;
beamTimer[caller] = INVALID_HANDLE;
}
public Action:TurnBeamOn(Handle:timer, Handle:data)
{
decl String:color[26];
ResetPack(data);
new client = ReadPackCell(data);
new ent = ReadPackCell(data);
if (IsValidEntity(ent))
{
new team = GetClientTeam(client);
if(team == TEAM_T) color = COLOR_T;
else if(team == TEAM_CT) color = COLOR_CT;
else color = COLOR_DEF;
DispatchKeyValue(ent, "rendercolor", color);
AcceptEntityInput(ent, "TurnOn");
new Float:end[3];
end[0] = ReadPackFloat(data);
end[1] = ReadPackFloat(data);
end[2] = ReadPackFloat(data);
EmitSoundToAll(SND_MINEACT, ent, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_NOFLAGS, SNDVOL_NORMAL, 100, ent, end, NULL_VECTOR, true, 0.0);
}
CloseHandle(data);
}
public mineBreak (const String:output[], caller, activator, Float:delay)
{
UnhookSingleEntityOutput(caller, "OnBreak", mineBreak);
AcceptEntityInput(caller,"kill");
}
public bool:FilterAll (entity, contentsMask)
{
return false;
}
http://pastie.org/private/hamsi6uimxbnhyk655dgtw
i hope it works without lagging.
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