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uq_jumpstats v2.42


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Plugin Info:     Modification:   ALL        Category:   Statistical       
borjomi
Senior Member
Join Date: May 2010
Location: Russia, Novosibirsk
Old 10-26-2010 , 01:42   uq_jumpstats v2.42
Reply With Quote #1

uq_jumpstats by BorJomi
version 2.42
Some server's using this plugin


Hi everyone! As you might know, in the Kreedz world two stats plugin are dominating, Jumpstats by Exolent and Long Jump Stats - eXtreme Modification by Numb. Both have their advantages and disadvantages, that's why I've just decided to do something mean in my plugin, whether I have succeeded? Time will tell). The starting point that I used was the original kz_stats by SchlumPF, modded by xPaw, but beyond that, I just borrowed some parts of the code from those LJ Stats - eXtreme Modification and Jumpstats, for which I express my special thanks to their developers.

About Plugin:

// Thanks Exolent thread for a pattern cause i'm tired format my theard

This plugin measures jump techniques in Counter-Strike 1.6.
These techniques are:
  • LongJump
  • HighJump
  • WeirdJump
  • WeirdJump after Double Duck
  • CountJump
  • Double CountJump
  • Multi CountJump
  • Drop CountJump
  • Drop Double CountJump
  • Drop Multi CountJump
  • BhopJump
  • Drop BhopJump
  • Standup BhopJump
  • Ladder Bhop
  • Real Ladder Bhop
  • LadderJump
  • Up BhopJump
  • Up Standup BhopJump
  • Up BhopJump in Duck
  • BhopJump in Duck
  • DuckBhopJump
  • Standup CountJump
  • Standup Double CountJump
  • Standup Multi CountJump
  • Drop Standup CountJump
  • Drop Standup Double CountJump
  • Drop Standup Multi CountJump
  • MultiBhopJump
  • Slide LongJump - (Simple version and works only on two maps "slide_gs_longjumps","b2j_slide_longjumps ")
Features:
  • Jump Stats:
    • Distance
    • Maxspeed and Gain
    • Prestrafe
    • Strafes
    • Sync
    • Duck Count
  • Strafe Stats:
    • Gain speed each strafe
    • Sync each strafe
    • Loss on each strafe
    • Air time on each strafe
  • Jump Beam
    • First type = simple beam
    • Second type = beam with showing strafes
  • Script detection
  • Any weapon is allowed for stats
  • Fail Stats
  • Showing Fall/Height distance
  • On/Off doing Screenshoot if player get into top20 for each technique
  • Top 15 per technique
  • Option to save or reset tops every map change
  • Sounds:
    • Impressive
    • Perfect
    • Holy Shit
    • Wicked Sick
    • Godlike
  • Turning On/Off Abilities:
    • Current Speed
    • Jump Prestrafe
    • Speed after Ducks
    • Jump Stats
    • Strafe Stats
    • Jump messages in chat
    • Jump Beam
    • Jump Sounds
    • MultiBhop Prestrafe
    • LJ Prestrafe
    • Block Distance
    • Edge Distances
    • Edge Distances when
  • Cvar to limit which team(s) can use Stats
  • Server Settings enforcer:
    • edgefriction 2
    • mp_footsteps 1
    • sv_cheats 0
    • sv_maxspeed 320
    • sv_stepsize 18
    • sv_maxvelocity 2000
  • Client cvar enforcer (legal jump settings)
    • developer 0
    • fps_max 101
    • cl_forwardspeed 400
    • cl_backspeed 400
    • cl_sidespeed 400
  • If player jumped a block jump
    • Shows Block
    • Shows JumpOff
    • Shows Landing
  • Stats only show when sv_airaccelerate is 10 or 100
  • Sql Support
  • And some Features which can be found in /ljsmenu
SQL Install
- Make Database (in phpmyadmin or something else) called uq_jumpstats (or the name you put for kz_uq_db)
- Put folder /uq_jumpstats into your webserver
- Open the config.php with notepad and set needed options

Requirements:
- AMX Mod X version 1.8.1 or higher
- Fakemeta Module
- HamSandwich Module
- CStrike Module
- Engine Module
- Fun Module
- Mysql Module
Dont forget first set cvars in cfg and then restart server(map)

Code:
###############################################
 
Cvar's ( in « » default values)
 
1. What should work when players connect to the server
 
// 0 = none
// a = colorchat
// b = stats
// c = speed
// d = showpre
// e = strafe stats
// f = beam
// g = duck stats for mcj
// h = shows message when your bhop prestrafe is failed
// i = show multibhop pre
// j = show prestrafe after duck
// k = show lj prestrafe
// l = show edge
// m = show edge when fail (without block)
// n = on/off sound's on players 
 
kz_uq_connect "abdehklmn"
 
2. Allow doing ScreenShot if Player going in Top10 (not work with kz_uq_sql «1» or «2» and for map top)
 
kz_uq_screenshoot «0»
 
3. For what team stats enable (0=all team,1=T,2=CT) 
 
kz_uq_team «0»
 
4. Max strafes
 
kz_uq_max_strafes «14»
 
5. Allow highlighting after landing (1 = on, 0 = off; works for holy, leet and god distances)
 
kz_uq_light «0»
 
6. Allow sounds (1 = on, 0 = off)
 
kz_uq_sounds «1»
 
7. How to save Top10 (2 = steamid, 1 = Ip, 0 = name)
 
kz_uq_top_by «1»
kz_uq_save_top «1» - On/Off TOP10 (1 = on, 0 = off)
kz_uq_maptop «1» - On/Off MapTop (1 = on, 0 = off)
kz_uq_save_extras_top «1» - On/Off Extra Tops (1 = on, 0 = off)
 
8. Allow check to legal settings (1 = on, 0 = off)
 
a) kz_uq_legal_settings «1»
b) kz_uq_fps «1» (1=more than 110 FPS jump does not count, 0= counts)
a) kz_uq_noslowdown «0» (on/off protection from noslowdown bhoping)
 
9. The prefix for all messages in chat
 
kz_uq_prefix «unique-kz»
 
10. How to set up a server by value sv_airaccelerate (0=10aa, 1=100aa)
 
kz_uq_airaccelerate «0»
 
11. Color Hud message statistics when you jump, in the RGB 
 
kz_uq_stats_red «0» 
kz_uq_stats_green «255»
kz_uq_stats_blue «159»
 
12. Color Hud messages Fail statistics when you jump, in the RGB
 
kz_uq_failstats_red «255» 
kz_uq_failstats_green «0»
kz_uq_failstats_blue «109»
 
13. Color Hud messages prestrafe, in the RGB
 
kz_uq_prestrafe_red «255» 
kz_uq_prestrafe_green «255»
kz_uq_prestrafe_blue «255»
 
14. Color of speed, in the RGB
kz_uq_speed_red «255» 
kz_uq_speed_green «255»
kz_uq_speed_blue «255» 
 
15. Coordinates Hud messages
 
a) General stats jump
 
kz_uq_stats_x «-1.0» 
kz_uq_stats_y «0.70»
 
b) Strafes Stats
 
kz_uq_strafe_x «0.70» 
kz_uq_strafe_y «0.35»
 
c) Ducks Stats for Multi CountJump
 
kz_uq_duck_x «0.6» 
kz_uq_duck_y «0.78»
 
d) For speed
 
kz_uq_speed_x «-1.0» 
kz_uq_speed_y «0.83»
 
e) for prestrafe
 
kz_uq_prestrafe_x «-1.0»
kz_uq_prestrafe_y «0.65»
 
16. Channels Hud messages
 
a) General stats jump
 
kz_uq_hud_stats «3» 
 
b) Strafes Stats
 
kz_uq_hud_strafe «4»
 
c) Ducks Stats for Multi CountJump
 
kz_uq_hud_duck «1»
 
d) For speed
 
kz_uq_hud_speed «2»
 
e) For prestafe
 
kz_uq_hud_pre «1»
 
17. Color of chat messages of distance jump (good = grey, pro = green, holy = blue, leet = red, god = red (with sound godlike for all players))
 
a) LongJump/HighJump
 
kz_uq_good_lj «240» 
kz_uq_pro_lj «245»
kz_uq_holy_lj «250»
kz_uq_leet_lj «253»
kz_uq_god_lj «255»
 
b) CountJump
 
kz_uq_good_cj «250»
kz_uq_pro_cj «255»
kz_uq_holy_cj «260»
kz_uq_leet_cj «265»
kz_uq_god_cj «267»
 
c) Double CountJump/Multi CountJump
 
kz_uq_good_dcj «250»
kz_uq_pro_dcj «255»
kz_uq_holy_dcj «260»
kz_uq_leet_dcj «265»
kz_uq_god_dcj «270»
 
d) LadderJump
 
kz_uq_good_ladder «150»
kz_uq_pro_ladder «160»
kz_uq_holy_ladder «170»
kz_uq_leet_ladder «180»
kz_uq_god_ladder «190»
 
e) BhopJump/StandUp BhopJump
 
kz_uq_good_bj «230»
kz_uq_pro_bj «235»
kz_uq_holy_bj «240»
kz_uq_leet_bj «245»
kz_uq_god_bj «247»
 
f) WeirdJump/Drop CountJump/Ladder BhopJump
 
kz_uq_good_wj «255» 
kz_uq_pro_wj «260»
kz_uq_holy_wj «265»
kz_uq_leet_wj «270»
kz_uq_god_wj «272»
 
g) Drop BhopJump/Drop StandUp BhopJump
 
kz_uq_good_dbj «240» 
kz_uq_pro_dbj «250»
kz_uq_holy_dbj «265»
kz_uq_leet_dbj «270»
kz_uq_god_dbj «272»
 
h) StandUp CountJump(if 100aa all cvar dist +15 units, doublescj,multiscj=scj+15 units)
 
kz_uq_good_scj «240» 
kz_uq_pro_scj «245»
kz_uq_holy_scj «250»
kz_uq_leet_scj «255»
kz_uq_god_scj «257»
 
i) Drop StandUp CountJump(double,multi)
kz_uq_good_dropscj 255
kz_uq_pro_dropscj 260
kz_uq_holy_dropscj 265
kz_uq_leet_dropscj 270
kz_uq_god_dropscj 272
 
j) Up Bhop
 
kz_uq_good_upbj 225
kz_uq_pro_upbj 230
kz_uq_holy_upbj 235
kz_uq_leet_upbj 240
kz_uq_god_upbj 245
 
k) Up StandBhop
 
kz_uq_good_upsbj 225
kz_uq_pro_upsbj 230
kz_uq_holy_upsbj 235
kz_uq_leet_upsbj 240
kz_uq_god_upsbj 245
 
l) Bhop In Duck(Up Bhop In Duck)
 
kz_uq_good_bhopinduck 205
kz_uq_pro_bhopinduck 210
kz_uq_holy_bhopinduck 215
kz_uq_leet_bhopinduck 220
kz_uq_god_bhopinduck 222
 
m) Duck Bhop
kz_uq_good_duckbhop 100
kz_uq_pro_duckbhop 115
kz_uq_holy_duckbhop 130
kz_uq_leet_duckbhop 145
kz_uq_god_duckbhop 160
 
m) Real Ladder Bhop
 
kz_uq_good_realldbhop 240
kz_uq_pro_realldbhop 250
kz_uq_holy_realldbhop 265
kz_uq_leet_realldbhop 270
kz_uq_god_realldbhop 272
 
18. on/off each technique
kz_uq_lj «1»
kz_uq_cj «1»
kz_uq_bj «1»
kz_uq_sbj «1»
kz_uq_wj «1»
kz_uq_dcj «1»
kz_uq_mcj «1»
kz_uq_drbj «1»
kz_uq_scj «1»
kz_uq_drcj «1»
kz_uq_ladder «1»
kz_uq_ldbj «1»
kz_uq_scj «1»
kz_uq_dscj «1»
kz_uq_mscj «1»
kz_uq_dropscj «1»
kz_uq_dropdscj «1»
kz_uq_dropmscj «1»
kz_uq_duckbhop «1»
kz_uq_bhopinduck «1»
kz_uq_realldbhop «1»
kz_uq_upbj «1»
kz_uq_upsbj «1»
kz_uq_upbhopinduck «1»
kz_uq_multibhop «1»
kz_uq_dropdcj «1»
kz_uq_dropmcj «1»
 
19. Min/Max Jump distance
 
kz_uq_min_dist «215»
kz_uq_max_dist «290»
 
30. Min/Max Jump distance (Ups bhop, Multibhop ,Real Ladder Bhop, Duckbhop, Ladder Jump)
 
kz_uq_min_dist_other «120»
 
21. Min/Max block to show in Jump
 
kz_uq_max_block «290»
kz_uq_min_block «100»
 
22. Minimum Prestrafe to show
 
kz_uq_min_pre «60»
 
23.Allow showing info about stats when you record demo
 
kz_uq_demo_info «1»
 
24. Sql cvars
 
a) How work Sql Module (SQL stats enable, 0=Disable)
 
kz_uq_sql «0»
 
b) Enable/Disable Web Top (1=Enable,0=Disable)
 
kz_uq_web 0
 
c) Options cvars for Sql Module
 
kz_uq_host "127.0.0.1" 
kz_uq_user "root"
kz_uq_pass ""
kz_uq_db "uq_jumpstats"
 
d) This Option used only in Showing Top(sql), change this if you use another link on you web server
 
kz_uq_url "http://localhost/uq_jumpstats/index.php?type=lj&from_game=true"
All cvar can be found and set in
\addons\amxmodx\configs\uq_jumpstats\config.c fg


Players commands

say /strafes – on/off statistics Strafes
say /showpre –on/off display prestrafe
say /ducks –on/off statistics ducks for multi cj
say /ljstats –on/off the main statistics
say /uqversion – show version
say /beam – on/off showing the trajectory of the jump
say /speed –on/off display of speed player
say /colorchat –on/off display of color in the chat messages from other players
say /ljsmenu – open the configuration menu
say /ljtop – open TOP10 menu
say /bhopwarn -on/off show message when you bhop prestrafe is fail
say /multibhop - on/off show multi bhop pre
say /duckspre - on/off display prestrafe after each duck
say /ljpre - on/off display prestrafe for LJ
say /failedge - on/off display jumpoff wehn failed without bolock
say /edge - on/off display jumpoff,block,landing
say /height - on/off display height of jump
say /mylj - on/off myljtop menu
say /jof - on/off showing jumpoff
say /joftr - on/off jumpof trainer
say /wpnlj - on/off weapon top menu
say /jheight - on/off jump height

Admin command
amx_reset_uqtops – reset all tops

Credits

SchlumPF, xPaw, Exolent, Fatalis, Numb, Lt.RAT, kielor, Light (for SQL and PHP)

and big thanks kib0rg, MaHy, saix, newbie, dImAr1k, Adantoud, KzmJ > SLayeR, Jig'SaW


and thanks for some parts of code ot_207, Bentski

############################################# ##

Visit
http://unique-kz.com
http://xtreme-jumps.eu

Screens:


ChangeLog

Code:
  • 1.97a
    • Fix Landing Calculation
  • 1.97b
    • Fix mini bug with landing
  • 1.98
    • Fix showing /speed
    • Fix bug when jump duckbhop with touching ladder
    • Fix bug when ladderbhop=dropbhop
  • 1.98a
    • Do better protection from ladder bugs
  • 1.99
    • Change surf/slide bug detection
  • 2.0
    • Optimized code, removed my comments and unnecessary lines, made it more readable and comfortable for modding
    • Finally, my hands reached to calculate the distance, now stats show more or less real distance thank Exolents notes, and do corrected the calculation fail distance.
    • fix some problems with dropbj
    • Due to problems with the surf bug i add detecting touch somthing, now if when you jumped and if you touch somthing in air then stats=failed
    • Added personal stats worked with *. dat tops, open top with cmd say /mylj
    • So, i decided to add support for jumping with weapons, but its make some lags on server, so i made tops just for standard techniques, and without sql support, open top with cmd say /wpnlj
    • fixes various bugs
    • and update php
  • 2.0a
    • fix array error with /mylj
    • add in "kz_uq_connect" letter n=enable sound on player
  • 2.0b
    • Fix some errors
    • Fix maptop+webtop
    • Change the registers table names, now they are the same in php and sma, so advise update all(php and plug) otherwise you may experience errors, as if there are problems with an existing database tables, change the registers for all top table names i.e, LJ_TOP in lj_top etc .
  • 2.0c
    • do beter protection from bug cj=sbj
  • 2.1
    • fix some problems with duckbhop, dropcj, wj+dd
    • fix some errors
    • Added changing the minimum distance to show for various weapons
  • 2.12
    • Replaced cvar kz_uq_port on kz_uq_url, now you cant write the path to the php file directly, I advise you to update the configuration file
    • Made a small optimization plugin
    • Corrected some errors
  • 2.13
    • Fix some problems with /speed.
    • Optimized Jumpoff detection, and added the command /jof. Now you can see your jumpoff, as similar with /showpre seen your prestrafe.
    • Added my Jumpoff Trainer, turn on with cmd /joftr
    • Fixed a few minor bugs
  • 2.14
    • Corrected problem with displaying jumpoff + block on bhop blocks.
    • Fixed a few minor bugs
  • 2.15
    • Fixed a problem when, instead of dropcj showed dropbj / wj.
    • Added block tops(weapon maxspeed=250) for each technique except ladderjump, to open menu say /blocktop, also add the cvar to turn on/off block tops kz_uq_block_top "1"
    • n with this [color = red] apdetanul nx [/ color] there now, too, can find the top of blocks, as organized by the conclusion in head-tops: the block and the Jumpoff, if one were to take on the block.">update php too, now you can find the top of blocks at main page of technique top.
  • 2.16
    • do some fixes bugs, glitches and others problems.
    • Redone sql module (thanks Light) old sql tables are not compatible with the new sql module.
    • written a new php v2.0 (thanks Light) for new sql module, ie the old version of php not compatible with the new v2.0.
    • done optimization of some sections of code
    • Cons - removed dynamic changing cvars, ie, if you want to change any cvar, change in the cfg and then restrat server.
    • Pluses - Static arrays replaced by dynamic
    • Removed cvar kz_uq_sql = 2 because he makes some problems, but instead of this i add ability to use a standard menu tops with enabled sql module (set kz_uq_sql=1 and kz_uq_web=0), this more convenient.
    • A few features: added command say /jheight which shows the maximum height of the jump, also added bloktop for various weapons.
  • 2.17
    • Fix problems when cvars not load from cfg file when server starting
    • Fix bug when /speed disapear when player die
  • 2.18
    • fix a bug with the changing nickname(shows old nick in colorchat messages)
    • Fixed minor problems with dropbj
    • To prevent bugs with distance, i add checking dist for standard techniques (LJ/HJ> 260, CJ/DCJ/MCJ/WJ/.../>277, BJ/SBJ>253) if distance more, stats reseted, turning on\off by cvar kz_uq_bug_check
  • 2.19
    • remove my changes about dropbj since 2.18, cuz it's makes some new bugs.
  • 2.20
    • corrected bug with weapon top
    • corrected glitch when HJ blocktop sometimes reseted
    • add in cfg, in cvar kz_uq_url correct link, for fixing motd scroll issue.
  • 2.21
    • Fix problems with /speed for spectators
    • Corrected a problem when in web Top formed empty name cells.
    • Cosmetic improvements
    • Optimiz some parts of code
    • Small fixes
  • 2.22
    • Corrected text errors in blocktops
    • Added in function for checking bugs last other techniques
    • Other minor bug fixes
  • 2.23
    • Corrected some bugs and errors if server using sql module
    • Added cvar kz_uq_noslowdown.
  • 2.24
    • Fix map top if sql module=on
    • Optimized some parts of the code
  • 2.25
    • do better protection from empty cells in database if server using sql module
  • 2.26
    • hopefully is now exactly fixed bug with empty cells in mysql database!
  • 2.27
    • Corrected glitch when in LJ top created bugs jumps
  • 2.28
    • Fix a problem when server freezes without error log
  • 2.29
    • Do beter Fix for problem when server freez
    • small fixes
    • Added cvar kz_uq_only_adimns. Responsible for working stats only for admins, default "0"
  • 2.29a
    • Fix if sql module create many sql connections
  • 2.29b
    • Another fix a glitch with many sql connections.. again)
  • 2.30
    • seems finally i develop normal antibug stats system, so test it and write work normaly or no
    • Fixed displaying jumpoff in bloktop if sql=1, web=0
  • 2.31
    • Added a new pair of features, but they are in testing mode
      • Ingame strafe stats, someone has already testing, some do not, but I still highly recommend use this feautre only on Lan cuz it laggy thing)
      • added a script detecion method. This method not a bad catch kzh scripts, but not with 100% guarantee) players who catching logged in amxmodx/logs/uq_jumpstats.txt
  • 2.32
    • Fixed cvar kz_uq_istrafes
    • Fixed script detection method, now he will looks only on people who jumped more then distance=Holyshit, cuz it may mistake on a small distance.
  • 2.32b
    • Fixed a glitch in when script detector logged wrong players
  • 2.33
    • Corrected logging function, hope this last update with this problem ....
    • Corrected a bug with the command /uqsound
  • 2.33b
    • Some small changes in script detector
    • Added cvar kz_uq_script_notify - notify all players on the servers that someone jumps with script (default: on), and kz_uq_script_kick - which will kick scipter (default: off)
  • 2.34
    • Added two cvars. First kz_uq_demo "0" (with "1" custom sprite not be loaded). I'm did not add this cvar in config file (cuz he reading not from first server restarting, but you can add yourself and you need restart your server two times). So change this cvar in console and then restart you server. A second cvar - a notification that the record demos are not safe - kz_uq_demo_notify, if you have Public server or you dont write a demo for some communty you can safely put in the cfg file value=0.
  • 2.35
    • Remove all sprites and demo cvars (not needed)
  • 2.36
    • Fix various errors related with /istrafe
    • Some small fixes
    • Add "prestrafe sync" for ordinary cj/dcj/mcj and drop,standup cj/dcj/mcj
    • Add in Antiscript detector ban system, all new cvars can be found in the config file.
  • 2.36b
    • Fix one bug with prestrafe sync
  • 2.37
    • Small Fix for Scriptdetector to prevent glitch reuslts
    • Fix problem when sometimes ladder bhop did not work
    • Added ability to display info about beated block in ColorChat messages. Cvars for configure kz_uq_block_chat_show, kz_uq_block_chat_min (details in the config file).
  • 2.37a
    • Minor fix for a script detector now it only works if the player makes more than 4 strafes (cause detector make false results if a player makes a 1-4 strafes)
  • 2.37b
    • Fix small glitch with prestrafe sync
  • 2.37с
    • Make ScriptDetector Logs more detail
  • 2.37d
    • Corrected glitch in console with prestrafe sync
  • 2.38
    • Added cvar kz_uq_afterladder, which allows you to display stats (cj, mcj, dcj) after ladder jump. Since it may show incorrectly technique, use it if you play on lan (not use on public server)
    • Added displaying speed after first duck if you use /duckpre
  • 2.39beta
    • Add MultiLang support in uq_jumpstas.sma (uq_jumpstas_tops.sma i think in near future)
    • Fix problem with backwards (when player push back button at the end of jump)
    • Add cmd /speedt, this cmd switches showing type of speed (big or small hud)
    • Fix showing wrong block value
    • Add protection method from triggers, now first jump after touching trigger will be failed
    • Redone airaccelerate cvar, now you can change cvar kz_uq_airaccelerate at any value (like kz_uq_airaccelerate 500) and your server will work with sv_airaccelerate 500, but value=0 reserved fo 10aa, value=1 reserved fo 100aa, also I want to remind that plugin tested/testing only on 10aa, so it can be bugged with other airaccelerate value.
    • Reanimate AFTER Jump technique, now available CJ/DCJ/MCJ after Jump/Ladder/Bhop and SCJ/DSCJ/MSCJ after Jump, but without Tops. With this changes removed afterladder cvar.
    • Some other Fixes
  • 2.40
    • Add MultiLang in uq_jumpstats_tops
    • Fix problem when block stats doesnt appear
  • 2.41
    • Fix lang File
  • 2.41a
    • fix duck pre
  • 2.42
    • Corrected a problem with the first Duck with /duckpre
    • Improved detection SCJ after Jump
    • Corrected wrong results in top for sql version
    • Added a cvar kz_uq_speed_allteam, on\off speedometer to all team (not dependent on cvar kz_uq_team)
    • Other fixes
ChangeLog for Php

Code:
 
  • 2.1
    • Fixed bug with old mysql servers
    • Fixed bug with empty names on sort orders
    • Fixed bug with block jumps sort
    • Fixed wrong num order in top
    • Fixed CSS and HTML, now it's valid XHTML 1.0 Strict
    • Fixed possible XSS inject in name
    • Fixed motd scroll issue. Please add &from_game=true into cfg file for cvar kz_uq_url. It's temporary and will be autoadded in uq_jumpstats 2.20.
    • Added search by name, ip, steamid. * is replaced by %.
  • 2.2
    • Fixed some bugs with mysql
    • Added admin panel. Allows deletion of player or player jump.
  • 2.3
    • New function to generate title. More coming soon
    • Fixed some errors
  • 2.4
    • Fixed some errors
Attached Files
File Type: zip uq_jumpstats_php_2.4.zip (15.0 KB, 26379 views)
File Type: zip uq_jumpstats_updater.zip (3.7 KB, 22118 views)
File Type: zip uq_jumpstats_2.42.zip (462.6 KB, 53797 views)

Last edited by borjomi; 10-02-2011 at 17:47.
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stevenisecko138
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Join Date: Dec 2008
Location: CA
Old 10-26-2010 , 01:54   Re: uq_jumpstats
Reply With Quote #2

nice work
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DeLiriuM
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Join Date: Dec 2006
Old 10-26-2010 , 03:06   Re: uq_jumpstats
Reply With Quote #3

Quote:
Originally Posted by stevenisecko138 View Post
nice work
+1 ;]
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renato127
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Join Date: Jan 2009
Location: Brazil, Rio de Janeiro
Old 10-26-2010 , 04:40   Re: uq_jumpstats
Reply With Quote #4

Good job, its already on my server.
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EXteRmiNaToR
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Join Date: Dec 2009
Old 10-26-2010 , 07:56   Re: uq_jumpstats
Reply With Quote #5

Nice job!Only Drop StandUp BhopJump Technique and Jump Direction are missing from this plugin!

Last edited by EXteRmiNaToR; 10-26-2010 at 07:59.
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BillThailandUP
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Join Date: Jul 2010
Location: Thailand [Bangkok]
Old 10-26-2010 , 08:13   Re: uq_jumpstats
Reply With Quote #6

Thank you man : D
I guide you change commands have 1 and will show menu to choose =].(GUIDE)
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Lt.RAT
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Join Date: Sep 2008
Location: Russia Yekaterinburg
Old 10-26-2010 , 11:01   Re: uq_jumpstats
Reply With Quote #7

Some people asked me to test distance calculation. And i did it.
So, i have some questions:

Test - linear jump with 0.0 angle and 250 constant speed.
Without duck in the lj jump:
Distance 199.5 - with jumping on flat ground
Distance 200.98539 - distance for failed jump

With duck at the end:
Distance 215.068237 - with jumping on flat ground (perfect value)
Distance 215.470077 - for failed jump

Why we have difference between normal and failed jumps with equal params?

Got such failed distance (more than 5 times) on 150 ladder block:
Code:
Ladder Distance: 152.802932 Maxspeed: 204.641891 (81.693) Prestrafe: 122.948745 Strafes: 5 Sync: 57
	 1	33.716	0.000	34.8	 66
	 2	12.567	0.000	20.6	 52
	 3	12.174	0.000	15.3	 71
	 4	10.292	1.538	22.6	 57
	 5	0.000	193.519	6.5	  0
Turn speed: 12.942
why the distance is greater than the block? (2.8 units)

And want more info about Real Ladder Bhop Distance jumps
Code:
Real Ladder Bhop Distance: 254.624099 Maxspeed: 321.313262 (25.685) Prestrafe: 295.628021 Strafes: 5 Sync: 52
	 1	6.160	0.000	33.3	 23
	 2	3.788	0.000	16.6	 60
	 3	7.431	0.000	18.0	 61
	 4	6.133	0.540	15.2	 90
	 5	2.170	1.492	16.6	 53
coz it could be done by two ways:
1) like "bhop" after ladder jump
2) without ladder jump - by touching ladder (1 frame)
Is it bug or not?

Last edited by Lt.RAT; 10-26-2010 at 11:56.
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kielor
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Join Date: Jan 2009
Location: Russia, Novosibirsk
Old 10-26-2010 , 11:25   Re: uq_jumpstats
Reply With Quote #8

Drop StandUp BhopJump?! Are you kidding?? It's gay to count that technics as different..
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EXteRmiNaToR
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Join Date: Dec 2009
Old 10-26-2010 , 11:28   Re: uq_jumpstats
Reply With Quote #9

Quote:
Originally Posted by kielor View Post
Drop StandUp BhopJump?! Are you kidding?? It's gay to count that technics as different..
So,do you think that technique is gay while some other supported ones are more usefull than this?(I won't give you examples now,look at the list above)
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borjomi
Senior Member
Join Date: May 2010
Location: Russia, Novosibirsk
Old 10-26-2010 , 12:35   Re: uq_jumpstats
Reply With Quote #10

Quote:
Originally Posted by Lt.RAT View Post
Some people asked me to test distance calculation. And i did it.
So, i have some questions:

Test - linear jump with 0.0 angle and 250 constant speed.
Without duck in the lj jump:
Distance 199.5 - with jumping on flat ground
Distance 200.98539 - distance for failed jump

With duck at the end:
Distance 215.068237 - with jumping on flat ground (perfect value)
Distance 215.470077 - for failed jump

Why we have difference between normal and failed jumps with equal params?

Got such failed distance (more than 5 times) on 150 ladder block:
Code:
Ladder Distance: 152.802932 Maxspeed: 204.641891 (81.693) Prestrafe: 122.948745 Strafes: 5 Sync: 57
     1    33.716    0.000    34.8     66
     2    12.567    0.000    20.6     52
     3    12.174    0.000    15.3     71
     4    10.292    1.538    22.6     57
     5    0.000    193.519    6.5      0
Turn speed: 12.942
why the distance is greater than the block? (2.8 units)
About distance , i cant answer you very good, cause i took calculation methods from kz_ljs_xm (my stats only different then kz_ljs_xm by 0.0625), i think this question for you, why fail and normal distance is different? cause you spend more time with kz_ljs_xm than me)

Quote:
Originally Posted by Lt.RAT View Post
</SPAN>And want more info about Real Ladder Bhop Distanse
Code:
Real Ladder Bhop Distance: 254.624099 Maxspeed: 321.313262 (25.685) Prestrafe: 295.628021 Strafes: 5 Sync: 52
     1    6.160    0.000    33.3     23
     2    3.788    0.000    16.6     60
     3    7.431    0.000    18.0     61
     4    6.133    0.540    15.2     90
     5    2.170    1.492    16.6     53
coz it could be done by two ways:
1) like "bhop" after ladder jump
2) without ladder jump - by touching ladder (1 frame)
Is it bug or not?
second method is bug, cause this jump style is not very important and i dont tested her for various bugs, but anyway thank for bug report)
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Old 10-26-2010, 12:37
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