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Laser/TripMine Entity


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+ARUKARI-
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Join Date: Jul 2004
Location: Japan
Old 10-19-2021 , 23:41   Re: Laser/TripMine Entity
Reply With Quote #671

Quote:
Originally Posted by Krtola View Post
How u fix SZ_GetSpace: overflow,and which bug cause server to crash in v2.3?
Everything has been reworked in 3.0.
So i can't say which one is buggy.
Please do not continue to use the old version.
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Last edited by +ARUKARI-; 10-20-2021 at 03:13.
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Krtola
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Old 10-20-2021 , 09:08   Re: Laser/TripMine Entity
Reply With Quote #672

I'm not using it, I'm just curious what the problem was.
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Old 10-20-2021 , 19:25   Re: Laser/TripMine Entity
Reply With Quote #673

There is one thing that is certain.
Don't call the message_begin function all the time in a frame.
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Last edited by +ARUKARI-; 10-20-2021 at 19:30.
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CryWolf
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Old 01-04-2022 , 03:44   Re: Laser/TripMine Entity
Reply With Quote #674

Just always had this latest on my bio server, but until now i didn't noticed that if you have developer 1 after planting the lasermine console gets spammed with
Code:
No Sprite 9!
No Sprite 9!
No Sprite 9!
No Sprite 9!
No Sprite 9!
No Sprite 9!
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No Sprite 9!
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No Sprite 9!
No Sprite 9!
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Old 01-04-2022 , 20:23   Re: Laser/TripMine Entity
Reply With Quote #675

@CryWolf
I have been unable to reproduce the phenomenon.
Please clarify the procedure and provide information on the various versions.
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Last edited by +ARUKARI-; 01-04-2022 at 20:23.
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Old 02-03-2022 , 07:51   Re: Laser/TripMine Entity
Reply With Quote #676

Now testing support for custom resources.

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Frantz
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Join Date: Mar 2020
Old 02-06-2022 , 15:51   Re: Laser/TripMine Entity
Reply With Quote #677

Installed v3.29 on a biohazard local server, but keep getting this error msg before the infection, when I press the key assigned for +setlaser:
Code:
ML_NOTFOUND: NO_ROUND
\addons\amxmodx\data\lang\lasermine.txt is present
bh_ltm_round_delay "15" set in \addons\amxmodx\configs\plugins\plugin-lasermine_bh.cfg

And sometimes it shows the message, but with incorect seconds, like:
Code:
[Biohazard] You can buy and deploy lasermine after 1069089064 seconds.
ML_NOTFOUND: NO_ROUND

For now, I add this row in \addons\amxmodx\data\lang\lasermine.txt
Code:
NO_ROUND      = ^4%s ^1Wait for the round to begin!

Last edited by Frantz; 02-06-2022 at 16:29.
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Old 02-06-2022 , 18:51   Re: Laser/TripMine Entity
Reply With Quote #678

@Frantz
Thanks for the report.
The message about round_delay was a potential bug.
As for Biohazard, it has not been used for a long time and its message was forgotten when it was made multilingual.

Please wait while i fix it.
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Frantz
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Old 02-07-2022 , 12:29   Re: Laser/TripMine Entity
Reply With Quote #679

Also, zombies die from human lasermine, but humans don't take any dmg from zombies lasermines
Code:
L 02/07/2022 - 19:31:35: [CSTRIKE] Player out of range (266)
L 02/07/2022 - 19:31:35: [AMXX] Run time error 10 (plugin "lasermine.amxx") (native "cs_get_user_team") - debug not enabled!
L 02/07/2022 - 19:31:35: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).

Last edited by Frantz; 02-07-2022 at 16:43.
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Old 02-07-2022 , 17:50   Re: Laser/TripMine Entity
Reply With Quote #680

Quote:
Originally Posted by Frantz View Post
Also, zombies die from human lasermine, but humans don't take any dmg from zombies lasermines
Code:
L 02/07/2022 - 19:31:35: [CSTRIKE] Player out of range (266)
L 02/07/2022 - 19:31:35: [AMXX] Run time error 10 (plugin "lasermine.amxx") (native "cs_get_user_team") - debug not enabled!
L 02/07/2022 - 19:31:35: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
Can you turn on Debug mode and submit a detailed log?
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