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renegade924
Junior Member
Join Date: Mar 2018
Old 05-10-2018 , 07:50   [Help]
Reply With Quote #1

PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>
#include <cstrike>
#include <fun>
#include <xs>

#define PLUGIN "Liberation War : Air Supply"
#define VERSION "1.0"
#define AUTHOR "Sneaky.amxx" 

// Config
#define SUPPLYBOX_TEAM CS_TEAM_CT | CS_TEAM_T

#define AIRPLANE_CLASSNAME "Sneaky_airline"
#define SUPPLYBOX_CLASSNAME "Sneaky_box"

// Resources
#define AIRPLANE_MODEL "models/sorpack/Supply_Airplane.mdl"
#define SUPPLY_MODEL "models/sorpack/Supply_Parachute.mdl"
#define PACKAGE_MODEL "models/sorpack/Supply_Package.mdl"
new const Airplane_Sound[] = "sorpack/airsupply/Supply_Airplane.wav"

// Task
#define TASK_AIRPLANE 410151

/// Spawn System
new const SPAWNS_URL[] = "%s/airsupply/%s.sneakyamxx"
const MAX_SPAWNS 128
new g_spawns[MAX_SPAWNS][3], g_spawns2[MAX_SPAWNS][3], g_total_spawns

public plugin_init()
{
    
register_plugin(PLUGINVERSIONAUTHOR)
    
    
register_think(AIRPLANE_CLASSNAME"fw_Airplane_Think")
    
register_think(SUPPLYBOX_CLASSNAME"fw_Supplybox_Think")
    
register_touch(SUPPLYBOX_CLASSNAME"*""fw_Supplybox_Touch")
    
    
register_clcmd("AS_Spawn""Spawn_Editor")
    
register_clcmd("AS_NoClip""Spawn_Editor_NoClip")
    
register_clcmd("say /test""Test")
}

public 
plugin_precache()
{
    
precache_model(AIRPLANE_MODEL)
    
precache_model(SUPPLY_MODEL)
    
precache_model(PACKAGE_MODEL)
    
precache_sound(Airplane_Sound)
}

public 
plugin_cfg()
{
    
spawn_load()
}

public 
Spawn_Editor(idspawn_main(id)
public 
Spawn_Editor_NoClip(id)
{
    if(!
is_user_alive(id))
        return
        
    if(!
get_user_noclip(id)) set_user_noclip(id1)
    else 
set_user_noclip(id0)
}

public 
Test(id)
{
    
AirSupply_Clear() // Usually called in 'New Round' Event
    
Airplane_Appear() // Call whenever you want the packages
}

public 
AirSupply_Clear()
{
    
remove_task(TASK_AIRPLANE)
    
    
remove_entity_name(AIRPLANE_CLASSNAME)
    
remove_entity_name(SUPPLYBOX_CLASSNAME)
}

public 
Airplane_Appear()
{
    
PlaySound(0Airplane_Sound)
    
set_task(3.5"Create_Airplane"TASK_AIRPLANE)
}

public 
Create_Airplane()
{
    if(!
g_total_spawns) return
    
    static 
RandomRandom random(g_total_spawns)
    static 
Float:Start[3]; IVecFVec(g_spawns[Random], Start)
    static 
Float:Target[3]; IVecFVec(g_spawns2[Random], Target)
    
    static 
AirplaneAirplane create_entity("info_target")
        
    
set_pev(Airplanepev_classnameAIRPLANE_CLASSNAME)
    
engfunc(EngFunc_SetModelAirplaneAIRPLANE_MODEL)
    
engfunc(EngFunc_SetSizeAirplaneFloat:{-1.0,-1.0,-1.0}, Float:{1.0,1.0,1.0})
    
    
set_pev(Airplanepev_solidSOLID_TRIGGER)
    
set_pev(Airplanepev_movetypeMOVETYPE_FLY)
    
set_pev(Airplanepev_iuser1Random)
    
    
engfunc(EngFunc_SetOriginAirplaneStart)
    
    
set_pev(Airplanepev_rendermodekRenderTransAlpha)
    
set_pev(Airplanepev_renderfxkRenderFxNone)
    
set_pev(Airplanepev_renderamt0.0)
    
    
set_pev(Airplanepev_vuser1Start)
    
set_pev(Airplanepev_vuser2Target)
    
    
Aim_To2(AirplaneTarget)
    
Set_EntAnim(Airplane11.00)
    
set_pev(Airplanepev_fuser2random_float(0.10.5))
    
    
set_pev(Airplanepev_nextthinkget_gametime() + 0.1)
}

public 
fw_Airplane_Think(Ent)
{
    if(!
pev_valid(Ent))
        return
        
    static 
Float:Start[3], Float:End[3], Float:Now[3]
    
    
pev(Entpev_vuser1Start)
    
pev(Entpev_vuser2End)
    
pev(Entpev_originNow)
    
    if(
get_distance_f(StartNow) < 360.0)
    {
        static 
Float:RenderAmtpev(Entpev_renderamtRenderAmt)
        if(
RenderAmt 250.0
        {
            
RenderAmt += 17.5
            
if(RenderAmt 250.0RenderAmt 255.0
            
            set_pev
(Entpev_renderamtRenderAmt)
        }
    }
    
    if(
get_distance_f(NowEnd) > 360.0)
    {
        
hook_ent2(EntEnd1700.0)
    } else {
        
hook_ent2(EntEnd1000.0)
        static 
Float:RenderAmtpev(Entpev_renderamtRenderAmt)
        if(
RenderAmt 0.0
        {
            
RenderAmt -= 10.0
            
if(RenderAmt 0.0RenderAmt 0.0
            set_pev
(Entpev_renderamtRenderAmt)
        } else {
            
remove_entity(Ent)
            return
        }
    }
    
    static 
Float:Timepev(Entpev_fuser1Time)
    static 
Float:Delaypev(Entpev_fuser2Delay)
    if(
get_gametime() - Delay Time)
    {
        
Create_Supplybox(Now)
        
        
Time get_gametime()
        
        
set_pev(Entpev_fuser1Time)
        
set_pev(Entpev_fuser2random_float(7.0100.0))
    }
        
    
set_pev(Entpev_nextthinkget_gametime() + 0.01)
}

public 
Create_Supplybox(Float:Origin[3])
{
    static 
SupplySupply create_entity("info_target")
        
    
set_pev(Supplypev_classnameSUPPLYBOX_CLASSNAME)
    
engfunc(EngFunc_SetModelSupplySUPPLY_MODEL)

    
engfunc(EngFunc_SetSizeSupplyFloat:{-3.0,-3.0,-3.0}, Float:{3.0,3.0,3.0})
    
    
set_pev(Supplypev_solidSOLID_TRIGGER)
    
set_pev(Supplypev_movetypeMOVETYPE_TOSS)
    
set_pev(Supplypev_angles, {90.00.00.0})
    
set_pev(Supplypev_gravity0.5)
    
    static 
Float:Velocity[3]
    
Velocity[0] = random_float(-100.0100.0)
    
Velocity[1] = random_float(-100.0100.0)

    
engfunc(EngFunc_SetOriginSupplyOrigin)
    
set_pev(Supplypev_velocityVelocity)
    
Set_EntAnim(Supply01.00)
    
    
set_pev(Supplypev_nextthinkget_gametime() + 0.01)
}

public 
fw_Supplybox_Think(Ent)
{
    if(!
pev_valid(Ent))
        return
        
    static 
Float:Velocity[3]; pev(Entpev_velocityVelocity)
    if(!
vector_length(Velocity))
    {
        
pev(Entpev_anglesVelocity)
        if(
Velocity[0] > 0.0)
        {
            
Velocity[0] -= 10.0
            
if(Velocity[0] < 0.0
            {
                
Velocity[0] = 0.0
            
}
            
            
set_pev(Entpev_anglesVelocity)
            if(!
Velocity[0]) engfunc(EngFunc_SetModelEntPACKAGE_MODEL)
        }
    }
    
    
set_pev(Entpev_nextthinkget_gametime() + 0.1)
}

public 
fw_Supplybox_Touch(Entid)
{
    if(!
pev_valid(Ent))
        return 
FMRES_IGNORED
    
if(!is_user_alive(id) || !(cs_get_user_team(id) & SUPPLYBOX_TEAM))
        return 
FMRES_IGNORED

    
// Effect & Sound
    //emit_sound(Id, CHAN_VOICE, SupplyBox_PickupSounds[random_num(0, sizeof(SupplyBox_PickupSounds) - 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    
    //SupplyBox_GiveItem(Id)
        
    
engfunc(EngFunc_RemoveEntityEnt)
    
    return 
FMRES_IGNORED
}

public 
Aim_To2(iEntFloat:vTargetOrigin[3])
{
    if(!
pev_valid(iEnt))    
        return
        
    static 
Float:Vec[3], Float:Angles[3]
    
pev(iEntpev_originVec)
    
    
Vec[0] = vTargetOrigin[0] - Vec[0]
    
Vec[1] = vTargetOrigin[1] - Vec[1]
    
Vec[2] = vTargetOrigin[2] - Vec[2]
    
engfunc(EngFunc_VecToAnglesVecAngles)
    
//Angles[0] = Angles[2] = 0.0 
    
    
set_pev(iEntpev_v_angleAngles)
    
set_pev(iEntpev_anglesAngles)
}

public 
Set_EntAnim(entanimFloat:framerateresetframe)
{
    if(!
pev_valid(ent))
        return
    
    if(!
resetframe)
    {
        if(
pev(entpev_sequence) != anim)
        {
            
set_pev(entpev_animtimeget_gametime())
            
set_pev(entpev_framerateframerate)
            
set_pev(entpev_sequenceanim)
        }
    } else {
        
set_pev(entpev_animtimeget_gametime())
        
set_pev(entpev_framerateframerate)
        
set_pev(entpev_sequenceanim)
    }
}

public 
hook_ent2(entFloat:VicOrigin[3], Float:speed)
{
    if(!
pev_valid(ent))
        return
    
    static 
Float:fl_Velocity[3], Float:EntOrigin[3], Float:distance_fFloat:fl_Time
    
    pev
(entpev_originEntOrigin)
    
    
distance_f get_distance_f(EntOriginVicOrigin)
    
fl_Time distance_f speed
        
    fl_Velocity
[0] = (VicOrigin[0] - EntOrigin[0]) / fl_Time
    fl_Velocity
[1] = (VicOrigin[1] - EntOrigin[1]) / fl_Time
    fl_Velocity
[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time

    set_pev
(entpev_velocityfl_Velocity)
}

public 
PlaySound(id, const sound[])
{
    if(
equal(sound[strlen(sound)-4], ".mp3")) client_cmd(id"mp3 play ^"sound/%s^""sound)
    else 
client_cmd(id"spk ^"%s^""sound)
}

//######################################################################
// SPAWNS POINTS
//######################################################################
// ===================== SPAWN MAIN MENU =====================
public spawn_main(id)
{
    
// create menu
    
new title[64], item_name[5][64]
    
format(titlecharsmax(title), "[AirSupply] Spawn Editor (%i/%i)"g_total_spawnsMAX_SPAWNS)
    
format(item_name[0], 63"Add Path")
    
format(item_name[2], 63"Save Path")
    
//format(item_name[3], 63, "Load Path")
    //format(item_name[4], 63, "Delete Path")

    
new mHandleID menu_create(title"spawn_main_handler")
    
menu_additem(mHandleIDitem_name[0], "add"0)
    
menu_additem(mHandleIDitem_name[2], "save"0)
    
//menu_additem(mHandleID, item_name[3], "load", 0)
    //menu_additem(mHandleID, item_name[4], "del", 0)
    
menu_display(idmHandleID0)
}
public 
spawn_main_handler(idmenuitem)
{
    if (
item == MENU_EXIT)
    {
        
// destroy menu
        
menu_destroy(menu)
        
// show menu main
        
return;
    }
    
    new 
itemid[32], itemname[32], access
    menu_item_getinfo
(menuitemaccessitemidcharsmax(itemid), itemnamecharsmax(itemname), access)
    
menu_destroy(menu)
    
    if (
equal(itemid"add"))
    {
        
spawn_create(id)
        return;
    }
    else if (
equal(itemid"save")) spawn_save()
    
//else if (equal(itemid, "load")) spawn_load()
    //else if (equal(itemid, "del")) spawn_del(1)
    
    // show main menu
    
spawn_main(id)
}

// ===================== spawn create =====================
public spawn_create(id)
{
    
// create menu
    
new title[64], item_name[3][64]
    
format(titlecharsmax(title), "[AirSupply] Path Adding (%i/%i)"g_total_spawnsMAX_SPAWNS)
    
format(item_name[0], 63"Add Start")
    
format(item_name[1], 63"Add End")
    
//format(item_name[2], 63, "Delete")

    
new mHandleID menu_create(title"spawn_create_handler")
    
menu_additem(mHandleIDitem_name[0], "add"0)
    
menu_additem(mHandleIDitem_name[1], "add_boss"0)
    
//menu_additem(mHandleID, item_name[2], "del", 0)
    
menu_display(idmHandleID0)
}
public 
spawn_create_handler(idmenuitem)
{
    if (
item == MENU_EXIT)
    {
        
// destroy menu
        
menu_destroy(menu)
        
// show menu main
        
spawn_main(id)
        return;
    }
    
    new 
itemid[32], itemname[32], access
    menu_item_getinfo
(menuitemaccessitemidcharsmax(itemid), itemnamecharsmax(itemname), access)
    
menu_destroy(menu)

    if (
equali(itemid"add")) spawn_create_add(id)
    else if (
equali(itemid"add_boss")) spawn_create_add(id1)
    
//else if (equali(itemid, "del")) spawn_del()

    // return menu create spawns
    
spawn_create(id)
    
    return;
}
spawn_create_add(idend=0)
{
    
// check max points
    
if (g_total_spawns>=MAX_SPAWNS)
    {
        new 
message[128]
        
format(messagecharsmax(message), ">x04[AirSupply] >x01Max spawn = %i"MAX_SPAWNS)
        
color_saytext(idmessage)
        return;
    }
    
    
// add current points
    
new Float:originF[3], origin[3]
    
pev(idpev_originoriginF)
    
origin[0] = floatround(originF[0])
    
origin[1] = floatround(originF[1])
    
origin[2] = floatround(originF[2])
    
    if (!
is_point(origin) || !spawn_check_dist(originF))
    {
        new 
message[128]
        
format(messagecharsmax(message), ">x04[AirSupply] >x01Too closer...")
        
color_saytext(idmessage)
        return;
    }
    
    if(!
end)
    {
        
g_spawns[g_total_spawns][0] = origin[0]
        
g_spawns[g_total_spawns][1] = origin[1]
        
g_spawns[g_total_spawns][2] = origin[2]
    } else {
        
g_spawns2[g_total_spawns][0] = origin[0]
        
g_spawns2[g_total_spawns][1] = origin[1]
        
g_spawns2[g_total_spawns][2] = origin[2]
        
        
g_total_spawns ++
    }
    
}

// ===================== spawn save =====================
spawn_save()
{
    
// check total
    
if (!g_total_spawns)
    {
        new 
message[128]
        
format(messagecharsmax(message), ">x04[AirSupply] >x01No spawn found")
        
color_saytext(0message)
        return;
    }

    
// get url file
    
new cfgdir[32], mapname[32], urlfile[64]
    
get_configsdir(cfgdircharsmax(cfgdir))
    
get_mapname(mapnamecharsmax(mapname))
    
formatex(urlfilecharsmax(urlfile), SPAWNS_URLcfgdirmapname)

    
// save file
    
if (file_exists(urlfile)) delete_file(urlfile)
    new 
lineset[128]
    for (new 
i=0i<g_total_spawnsi++)
    {
        if (!
g_spawns[i][0] && !g_spawns[i][1] && !g_spawns[i][2] && !g_spawns2[i][0] && !g_spawns2[i][1] && !g_spawns2[i][2]) break;
        
        
format(linesetcharsmax(lineset), "%i %i %i %i %i %i"g_spawns[i][0], g_spawns[i][1], g_spawns[i][2], g_spawns2[i][0], g_spawns2[i][1], g_spawns2[i][2])
        
write_file(urlfilelineseti)
    }
    
    
// show notice
    
new message[128]
    
format(messagecharsmax(message), ">x04[AirSupply] >x01Save Completed")
    
color_saytext(0message)
}

// ===================== spawn load =====================
spawn_load()
{
    
// Check for spawns points of the current map
    
new cfgdir[32], mapname[32], filepath[100], linedata[64], point[6], smallpoint[3]
    
get_configsdir(cfgdircharsmax(cfgdir))
    
get_mapname(mapnamecharsmax(mapname))
    
formatex(filepathcharsmax(filepath), SPAWNS_URLcfgdirmapname)
    
    
// check file exit
    
if (!file_exists(filepath))
    {
        
//new message[128]
        //format(message, charsmax(message), ">x04[AirSupply] >x01File doesnt exist (%s)", filepath)
        //color_saytext(0, message)
        
return;
    }
    
    
// first reset value
    
reset_spawn()
    
    
// Load spawns points
    
new file fopen(filepath,"rt"), row[6][6]
    while (
file && !feof(file))
    {
        
fgets(filelinedatacharsmax(linedata))
        
        
// invalid spawn
        
if(!linedata[0] || str_count(linedata,' ') < 2) continue;
        
        
// get spawn point data
        
parse(linedata,row[0],5,row[1],5,row[2],5,row[3],5,row[4],5,row[5],5)
        
        
// set spawnst
        
point[0] = smallpoint[0] = str_to_num(row[0])
        
point[1] = smallpoint[1] = str_to_num(row[1])
        
point[2] = smallpoint[2] = str_to_num(row[2])
        
point[3] = str_to_num(row[3])
        
point[4] = str_to_num(row[4])
        
point[5] = str_to_num(row[5])
        
        if (
is_point(smallpoint))
        {
            
g_spawns[g_total_spawns][0] = point[0]
            
g_spawns[g_total_spawns][1] = point[1]
            
g_spawns[g_total_spawns][2] = point[2]
            
g_spawns2[g_total_spawns][0] = point[3]
            
g_spawns2[g_total_spawns][1] = point[4]
            
g_spawns2[g_total_spawns][2] = point[5]
    
            
// increase spawn count
            
g_total_spawns ++
            if (
g_total_spawns>=MAX_SPAWNS) break;
        }
    }
    if (
filefclose(file)
    
    
// notice
    
if (g_total_spawns)
    {
        
//new message[128]
        //format(message, charsmax(message), ">x04[AirSupply] >x01Load Completed (%i)", g_total_spawns)
        //color_saytext(0, message)
    
}
}

// ===================== other function =====================
spawn_check_dist(Float:origin[3], point=-1)
{
    new 
Float:originE[3], Float:origin1[3], Float:origin2[3]
    
    for (new 
i=0i<g_total_spawnsi++)
    {
        if (
i==point) continue;
        
        
originE[0] = float(g_spawns[i][0])
        
originE[1] = float(g_spawns[i][1])
        
originE[2] = float(g_spawns[i][2])
        
        
// xoy
        
origin1 origin
        origin2 
originE
        origin1
[2] = origin2[2] = 0.0
        
if (vector_distance(origin1origin2)<=2*16.0)
        {
            
// oz
            
origin1 origin
            origin2 
originE
            origin1
[0] = origin2[0] = origin1[1] = origin2[1] = 0.0
            
if (vector_distance(origin1origin2)<=100.0) return 0;
        }
    }

    return 
1;
}

color_saytext(player, const message[], any:...)
{
    new 
text[256]
    
format(textcharsmax(text), "%s",message)
    
format(textcharsmax(text), "%s",check_text(text))
    
    new 
dest
    
if (playerdest MSG_ONE
    
else dest MSG_ALL
    
    message_begin
(destget_user_msgid("SayText"), {0,0,0}, player)
    
write_byte(1)
    
write_string(text)
    
message_end()
}

is_point(point[3])
{
    if (!
point[0] && !point[1] && !point[2]) return 0
    
return 1
}

reset_spawn(t=0)
{
    for (new 
s=0s<MAX_SPAWNSs++)
    {
        for (new 
i=0i<3i++)
        {
            
g_spawns[s][i] = 0
        
}
    }
    if (!
tg_total_spawns 0
}

check_text(text1[])
{
    new 
text[256]
    
format(textcharsmax(text), "%s"text1)
    
    
replace_all(textcharsmax(text), ">x04""^x04")
    
replace_all(textcharsmax(text), ">x03""^x03")
    
replace_all(textcharsmax(text), ">x01""^x01")

    return 
text
}

str_count(const str[], searchchar)
{
    new 
countilen strlen(str)
    
    for (
0<= leni++)
    {
        if(
str[i] == searchchar)
            
count++
    }
    
    return 
count;

In this code appears this section when you touch the box, the box gives you items.

PHP Code:
public fw_Supplybox_Touch(Entid)
{
    if(!
pev_valid(Ent))
        return 
FMRES_IGNORED
    
if(!is_user_alive(id) || !(cs_get_user_team(id) & SUPPLYBOX_TEAM))
        return 
FMRES_IGNORED

    
// Effect & Sound
    //emit_sound(Id, CHAN_VOICE, SupplyBox_PickupSounds[random_num(0, sizeof(SupplyBox_PickupSounds) - 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    
    
SupplyBox_GiveItem(Id)
        
    
engfunc(EngFunc_RemoveEntityEnt)
    
    return 
FMRES_IGNORED

When the box is touched i want to give only one deagle and only one awp.
Ty in advance.

Last edited by renegade924; 05-10-2018 at 08:01.
renegade924 is offline
Natsheh
Veteran Member
Join Date: Sep 2012
Old 05-10-2018 , 08:08   Re: [Help]
Reply With Quote #2

PHP Code:
public fw_Supplybox_Touch(Entid)
{
    if(!
pev_valid(Ent))
        return 
FMRES_IGNORED
    
if(!is_user_alive(id) || !(cs_get_user_team(id) & SUPPLYBOX_TEAM))
        return 
FMRES_IGNORED

    
// Effect & Sound
    //emit_sound(Id, CHAN_VOICE, SupplyBox_PickupSounds[random_num(0, sizeof(SupplyBox_PickupSounds) - 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    
    
give_item(id"weapon_awp")
    
give_item(id"weapon_deagle")
        
    
engfunc(EngFunc_RemoveEntityEnt)
    
    return 
FMRES_IGNORED

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renegade924
Junior Member
Join Date: Mar 2018
Old 05-10-2018 , 08:18   Re: [Help]
Reply With Quote #3

I will test it in a few minutes and i will be back with an answer.
renegade924 is offline
renegade924
Junior Member
Join Date: Mar 2018
Old 05-10-2018 , 08:21   Re: [Help]
Reply With Quote #4

Works perfectly, ty @Natsheh
renegade924 is offline
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