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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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shmidtelson
Junior Member
Join Date: May 2014
Old 12-24-2014 , 17:36   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.6, 2014-12-12)
Reply With Quote #1171

Hi my friend, help me fix problem. Why mp_teammates_are_enemies 1 show arrow on head my teammate? Thank you
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KITO60
Junior Member
Join Date: Aug 2012
Old 12-24-2014 , 17:48   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.6, 2014-12-12)
Reply With Quote #1172

Hello,

i got this problem wich i am trying to solve the whole day already.

I have set following cvars:

// Only HS
"dm_onlyhs" "0"
"dm_onlyhs_allowknife" "0"
"dm_onlyhs_allowtaser" "0"
"dm_onlyhs_allownade" "0"
"dm_onlyhs_allowworld" "0"

in deathmatch.ini - deathmatch_simple.ini and in server.cfg (located in map cfg ).

But every time when the following map comes up, HS MODE is again active ...

What am i doing wrong? i do not want hs mode to be active

Last edited by KITO60; 12-24-2014 at 17:48.
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ahmaden
Member
Join Date: Mar 2014
Old 12-25-2014 , 05:02   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.6, 2014-12-12)
Reply With Quote #1173

hi , players on my server have choke when using this plugin (30-40 choke)
when disable the plugin choke is 0 even when server is full of players .
how to troubleshoot ?


thanks

Last edited by ahmaden; 12-25-2014 at 05:04.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 12-26-2014 , 04:50   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.6, 2014-12-12)
Reply With Quote #1174

Quote:
Originally Posted by shmidtelson View Post
Hi my friend, help me fix problem. Why mp_teammates_are_enemies 1 show arrow on head my teammate? Thank you
I don't know, this is handle by stock CSGO engine.
It works on my server, I'm running deathùatch gammemode though. Maybe it has some impact, I doubt it though...

Quote:
Originally Posted by KITO60 View Post
Hello,

i got this problem wich i am trying to solve the whole day already.

I have set following cvars:

// Only HS
"dm_onlyhs" "0"
"dm_onlyhs_allowknife" "0"
"dm_onlyhs_allowtaser" "0"
"dm_onlyhs_allownade" "0"
"dm_onlyhs_allowworld" "0"

in deathmatch.ini - deathmatch_simple.ini and in server.cfg (located in map cfg ).

But every time when the following map comes up, HS MODE is again active ...

What am i doing wrong? i do not want hs mode to be active
See the FAQ on firte page
Quote:
How can I disable Only Headshot mode?
Only headshot is enabled by default, to disable it
- Open sourcemod/configs/deathmatch.ini
- Go to section "Maps"->"fy" (almost at the end of the file)
- Remove the line "Configs" "Only HS +knife"
Quote:
Originally Posted by ahmaden View Post
hi , players on my server have choke when using this plugin (30-40 choke)
when disable the plugin choke is 0 even when server is full of players .
how to troubleshoot ?


thanks
Is your var low? (< 0.01)
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ahmaden
Member
Join Date: Mar 2014
Old 12-26-2014 , 11:22   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.6, 2014-12-12)
Reply With Quote #1175

here is rate setting in server.cfg that I use for my servers :
sv_maxrate "128000"
sv_minrate "40000"
sv_maxcmdrate "128"
sv_mincmdrate "64"
sv_maxupdaterate "128"
sv_minupdaterate "64"



when im connecting to my server my var is around .4- .6
how to change it from client/server ?
and are you sure choke problem related to var ?
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keko
Junior Member
Join Date: Dec 2014
Old 12-26-2014 , 14:11   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.6, 2014-12-12)
Reply With Quote #1176

Hey h3bus, great plugin, I am loving it.

One question though... do you know how to force the spectate camera to stay on a player after they die? I have searched a lot but I can't find any information on how to accomplish this. In most DM servers I play on the spec cam persists through death, but on my server it switches to another player whenever they die. I'm not sure if it's related to the plugin, or if there is a generic command, but do you know? That would be great.

Thanks

Last edited by keko; 12-26-2014 at 14:57.
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shmidtelson
Junior Member
Join Date: May 2014
Old 12-26-2014 , 18:23   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.6, 2014-12-12)
Reply With Quote #1177

Quote:
Originally Posted by h3bus View Post
I don't know, this is handle by stock CSGO engine.
It works on my server, I'm running deathùatch gammemode though. Maybe it has some impact, I doubt it though...


See the FAQ on firte page



Is your var low? (< 0.01)
Thank you, my friend! I am search problem and find nice cmd cl_teamid_overhead 0 its 100% delete arrow. Need sv_cheats 1, for correctly work this command. Help please!
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TUSK3N1337
SourceMod Donor
Join Date: Dec 2013
Location: Sweden
Old 12-31-2014 , 18:54   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.6, 2014-12-12)
Reply With Quote #1178

Hello h3bus I want players to be able to drop their weapons on the ground and then pick them up again and also having weapons on the map I have tried these cvars:

"dm_weapons_allow_drop" "1"
"mp_weapons_allow_map_placed" "1"

But if you drop a gun it just disappears right away what am I doing wrong?
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 01-01-2015 , 04:09   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.6, 2014-12-12)
Reply With Quote #1179

dm_weapons_allow_not_carried 1

Last edited by h3bus; 01-02-2015 at 16:20.
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bjbjbPhob
Member
Join Date: Mar 2010
Old 01-02-2015 , 14:11   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.6, 2014-12-12)
Reply With Quote #1180

Hi can someone help to set 3 clipsize, its work with kill refresh but when reloading i got 30 again
PHP Code:
            "DefineWeapon" 
            
{
                
"ClassName" "weapon_ak47"
                "SkinTeam" "Both"
                "ClipSize" "3"
                "AmmoMax" "90"
                "OriginalClipSize" "3"
            

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