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TF2 Medipacks


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DontWannaName
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Join Date: Jun 2007
Location: VALVe Land, WA
Old 05-04-2008 , 16:09   Re: TF2 Medipacks
Reply With Quote #111

Thats what I need it for too. I wonder where Nato is, it may need to be updated with new offsets or something.
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arakcheev
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Join Date: Mar 2007
Old 05-04-2008 , 18:24   Re: TF2 Medipacks
Reply With Quote #112

Correction: Apparently all server crashed last night (whichw as weird, as they didn't crash when full for hours, only sitting empty) using 1.0.

Upgraded to 2123 and experienced crashing. Not sure if it was this plugin, the ammo packs plugin, or the sudden death melee, but I removed all three and servers are running fine now.

I noticed 2125 is out... not sure if that fixes these issues though.

Last edited by arakcheev; 05-04-2008 at 18:27.
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SixSicSix
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Join Date: Jan 2008
Old 05-04-2008 , 19:41   Re: TF2 Medipacks
Reply With Quote #113

Quote:
Originally Posted by arakcheev View Post
Correction: Apparently all server crashed last night (whichw as weird, as they didn't crash when full for hours, only sitting empty) using 1.0.

Upgraded to 2123 and experienced crashing. Not sure if it was this plugin, the ammo packs plugin, or the sudden death melee, but I removed all three and servers are running fine now.

I noticed 2125 is out... not sure if that fixes these issues though.
It's sudden death melee. Truuuust me.

And medipacks/ammopacks always crash anyways.
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imported_Anth0ny
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Join Date: Jan 2005
Location: Saturn
Old 05-05-2008 , 03:08   Re: TF2 Medipacks
Reply With Quote #114

is MedPak still crash a server?
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DontWannaName
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Old 05-05-2008 , 17:03   Re: TF2 Medipacks
Reply With Quote #115

Im putting it on right now to see with the latest 1.1 snapshot on Windows. Will post back
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DontWannaName
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Old 05-05-2008 , 17:34   Re: TF2 Medipacks
Reply With Quote #116

1.1 crashes my server no matter what after 3 melee shots. 1.0 snapshot works fine with just Midipacks so far, no initial crashes or melee crashes. I spawned a pack on death with no crash and can give myself uber. It crashes after a few map changes dont use it on either.
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Last edited by DontWannaName; 05-05-2008 at 19:30.
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imported_Anth0ny
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Old 05-06-2008 , 02:06   Re: TF2 Medipacks
Reply With Quote #117

thanks man.
ill await for fixed version....
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DontWannaName
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Old 05-06-2008 , 02:26   Re: TF2 Medipacks
Reply With Quote #118

NP, im running 1.0.1 right now fine without medipacks or spray tracer. Damaged is going to work on a fix I think with the help of minidumps
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DS
SourceMod Developer
Join Date: Sep 2004
Location: WI, USA
Old 05-09-2008 , 18:01   Re: TF2 Medipacks
Reply With Quote #119

Anyone that is still having crashes while using recent 1.0 snapshots (2125 or later) while using this plugin, please post any minidumps or core dumps that you may have here: http://bugs.alliedmods.net/index.php...s&task_id=1641

If you are running Linux and have shell access, be sure run the following command before your server starts up:
ulimit -c unlimited

I've been completely unable to reproduce this crash, so any help on getting this resolved would be greatly appreciated.
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ratty
SourceMod Donor
Join Date: Jan 2006
Old 05-10-2008 , 09:55   Re: TF2 Medipacks
Reply With Quote #120

Ok I upgraded everything so its newest, i had 2123 when it was crashing before. I have the 1.1 of TF2 extensions so the crits plugin will work, hopefully that doesn't invalidate everything.
I'll post to the bug tracker with a dump if it crashes.

[01] SourceMod (1.0.1.2130) by AlliedModders LLC
[02] Stripper (1.1b) by BAILOPAN
[03] TF2 Tools (1.1.0.2127) by AlliedModders LLC
[04] SDK Tools (1.1.0.2124) by AlliedModders LLC

edit: I just posted some backtraces to the bugs thing.

Last edited by ratty; 05-11-2008 at 04:42.
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