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[TF2] Intel Timer


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Matthias Vance
Senior Member
Join Date: Jan 2009
Old 05-01-2009 , 17:05   Re: [TF2] Intel Timer
Reply With Quote #11

Quote:
Originally Posted by MikeJS View Post
m_flMaxResetTime gets set to the intel's return time after it gets dropped if I recall correctly, so you could use that.
Oh, you're right. My code failed because I was only checking the BLU flag, while on BLU. So, I'll add this in my (private) plugin. Thank you!
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Atreus
SourceMod Donor
Join Date: Apr 2005
Location: San Diego, CA
Old 05-01-2009 , 22:46   Re: [TF2] Intel Timer
Reply With Quote #12

Hurray, progress
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Atreus
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Join Date: Apr 2005
Location: San Diego, CA
Old 06-22-2009 , 04:12   Re: [TF2] Intel Timer
Reply With Quote #13

Is this ever going to get updated for custom intel return times?
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Theme97
Senior Member
Join Date: Mar 2009
Old 06-24-2009 , 17:23   Re: [TF2] Intel Timer
Reply With Quote #14

Yeah, I've just come back to this plugin now that I'm back to SM coding. I'll post an update in a few hours; I can't test this code right now.
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Matheus28
Senior Member
Join Date: Aug 2009
Old 10-23-2009 , 21:07   Re: [TF2] Intel Timer
Reply With Quote #15

Does it work with only 1 flag?
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Theme97
Senior Member
Join Date: Mar 2009
Old 10-25-2009 , 20:14   Re: [TF2] Intel Timer
Reply With Quote #16

Ah, no, but I'll see if I can get around to that now. Since my last post up there, I'd temporarily switched computers so I don't quite have the fixed version up yet.

Give me a bit.
__________________
I now have very little time to work on stuff and my main computer (which is the only one that can run TF2) is not cooperating with me, so don't expect many updates from me anytime soon.

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[TF2] Intel Timer | Crabmod | Randomizer | Stopwatch | Crits 4 All
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Matthias Vance
Senior Member
Join Date: Jan 2009
Old 12-08-2009 , 07:56   Re: [TF2] Intel Timer
Reply With Quote #17

Quote:
Originally Posted by Atreus View Post
Is this ever going to get updated for custom intel return times?
I released my own, brand-new Intelligence Timer for TF2.
It is fully optimized and dynamic.

I suggest you take a look over here:
http://forums.alliedmods.net/showthread.php?p=973245

Kind regards,

Matthias Vance
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