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Accelerator - Crash Reporting That Doesn't Suck


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PC Gamer
Veteran Member
Join Date: Mar 2014
Old 07-05-2020 , 16:59   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #351

Quote:
Originally Posted by Alice.bnd View Post
The latest tf2 update broke the extension. Does anyone know a new gamedata?
It worked for me before, during, and after the TF2 update. What symptom(s) are you seeing?

Is it running when you type this in the console?: sm exts list

Last edited by PC Gamer; 07-05-2020 at 17:01.
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enderandrew
Senior Member
Join Date: Jun 2020
Old 07-16-2020 , 16:43   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #352

Quote:
Originally Posted by asherkin View Post
Edit addons/sourcemod/configs/core.cfg to add the following key:
Code:
"MinidumpAccount"  "<insert your steamid here>"
Do I use my own personal Steam account for that?

Or is there a way to use the Steam Game Server Account for this?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-16-2020 , 16:47   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #353

Quote:
Originally Posted by enderandrew View Post
Do I use my own personal Steam account for that?

Or is there a way to use the Steam Game Server Account for this?
No, you need to use your personal Steam ID. It has to match the account you login to the website with.

You can add additional people with access to your reports once you're logged in.
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Alienmario
Senior Member
Join Date: Aug 2013
Old 08-12-2020 , 06:37   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #354

Can accelerator report the number of players at the time of crash? That would be useful.
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Jenkins
AlliedModders Donor
Join Date: Jul 2011
Old 09-14-2020 , 17:25   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #355

Reproducing per request from issues with 1.11 dev build running Linux:

Binaries, extensions etc upgraded to SM 1.11 build 6624.
Accelerator extensions installed per instructions -> server didn't boot any longer.
Did big thinker, didn't come up with anything that would interfere, downgraded to latest
stable 1.10 build and Accelerator was running smoothly again.

Considering the purpose of Accelerator is to provide proper crash reporting, you are welcome
to glance back at shitty error reporting. This is the only information I received while it was
crashing the server (removed irrelevant stuff like me using outdated cvars ):

Code:
#Console initialized.
41: #Loading VPK file hashes for pure server operation.
42: #Loading VPK file hashes for pure server operation.
43: #Loading VPK file hashes for pure server operation.
44: #Loading VPK file hashes for pure server operation.
45: #Loading VPK file hashes for pure server operation.
46: #Filesystem successfully switched to safe whitelist mode
47: #Game.dll loaded for "Counter-Strike: Global Offensive"
48: #CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
49: #CGameEventManager::AddListener: event 'game_newmap' unknown.
50: #CGameEventManager::AddListener: event 'finale_start' unknown.
51: #CGameEventManager::AddListener: event 'round_start' unknown.
52: #CGameEventManager::AddListener: event 'round_end' unknown.
53: #CGameEventManager::AddListener: event 'difficulty_changed' unknown.
54: #CGameEventManager::AddListener: event 'player_death' unknown.
55: #CGameEventManager::AddListener: event 'hltv_replay' unknown.
56: #CGameEventManager::AddListener: event 'player_connect' unknown.
57: #CGameEventManager::AddListener: event 'player_disconnect' unknown.
58: #GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
59: #GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative).
60: #GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission).
61: Failed to load gamerulescvars.txt, game rules cvars might not be reported to management tools.
62: Server is hibernating
63: [S_API] SteamAPI_Init(): SteamAPI_IsSteamRunning() did not locate a running instance of Steam.
64: [S_API] SteamAPI_Init(): Loaded '/home/------/------/linux32/steamclient.so' OK.
65: [S_API FAIL] SteamAPI_Init() failed; create pipe failed.No web api auth key specified - workshop downloads will be disabled.
66: maxplayers set to 64
67: ConVarRef cl_embedded_stream_video_playing doesn't point to an existing ConVar
...
80: NET_CloseAllSockets
81: ---- Host_NewGame ----
82: Switching filesystem to allow files loaded from disk (sv_pure_allow_loose_file_loads = 1)
...
87: Accelerator upload thread started.
88: Accelerator upload thread finished. (0 skipped, 0 uploaded, 0 failed)
89: Accelerator upload thread terminated. (canceled = false)
90: Segmentation fault (core dumped)
91: BFD: Warning: /home/------/------/csgo-ds/core is truncated: expected core file size >= 231059456, found: 1069056.
92: Cannot access memory at address 0xf7f67908
93: Cannot access memory at address 0xf7f67904
94: Failed to read a valid object file image from memory.
95: Cannot access memory at address 0xf7f67908
96: Cannot access memory at address 0xf7f67904
97: debug.cmds:5: Error in sourced command file:
98: No function contains program counter for selected frame.
99: email debug.log to [email protected]
100: Mon Sep 14 22:51:59 CEST 2020: Server restart in 10 seconds
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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 12-03-2020 , 01:41   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #356

Does this work for left 4 dead 2 ? I can't find the game in the game data file.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 12-03-2020 , 03:40   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #357

Quote:
Originally Posted by JLmelenchon View Post
Does this work for left 4 dead 2 ? I can't find the game in the game data file.
Yes - the gamedata is just for some enhanced functionality.
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bebe9b
Veteran Member
Join Date: May 2009
Location: Romania
Old 12-05-2020 , 02:05   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #358

Hi,
I updated the server with the latest sourcemod version but it doesn't start because of the accelerator.
If I disable the accelerator the server works.

When the server crashes, the message below appears in the server console:
Accelerator upload thread started.
Accelerator upload thread finished. (0 skipped, 0 uploaded, 0 failed)
Accelerator upload thread terminated. (canceled = false)
PreMinidumpCallback: updating dump comment


Thx,
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 12-30-2020 , 06:40   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #359

I'm afraid I can't reproduce any issues with Accelerator and SourceMod 1.11, and there a good number of crash reports in Throttle from servers running SM 1.11 on both Windows and Linux.
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haooy
Member
Join Date: Dec 2017
Location: Poland
Old 01-01-2021 , 11:54   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #360

Quote:
Originally Posted by bebe9b View Post
Hi,
I updated the server with the latest sourcemod version but it doesn't start because of the accelerator.
If I disable the accelerator the server works.

When the server crashes, the message below appears in the server console:
Accelerator upload thread started.
Accelerator upload thread finished. (0 skipped, 0 uploaded, 0 failed)
Accelerator upload thread terminated. (canceled = false)
PreMinidumpCallback: updating dump comment


Thx,
try to delete .dmp and .dmp.txt files from addons/sourcemod/data/dumps/ . that helped me.
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