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[ CSGO ] AWP - Zeus lightning bullet


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nguyenbaodanh
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Join Date: Jun 2007
Location: HCMC, Vietnam
Old 03-09-2016 , 00:05   Re: [ CSGO ] AWP - Zeus lightning bullet
Reply With Quote #21

Thanks worth to try.

But I still don't understand why this fun thing can lead to a token ban. WTF VAlve doing with the community ? lol
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nguyenbaodanh
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Join Date: Jun 2007
Location: HCMC, Vietnam
Old 03-09-2016 , 04:08   Re: [ CSGO ] AWP - Zeus lightning bullet
Reply With Quote #22

BTW plugin not work ... it just simply give a zeus but not the effects on awp shooting
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kupah
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Join Date: Feb 2013
Old 03-09-2016 , 05:31   Re: [ CSGO ] AWP - Zeus lightning bullet
Reply With Quote #23

If You use the last sourcemod version one command block all the banned command You must disable that in core.cfg
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ImACow
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Join Date: Feb 2015
Old 03-09-2016 , 12:50   Re: [ CSGO ] AWP - Zeus lightning bullet
Reply With Quote #24

Is there a way to emulate the taser's electric string ? and maybe spawn it as a "particle" or "model" ?
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Mitchell
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Join Date: Mar 2010
Old 03-09-2016 , 13:20   Re: [ CSGO ] AWP - Zeus lightning bullet
Reply With Quote #25

Quote:
Originally Posted by ImACow View Post
Is there a way to emulate the taser's electric string ? and maybe spawn it as a "particle" or "model" ?
You can spawn a TE_Effect, which is like a particle effect (what the zeus lightning is)
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TheWho
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Join Date: Jul 2012
Old 03-10-2016 , 12:11   Re: [ CSGO ] AWP - Zeus lightning bullet
Reply With Quote #26

I can't get it done with TE_Effect nor info_particle_system.
When using info_particle_system it spawns at (0, 0, 0) position no matter what,
even using two checkpoints and two info_targets..
*beg* Gaben let me take a look at your sourcecode :'(
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Mitchell
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Join Date: Mar 2010
Old 03-10-2016 , 12:27   Re: [ CSGO ] AWP - Zeus lightning bullet
Reply With Quote #27

Quote:
Originally Posted by TheWho View Post
I can't get it done with TE_Effect nor info_particle_system.
When using info_particle_system it spawns at (0, 0, 0) position no matter what,
even using two checkpoints and two info_targets..
*beg* Gaben let me take a look at your sourcecode :'(
You need to parent the particle system to the player, just like the particle systems in tf2 (healing effect) which uses checkpoints.
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nguyenbaodanh
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Location: HCMC, Vietnam
Old 03-11-2016 , 00:12   Re: [ CSGO ] AWP - Zeus lightning bullet
Reply With Quote #28

Quote:
Originally Posted by kupah View Post
If You use the last sourcemod version one command block all the banned command You must disable that in core.cfg
HOw ?
which one?
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kupah
Junior Member
Join Date: Feb 2013
Old 03-11-2016 , 06:27   Re: [ CSGO ] AWP - Zeus lightning bullet
Reply With Quote #29

FollowCSGOServerGuidelines In core.cfg
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TheWho
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Old 03-11-2016 , 15:09   Re: [ CSGO ] AWP - Zeus lightning bullet
Reply With Quote #30

Quote:
Originally Posted by Mitchell View Post
You need to parent the particle system to the player, just like the particle systems in tf2 (healing effect) which uses checkpoints.
Believe me I did teleport and parent, parent normal way and mainattachment its spawning at zero and going to my bullet_impact normaly but still from zero to bullet_impact and not from the player to bullet_impact.. argg
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