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[CS:GO] Create panel without blocking slot keys


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diablix
Senior Member
Join Date: Jan 2010
Location: Warsaw, Poland
Old 09-10-2014 , 08:41   Re: [CS:GO] Create panel without blocking slot keys
Reply With Quote #11

I know, right? It's probably problem with CSGO .res files.. Well close this thread if it isn't possible.
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Mitchell
~lick~
Join Date: Mar 2010
Old 09-10-2014 , 08:50   Re: [CS:GO] Create panel without blocking slot keys
Reply With Quote #12

Quote:
Originally Posted by diablix View Post
I know, right? It's probably problem with CSGO .res files.. Well close this thread if it isn't possible.
I was trying to help you because i think there is a way to do what you want with the panel on the elft side of the screen.
If anything you add buttons for 1-6 (5?) and make it switch their weapons for them. if only there was a way to hide the buttons, but still make them work.
i'd try messing with these values:
Code:
#define ITEMDRAW_DISABLED		(1<<0)	/**< Item is drawn but not selectable */
#define ITEMDRAW_RAWLINE		(1<<1)	/**< Item should be a raw line, without a slot */
#define ITEMDRAW_NOTEXT			(1<<2)	/**< No text should be drawn */
https://sm.alliedmods.net/api/index....ad=file&id=13&

Last edited by Mitchell; 09-10-2014 at 08:52.
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diablix
Senior Member
Join Date: Jan 2010
Location: Warsaw, Poland
Old 09-16-2014 , 12:24   Re: [CS:GO] Create panel without blocking slot keys
Reply With Quote #13

Yeah, I've been trying to do like u said with these weapon slots.. But I couldn't find such an offset
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Bullzai
Junior Member
Join Date: Mar 2012
Old 12-29-2015 , 08:52   Re: [CS:GO] Create panel without blocking slot keys
Reply With Quote #14

Quote:
Originally Posted by diablix View Post
Hello, I am trying to create a panel without preventing user from changing the weapons using "slotx" keys. The effect I am looking for is to create panel showing certain data but not acting like a menu (so I can switch weapons).

First question, is this even possible to make?
I've done some research and couldn't find any solution for this problem, sorry to bump an old thread, but some time has passed and there been quite a few updates since, so maybe there is a solution for this? Also, as the author of this thread said "PrintHintText is so limited." i don't want to use it either. My question: Is it even possible to it? (some kind of work-around maybe?) Or should i just drop the idea of displaying data in some sort of Menu or Panel (like Msay)?

Last edited by Bullzai; 12-29-2015 at 08:57.
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Mitchell
~lick~
Join Date: Mar 2010
Old 12-29-2015 , 09:41   Re: [CS:GO] Create panel without blocking slot keys
Reply With Quote #15

Most updates don't even touch the gui, let alone the radio menu. This will most likely never have a solution that you'll be comfortable with.
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Phil25
AlliedModders Donor
Join Date: Feb 2015
Old 12-29-2015 , 12:42   Re: [CS:GO] Create panel without blocking slot keys
Reply With Quote #16

What about HUD? I've never played around with it myself yet but SourceMod can display information on the screen without using any sort of menus. Maybe you should give it a go.
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Deathknife
Senior Member
Join Date: Aug 2014
Old 12-30-2015 , 07:41   Re: [CS:GO] Create panel without blocking slot keys
Reply With Quote #17

Quote:
Originally Posted by Phil25 View Post
What about HUD? I've never played around with it myself yet but SourceMod can display information on the screen without using any sort of menus. Maybe you should give it a go.
IN CS:GO You can only display in the hint box/alert box, which doesn't seem suitable for OP.
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Mitchell
~lick~
Join Date: Mar 2010
Old 12-30-2015 , 09:27   Re: [CS:GO] Create panel without blocking slot keys
Reply With Quote #18

the technology just isn't there yet.
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