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Solved [CSGO] Possible to get the Weapon Name from Weapon ID? (Not Classname!)


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Muhlex
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Join Date: Mar 2019
Old 05-26-2019 , 19:03   [CSGO] Possible to get the Weapon Name from Weapon ID? (Not Classname!)
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As CS:GO has weapons that share the same classname (the one's that are in the same inventory slot), for example the P2000 and USP-S (weapon_hkp2000, weapon_usp_silencer), I am now looking for a way to get the actual weapon name from a weapon's ID.

I tested getting various EntProps but all i found working was the Classname via m_iClassname once again. The only function i know is GetClientWeapon of the clients.inc include. But this always gets the currently active weapon from a player and doesn't allow me to check weapons that are not currently equipped.
How can I do that?

Last edited by Muhlex; 05-28-2019 at 08:33.
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eyal282
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Join Date: Aug 2011
Old 05-27-2019 , 05:08   Re: [CSGO] Possible to get the Weapon Name from Weapon ID? (Not Classname!)
Reply With Quote #2

Quote:
Originally Posted by Muhlex View Post
As CS:GO has weapons that share the same classname (the one's that are in the same inventory slot), for example the P2000 and USP-S (weapon_hkp2000, weapon_usp_silencer), I am now looking for a way to get the actual weapon name from a weapon's ID.

I tested getting various EntProps but all i found working was the Classname via m_iClassname once again. The only function i know is GetClientWeapon of the clients.inc include. But this always gets the currently active weapon from a player and doesn't allow me to check weapons that are not currently equipped.
How can I do that?
https://sm.alliedmods.net/new-api/cs...eaponIDToAlias

If you give it CSWeapon_AWP, it'll put "awp" in buffer. CSWeapon_HKP2000, "hpk2000"

Just use Format(buffer, len, "weapon_%s", buffer); to convert alias into classname
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Muhlex
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Join Date: Mar 2019
Old 05-27-2019 , 05:46   Re: [CSGO] Possible to get the Weapon Name from Weapon ID? (Not Classname!)
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Quote:
Originally Posted by eyal282 View Post
https://sm.alliedmods.net/new-api/cs...eaponIDToAlias

If you give it CSWeapon_AWP, it'll put "awp" in buffer. CSWeapon_HKP2000, "hpk2000"
Thanks a lot for the reply. However I meant to use the Entity Index of the weapon (called it weapon ID by mistake) and get the name from there.

Basically what I want to do is check a player's secondary slot for which weapon he has. E.g. "weapon_deagle". I could use GetPlayerWeaponSlot(client, 1) and then GetEntityClassname on the result. Would work like a charm if it didn't return weapon_hkp2000 for the USP-S for example.

I checked the documentation for a way to get the CSWeaponID from the weapon entity, so that I could use your solution. Didn't find anything though.

Last edited by Muhlex; 05-27-2019 at 05:46.
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eyal282
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Old 05-27-2019 , 06:11   Re: [CSGO] Possible to get the Weapon Name from Weapon ID? (Not Classname!)
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https://sm.alliedmods.net/new-api/cs...ToItemDefIndex

Try turning the weapon ID into a defindex and use

GetEntProp(weapon, Prop_Send, "m_iItemDefinitionIndex");

See if definition index changes with weapon used. Also, check if a weapon skin affects itemdefindex ( just compare with the free skins you get from Casual.
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Last edited by eyal282; 05-27-2019 at 06:11.
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Muhlex
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Join Date: Mar 2019
Old 05-27-2019 , 06:50   Re: [CSGO] Possible to get the Weapon Name from Weapon ID? (Not Classname!)
Reply With Quote #5

So I now built this:

PHP Code:
int iWeapon GetPlayerWeaponSlot(iClient1);
int iWeaponItemDefIndex GetEntProp(iWeaponProp_Send"m_iItemDefinitionIndex");

CSWeaponID cswWeaponToCheck CS_AliasToWeaponID("weapon_usp_silencer");
int iWeaponToCheckItemDefIndex CS_WeaponIDToItemDefIndex(cswWeaponToCheck);

if (
iWeaponItemDefIndex == iWeaponToCheckItemDefIndex)
{
  
// SUCCESS

Which actually seems to work flawlessly. Every weapon has it's own ItemDefIndex that skins don't seem to change.

Thanks a lot. Will report if I have more time to test and if it doesn't work in some case.
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eyal282
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Old 05-28-2019 , 05:05   Re: [CSGO] Possible to get the Weapon Name from Weapon ID? (Not Classname!)
Reply With Quote #6

Quote:
Originally Posted by Muhlex View Post
So I now built this:

PHP Code:
int iWeapon GetPlayerWeaponSlot(iClient1);
int iWeaponItemDefIndex GetEntProp(iWeaponProp_Send"m_iItemDefinitionIndex");

CSWeaponID cswWeaponToCheck CS_AliasToWeaponID("weapon_usp_silencer");
int iWeaponToCheckItemDefIndex CS_WeaponIDToItemDefIndex(cswWeaponToCheck);

if (
iWeaponItemDefIndex == iWeaponToCheckItemDefIndex)
{
  
// SUCCESS

Which actually seems to work flawlessly. Every weapon has it's own ItemDefIndex that skins don't seem to change.

Thanks a lot. Will report if I have more time to test and if it doesn't work in some case.

Mark the thread as solved so people who google the question can instantly see that it's working.
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Muhlex
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Join Date: Mar 2019
Old 05-28-2019 , 08:31   Re: [CSGO] Possible to get the Weapon Name from Weapon ID? (Not Classname!)
Reply With Quote #7

Thanks for the reminder, missed to do that.

Gonna leave this code here, which will get the actual weapon name/alias from a weapon entity index for CSGO (and probably CSS):
PHP Code:
#include <cstrike>

char szWeaponName[33];

int iItemDefIndex GetEntProp(iWeaponProp_Send"m_iItemDefinitionIndex");
CS_WeaponIDToAlias(CS_ItemDefIndexToID(iItemDefIndex), szWeaponNamesizeof(szWeaponName); 
One might want to add the "weapon_" prefix.
PHP Code:
Format(szWeaponNamesizeof(szWeaponName), "weapon_%s"szWeaponName); 
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