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[L4D/L4D2] Infected Bots Control (1.0.0)


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LTR.2
Veteran Member
Join Date: Aug 2009
Old 08-27-2009 , 16:01   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #161

done, my god, what stupidity of my part.

now everything works fine, except i play co-op and WTF! another bot of my same class of infected spawn at the same time, just like crazydog.

also, how much time the director takes to spawn an infected, because it's a huge difference between the director and your 25 secs, i think it takes around 35-40 seconds.

Last edited by LTR.2; 08-27-2009 at 18:46.
LTR.2 is offline
DiRgE
Member
Join Date: Jul 2009
Old 08-27-2009 , 16:59   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #162

L 08/27/2009 - 17:05:54: [SM] Native "SetEntData" reported: Entity 6 is invalid
L 08/27/2009 - 17:05:54: [SM] Displaying call stack trace for plugin "l4dinfectedbots.smx":
L 08/27/2009 - 17:05:54: [SM] [0] Line 2262, /home/groups/alliedmodders/forums/files/4/8/2/4/5/48546.attach::SetGhostStatus()
L 08/27/2009 - 17:05:54: [SM] [1] Line 1436, /home/groups/alliedmodders/forums/files/4/8/2/4/5/48546.attach::MakeBotAlive()
DiRgE is offline
Number Six
Senior Member
Join Date: Dec 2008
Old 08-27-2009 , 18:22   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #163

L 08/28/2009 - 06:59:10: SourceMod error session started
L 08/28/2009 - 06:59:10: Info (map "l4d_jsarena02_alley") (file "errors_20090828.log")
L 08/28/2009 - 06:59:10: [SM] Native "SetEntData" reported: Entity 2 is invalid
L 08/28/2009 - 06:59:10: [SM] Displaying call stack trace for plugin "l4dinfectedbots.smx":
L 08/28/2009 - 06:59:10: [SM] [0] Line 2262, /home/groups/alliedmodders/forums/files/4/8/2/4/5/48546.attach::SetGhostStatus()
L 08/28/2009 - 06:59:10: [SM] [1] Line 1436, /home/groups/alliedmodders/forums/files/4/8/2/4/5/48546.attach::MakeBotAlive()
L 08/28/2009 - 07:09:02: Error log file session closed.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 08-27-2009 , 19:47   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #164

this is it! i found out why i think 25 it's too rushy and unfair for survivors!

of course, by default the timer is set to 25 seconds has the maximun time to spawn an infected +plus entering spawning mode with is like 2-3 seconds +plus the time a player takes to find a place to spawn this is betwen 10-20 seconds minimun.
but...wait! the real players take this long to spawn! the problem is we are dealing with AI, the bots are already placed on where they want to spawn, even if we activate the ghost mode on co-op they will spawn at a very exagerated time.

in conclusion:
to set a fair counter:
25 (default time)+3 (this long you have to wait to enter spawning mode)+10 (minimun time a player founds a place to spawn): 37-40 seconds
(27+3+10)

it's fair enough to both teams, the survivors den't need to be shooting at a boomer 7 times at a minute and the players won't win too fast the round.





PD: the boomer now has the hability to rush in and attack the survivors for sur surprise, but it's not working on normal dificulty on co-op mode.
LTR.2 is offline
mi123645
Veteran Member
Join Date: Feb 2009
Old 08-27-2009 , 20:22   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #165

Quote:
Originally Posted by LTR.2 View Post
this is it! i found out why i think 25 it's too rushy and unfair for survivors!

of course, by default the timer is set to 25 seconds has the maximun time to spawn an infected +plus entering spawning mode with is like 2-3 seconds +plus the time a player takes to find a place to spawn this is betwen 10-20 seconds minimun.
but...wait! the real players take this long to spawn! the problem is we are dealing with AI, the bots are already placed on where they want to spawn, even if we activate the ghost mode on co-op they will spawn at a very exagerated time.

in conclusion:
to set a fair counter:
25 (default time)+3 (this long you have to wait to enter spawning mode)+10 (minimun time a player founds a place to spawn): 37-40 seconds
(27+3+10)

it's fair enough to both teams, the survivors den't need to be shooting at a boomer 7 times at a minute and the players won't win too fast the round.





PD: the boomer now has the hability to rush in and attack the survivors for sur surprise, but it's not working on normal dificulty on co-op mode.
These are bots we are talking about here, not human elite players. Myself and my friends had no trouble dealing with the bots with 20 seconds of spawn time. The reason I've reduced their spawn time is due to the fact that they are stupid and do not coordinate their attacks.

If you feel that you need to up the spawn time, the cvar is there. And I'm not sure what you mean by "rush in and attack by surprise with the boomer".

@ Number Six and DiRgE, Thank you I will fix these as soon as possible.
mi123645 is offline
Dona_1942
Junior Member
Join Date: Aug 2009
Old 08-27-2009 , 22:53   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #166

I noticed the same as LTR.2
The bots spawn too fast, and sometimes they don't give time to pick up a fallen survivor. I really like it better this way, on normal it's hard enough to get to the safe house jeje

I guess what he means with the boomer is that it's much more inteligent, and waits for the exact second to turn on the corner and atack
Dona_1942 is offline
crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 08-28-2009 , 06:17   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #167

Would you be able to do something like this?
http://forums.alliedmods.net/showthread.php?t=101695
I'm pretty sure that request is related to this plugin.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 08-28-2009 , 07:28   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #168

Sent you a PM about that, crazydog .. try it
AtomicStryker is offline
alicia
Member
Join Date: Jul 2009
Old 08-28-2009 , 11:04   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #169

Quote:
Originally Posted by AtomicStryker View Post
Sent you a PM about that, crazydog .. try it
I would like to try something like that as well.
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alicia
Member
Join Date: Jul 2009
Old 08-28-2009 , 11:09   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #170

Quote:
Originally Posted by Dona_1942 View Post
I noticed the same as LTR.2
The bots spawn too fast, and sometimes they don't give time to pick up a fallen survivor. I really like it better this way, on normal it's hard enough to get to the safe house jeje

I guess what he means with the boomer is that it's much more inteligent, and waits for the exact second to turn on the corner and atack
Let the Director spawn or set spawn time high. I use Director spawn on one server and it runs the game as normal so there are no complaints. If there are multiple human infected you just won't spawn often.
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