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L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread


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Spirit_12
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Old 12-06-2020 , 04:06   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#301

You can try and find the references to stringtable by decompiling the files. However it would be a really tedious process. I much rather decompile the maps with bspsource and then recompile them with optimizations and proper stringtables.

Gamemaps would be a good place to upload the fixed maps in my opinion.
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Marttt
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Old 12-06-2020 , 18:17   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#302

gamemaps is kinda impossible, one of the moderators "Ryan"/"Truntem" will claim DMCA for anything you post.
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Dragokas
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Old 12-06-2020 , 18:39   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#303

It doesn't matter. Posting other people's maps, modified in a strange way with console commands, is sounds like really crushing the authorship. I don't think it is appropriate.
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Spirit_12
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Old 12-06-2020 , 19:33   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#304

Quote:
Originally Posted by Dragokas View Post
It doesn't matter. Posting other people's maps, modified in a strange way with console commands, is sounds like really crushing the authorship. I don't think it is appropriate.
I disagree with that sentiment.
  • You approached the author.
  • He fails to fix the map.
  • You fix the map yourself and only take the credit for the fix. The original work is still credited to the author.

Don't see any issue with that. Again that was an option. I understand that it may not be for everyone.
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asherkin
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Old 12-07-2020 , 11:55   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#305

There is a patch in SM core that works around a similar StringTable issue in CS:GO, I wonder if it just needs enabling for L4D2 after whatever they changed. Might be an avenue of exploration for someone technically inclined.
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Dragokas
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Old 12-07-2020 , 13:21   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#306

I guess this one.

Thanks a much, asherkin. I will try.

EDIT. Yeah, found the commit.
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Last edited by Dragokas; 12-08-2020 at 07:31.
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Marttt
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Old 12-08-2020 , 13:32   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#307

Spirit_12, as far as you have good intention, as I said probably the guy from gamemaps would DMCA you, as he does with anyone.
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Marttt
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Old 12-08-2020 , 13:33   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#308

New update today:

Left 4 Dead 2 update for 8 December 2020

Code:
Global: "LocalTime" Fills out a table with the local time
Player: "IsSuppressingFallingDamage" returns true if falling damage is currently suppressed for the player
Run optional script "response_testbed_addon.nut" for all active addons
Don't report addon file collisions for "sound.cache" Other:
Fixed talker typos
Minor fixes to RocketDude and Taaaank! Mutations
Enabled game stats reporting for DLC content
Removed a legacy vpk loading path that allowed malformed vpks to crash the game.

Seems to broke some signatures again:

[left4dhooks.smx] Failed to find signature: ForceNextStage
[left4dhooks.smx] Failed to find "AddonEclipse3" offset. (old plugin version, disconsider)
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Spirit_12
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Old 12-08-2020 , 23:15   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#309

Quote:
Originally Posted by Marttt View Post

Seems to broke some signatures again:

[left4dhooks.smx] Failed to find signature: ForceNextStage
[left4dhooks.smx] Failed to find "AddonEclipse3" offset.
On both platforms or just windows ?
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Dragokas
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Old 12-09-2020 , 14:17   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#310

Quote:
Originally Posted by Marttt View Post
[left4dhooks.smx] Failed to find "AddonEclipse3" offset.
Where did you get it?
I don't see such an offset name at all in the latest left4dhooks.
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