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Why there is fps max in hlds?


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jonnzus
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Join Date: Oct 2010
Location: Finland
Old 12-21-2012 , 06:03   Why there is fps max in hlds?
Reply With Quote #1

Hey, I just started to think that is there some purpose for fps_max in hlds?
At least it looks like it doesn't to affect to server's fps.

Code:
CPU   In    Out   Uptime  Users   FPS    Players
 2.00  0.00  0.00     847    62  251.57       0
stats
CPU   In    Out   Uptime  Users   FPS    Players
 2.00  0.00  0.00     848    62  193.27       0
stats
CPU   In    Out   Uptime  Users   FPS    Players
 1.50  0.00  0.00     848    62  194.93       0
stats
CPU   In    Out   Uptime  Users   FPS    Players
 1.50  0.00  0.00     848    62  195.31       0
stats
CPU   In    Out   Uptime  Users   FPS    Players
 1.50  0.00  0.00     848    62  192.49       0
stats
CPU   In    Out   Uptime  Users   FPS    Players
 1.50  0.00  0.00     848    62  199.92       0
fps_max
"fps_max" is "150"
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RaHBeR
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Join Date: Jul 2012
Old 12-21-2012 , 06:12   Re: Why there is fps max in hlds?
Reply With Quote #2

It does nothing. Fps of the server is controlled by sys_ticrate.
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yokomo
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Old 12-21-2012 , 08:46   Re: Why there is fps max in hlds?
Reply With Quote #3

Set "sys_ticrate 99999" for awesome fps in hlds
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jonnzus
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Join Date: Oct 2010
Location: Finland
Old 12-22-2012 , 02:56   Re: Why there is fps max in hlds?
Reply With Quote #4

Quote:
Originally Posted by RaHBeR View Post
It does nothing. Fps of the server is controlled by sys_ticrate.
I know that I just thought that fps_max would be pretty usefully if it works For example: My servers fps can easily go over 1k, but then fps bounces, if I put sys_ticrate to 350 fps are bouncing from 150 to 250, and I want stable fps :/ If fps_max works I could put fps_max 200 and sys_ticrate 500 and servers fps would be pretty stable

Quote:
Originally Posted by yokomo View Post
Set "sys_ticrate 99999" for awesome fps in hlds
With that fps would bounce veeery much
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