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[TF2] Mann vs Tank! (Update! 2014-03-02)


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Benoist3012
Veteran Member
Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 03-09-2015 , 15:56   Re: [TF2] Mann vs Tank! (Update! 2014-03-02)
Reply With Quote #171

I still working on and trust me you will be not dispointed.

The progress of the tank is greatly show on the hud, sentry buster spawn when 7 player are killed by a redstreny or 1500 dmg by a sentry on the tank/player.

When the tank is destroyed the giant spawn with his bomb and capture the point (The hud is changed when he spawn)
the progress of capture is showed on the hud.

If the server have'nt much player, you can add bot in, and when a bot become a giant he move to point and capture it.
When a sentry buster spawn she move to the sentry and detonate on.

Annotation are displayed to player like "Capture this point!" "Deploy here!".

The player who carry the bomb can be ubercharged, the giant too, but you can't ubercharge the carrier when the robots must deploy the bomb.

Plr work perfeclty even hightower, the tank recede on!

Only thundermoutain still with some bug with the bridge. But I think a way for fix it
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Last edited by Benoist3012; 03-09-2015 at 15:56.
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ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 03-09-2015 , 16:40   Re: [TF2] Mann vs Tank! (Update! 2014-03-02)
Reply With Quote #172

Quote:
Originally Posted by Benoist3012 View Post
I still working on and trust me you will be not dispointed.

The progress of the tank is greatly show on the hud, sentry buster spawn when 7 player are killed by a redstreny or 1500 dmg by a sentry on the tank/player.

When the tank is destroyed the giant spawn with his bomb and capture the point (The hud is changed when he spawn)
the progress of capture is showed on the hud.

If the server have'nt much player, you can add bot in, and when a bot become a giant he move to point and capture it.
When a sentry buster spawn she move to the sentry and detonate on.

Annotation are displayed to player like "Capture this point!" "Deploy here!".

The player who carry the bomb can be ubercharged, the giant too, but you can't ubercharge the carrier when the robots must deploy the bomb.

Plr work perfeclty even hightower, the tank recede on!

Only thundermoutain still with some bug with the bridge. But I think a way for fix it
That sounds like really awesome if you want help with something or if you want to add configs file and stuff, I can help you ^-^ I'm pretty sure that there is almost none of my code on that plugin now and now it's your project but if you need help with something just tell me

i'm so glad to see a public version of this, now I should start working on Zombie Fortress Redux
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Benoist3012
Veteran Member
Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 04-11-2015 , 16:33   Re: [TF2] Mann vs Tank! (Update! 2014-03-02)
Reply With Quote #173

New version => HERE! <=
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XaxaXoxo
Senior Member
Join Date: Feb 2011
Old 05-26-2015 , 06:52   Re: [TF2] Mann vs Tank! (Update! 2014-03-02)
Reply With Quote #174

Which maps are currently supported? These I took from the .cfg file. Can I use them?
Quote:
pl_goldrush
pl_frontier_final
pl_badwater
pl_barnblitz
pl_upward
pl_cactuscanyon
pl_hoodoo_final
pl_thundermountain
plr_hightower
plr_pipeline
plr_nightfall_final
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Benoist3012
Veteran Member
Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 05-26-2015 , 07:25   Re: [TF2] Mann vs Tank! (Update! 2014-03-02)
Reply With Quote #175

This plugin has been abandoned by his creator, and I talked with him and now it is supported by me, and now those maps are supported:

pl_goldrush
pl_hoodoo_final
pl_thundermountain(added in my version)
pl_cactuscanyon(added in my version)
pl_upward
pl_frontier_final
pl_badwater
pl_barnblitz
(plr mode added by me)
plr_pipeline
plr_nighfall_final

And a lot of new things like bomb of MvM, Giants robots ect...

If you want download the new version =>HERE!
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Last edited by Benoist3012; 05-26-2015 at 08:07.
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XaxaXoxo
Senior Member
Join Date: Feb 2011
Old 05-26-2015 , 07:35   Re: [TF2] Mann vs Tank! (Update! 2014-03-02)
Reply With Quote #176

OK, thx, I updated the plugin and maplist, left those that you wrote.
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