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TF2: AddTime


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JoBarfCreepy
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Join Date: Feb 2011
Location: Next to Sweden and Norwa
Old 08-30-2011 , 15:51   Re: TF2: AddTime
Reply With Quote #41

Hey, I umm... I added a little extra convar to your plugin. It allows you to set the max time of the timer, using the team_round_timer entity, allowing you to go beyond the 10:00 limits on the standard maps. However, I am not very familiar with sourcemod coding, and I wanted it to carry over to the next round... But I hope this is atleast a little feature you could add to the original plugin.

addtime.sp
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nineteeneleven
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Join Date: Nov 2010
Old 08-31-2011 , 17:39   Re: TF2: AddTime
Reply With Quote #42

defaults to blu on KOTH maps. i was looking into adding this to a server with a deathmatch type mod.

edit: nevermind i think the OP is out of date

is there a way i can set the plugin to change the round time on round start? like make koth maps have 10 min timers and not have to enter the command everytime
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Last edited by nineteeneleven; 08-31-2011 at 17:46.
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FlaminSarge
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Join Date: Jul 2010
Old 04-05-2012 , 05:55   Re: TF2: AddTime
Reply With Quote #43

Here's a combination of belledesire's changes, JoBarf's maxtime command, and a couple of my own changes that make it accurately detect whether it's in waiting for players or not (so you can reload the plugin mid-game and it'll work, hopefully).
I still wouldn't recommend reloading the plugin DURING waiting for players time.
Attached Files
File Type: sp Get Plugin or Get Source (addtime.sp - 1146 views - 5.1 KB)
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xXDeathreusXx
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Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 10-20-2014 , 20:40   Re: TF2: AddTime
Reply With Quote #44

It seems after some of the recent updates this plugin is crashing my server

I can't give any logs, as there are no logs to give, it just crashes as soon as setup time ends(Or up to a minute after)

And I have deduced it was indeed this plugin, and that it's not a confliction, due to me unloading everything, it is just this plugin, which is a shame, because I had fun making rounds go on longer then they should when I'm winning
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dawsen
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Join Date: Oct 2014
Old 10-28-2014 , 15:07   Re: TF2: AddTime
Reply With Quote #45

i have just downloade this plugin and when i try use it only eddit the blues time. and it is in a koth map

and i have try downloade the the ohters form this post but they don't do anything :/

andy ther can fix it or is it just dead? or not working for koth map??
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Synthax
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Join Date: Mar 2015
Old 09-12-2015 , 19:10   Re: TF2: AddTime
Reply With Quote #46

Any chance of gaining a convar for round times every round on every map? Certain maps in my mapcycle have significantly shorter round times and I would like to make it more consistent.
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xXDeathreusXx
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Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 09-12-2015 , 22:20   Re: TF2: AddTime
Reply With Quote #47

Quote:
Originally Posted by Synthax View Post
Any chance of gaining a convar for round times every round on every map? Certain maps in my mapcycle have significantly shorter round times and I would like to make it more consistent.
Try this on for size, ConVar is "sm_addtime_globaltime"

If 0 it does nothing, at 600 it will make all rounds go for 10 minutes
Attached Files
File Type: sp Get Plugin or Get Source (addtime.sp - 496 views - 5.7 KB)
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Last edited by xXDeathreusXx; 09-13-2015 at 15:55.
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ph
AlliedModders Donor
Join Date: Mar 2006
Old 09-13-2015 , 14:13   Re: TF2: AddTime
Reply With Quote #48

Quote:
Originally Posted by xXDeathreusXx View Post
Try this on for size, ConVar is "sm_addtime_globaltime"

If 0 it does nothing, at 600 it will make all rounds go for 10 minutes

The plugin increases the setup time to 9 minutes? why?
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xXDeathreusXx
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Old 09-13-2015 , 15:55   Re: TF2: AddTime
Reply With Quote #49

Quote:
Originally Posted by ph View Post
The plugin increases the setup time to 9 minutes? why?
Huh, I thought teamplay_round_start fired after setup timer, I guess I need round_active, I'll update the plugin in the above post
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ph
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Join Date: Mar 2006
Old 09-14-2015 , 06:49   Re: TF2: AddTime
Reply With Quote #50

Please can you post here once updated.
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