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Round End Protection!


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Author
Peoples Army
SourceMod Donor
Join Date: Mar 2007
Plugin ID:
119
Plugin Version:
0.3
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    7 
    Plugin Description:
    This Will Stop Players From Being Harmed Or Killed After The Round Has Ended
    Old 08-06-2007 , 21:23   Round End Protection!
    Reply With Quote #1

    This Plugin Is To Stop Killing After The Round Has Ended .
    Players Are Set To Take No Damage On The ROund End .

    Instalation:
    • Installs like any other source mod plugin .
    Any Ideas For Future Version Are Welcome




    CVAR:
    • round_end_on 1/0 Turns The Plugin On Or Off
    Change Log:
    • 8-6-07 - 0.1 - Originol Release
    • 8-7-07 - 0.2 - Added Cvars For On/Off
    • 8-7-07 - 0.3 - Added bool condition to fix conflict with respawn plugins
    • 4-11-08 - 0.4 - Adde isvalidentity check to try and stop error
    Attached Files
    File Type: sp Get Plugin or Get Source (round_end_protection.sp - 4946 views - 1.7 KB)

    Last edited by Peoples Army; 04-11-2008 at 01:04.
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    bobbobagan
    SourceMod Donor
    Join Date: May 2007
    Location: New Zealand
    Old 08-07-2007 , 01:20   Re: Round End Protection!
    Reply With Quote #2

    nice idea. This will help a lot on my server with WCS. Thanks
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    Peoples Army
    SourceMod Donor
    Join Date: Mar 2007
    Old 08-07-2007 , 01:23   Re: Round End Protection!
    Reply With Quote #3

    Thanks . if u have any ideas for later version please feel free to let me know
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    Extreme_One
    Veteran Member
    Join Date: Nov 2006
    Old 08-07-2007 , 17:37   Re: Round End Protection!
    Reply With Quote #4

    I wonder if you can make it so that if the C4 detonates it still kills those in the blast radius, as when players that are attempting a defuse but are too late to manage it and survive the blast... it's a bit ... odd. ;)

    Otherwise - great plugin!
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    Peoples Army
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    Join Date: Mar 2007
    Old 08-07-2007 , 17:43   Re: Round End Protection!
    Reply With Quote #5

    thanks alright ill start workin some way to work that into my next release , thanks for the idea
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    Extreme_One
    Veteran Member
    Join Date: Nov 2006
    Old 08-07-2007 , 18:14   Re: Round End Protection!
    Reply With Quote #6

    Hmm just had an odd occurrence.

    The reason I want this plugin is because the HLstatsX Team Balancer sometimes switches players shortly before the round's ended and they can get killed a second time in the same round.

    Well with Round End Protection running exactly that happened a moment ago: playing cs_italy a dead CT was switched to T just before the round ended and he spawned at T spawn where I was walking off with the hossies. I sprayed him with my M4 thinking he'd be protected because the round was over (all CTs were dead) and I killed him.

    This defeats the object of the plugin for me.

    Any ideas?
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    Peoples Army
    SourceMod Donor
    Join Date: Mar 2007
    Old 08-07-2007 , 18:47   Re: Round End Protection!
    Reply With Quote #7

    well ill ahve to take a look at the hlstatsx plugin to see what happens in there . it could have to do with the fact that players are reset to normal when round start is called . soemthing maybee cuasing a conflict . i promise to look into it imidaitely and see if i can fix this for u .
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    Extreme_One
    Veteran Member
    Join Date: Nov 2006
    Old 08-07-2007 , 19:08   Re: Round End Protection!
    Reply With Quote #8

    Quote:
    Originally Posted by Peoples Army View Post
    well ill ahve to take a look at the hlstatsx plugin to see what happens in there . it could have to do with the fact that players are reset to normal when round start is called . soemthing maybee cuasing a conflict . i promise to look into it imidaitely and see if i can fix this for u .
    I appreciate it mate.

    I don't have a clue what you're checking for when you grant immunity but the fact a player is team-swapped is definitely causing a conflict.
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    Peoples Army
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    Join Date: Mar 2007
    Old 08-07-2007 , 20:20   Re: Round End Protection!
    Reply With Quote #9

    Ok try the new version out . with plugins that have respawn , on spawn most entity values are reset , so i added a bool to tell wether teh round had ended and hooked to spawn , and checked if the round was over or if it was a re-spawn , if it is resapwn it sets teh player to takedamge 0 .
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    Extreme_One
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    Join Date: Nov 2006
    Old 08-08-2007 , 07:56   Re: Round End Protection!
    Reply With Quote #10

    Sweet - I'll put this on tonight when I get home.

    Please keep the detonated C4 thing in mind for a future release too ;)
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