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[L4D & L4D2] Custom Player Stats v1.4B121


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Danny_l4d
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Join Date: Feb 2010
Old 12-16-2010 , 09:15   Re: [L4D & L4D2] Custom Player Stats v1.4B101
Reply With Quote #1131

Quote:
Originally Posted by muukis View Post
Sounds like your second server is in a need of maintenance? I don't know any reason for the crashes, other than the weight of CPU/network processing load it gives. The plugin should not be that hard on you server, but if it's having other problems simultaneous, the plugin can seem to be the cause of the crashes? Although you can very well be right... I'm just guessing here.
I just checked my server and now its running for more then 10 hours straight without the stats plugin. (it hasnt been empty in that time)
I also have a 16 player on a private server, and the person that owned it said to me that its using a lot of ram with the stats plugin.
after version 1.0.2.1 where SM, MM, stripper didnt work anymore, after that update it gives me problems with 16 players a lot, before none, maybe valve changed something?

but then again, the 8 player isnt effected by this update, and uses almost the same plugins as the 16 player and there both from gameservers.


Quote:
Originally Posted by muukis View Post
If you want to reload the plugin on map changes, you could do it maybe with for example THIS? Or search for something similar.
Didnt know this plugin, I use now also a map loader and tried to unload it and load it, but the same, server is crashing between 1 and 2 hours everytime, really annoiying



EDIT: tried 10 players, this seems to be stable after 10 crashes
is it also possible that it is SM or MM I am using 1.9.0 and 1.4.0
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Last edited by Danny_l4d; 12-20-2010 at 19:22.
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RasterMan
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Join Date: Mar 2004
Location: Luton, UK
Old 12-25-2010 , 04:57   Re: [L4D & L4D2] Custom Player Stats v1.4B101
Reply With Quote #1132

I am having 1 major problem if anyone clicks on Timed Maps on my webstats its locking mysql up and sending it into a loop and my box goes into cpu overload! I then have to manually kill the process! evything else works.

I have had to edit layout.tpl to take out this link, can anyone help please?
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Last edited by RasterMan; 12-25-2010 at 05:01.
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fenghf
Member
Join Date: Apr 2010
Old 12-25-2010 , 12:43   Re: [L4D & L4D2] Custom Player Stats v1.4B101
Reply With Quote #1133

Look at the pictures. how to solve this problem, I am a novice.
I use wampserver Participation in this page.
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muukis
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Join Date: Apr 2009
Old 12-25-2010 , 16:37   Re: [L4D & L4D2] Custom Player Stats v1.4B101
Reply With Quote #1134

Quote:
Originally Posted by RasterMan View Post
I am having 1 major problem if anyone clicks on Timed Maps on my webstats its locking mysql up and sending it into a loop and my box goes into cpu overload! I then have to manually kill the process! evything else works.

I have had to edit layout.tpl to take out this link, can anyone help please?
Your solution to take out the link, can very well be the best there currently is. I never did finish the page, so it's pretty much just a debug view of the table. Removing the link from the page layout is the best choice to help things out. You can still take a look your own timings and that should not take the CPU down. I am sorry for the problems you're having because of it.

Quote:
Originally Posted by fenghf View Post
Look at the pictures. how to solve this problem, I am a novice.
I use wampserver Participation in this page.
Have you tried configuring the config.php?
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fenghf
Member
Join Date: Apr 2010
Old 12-25-2010 , 19:40   Re: [L4D & L4D2] Custom Player Stats v1.4B101
Reply With Quote #1135

Quote:
Originally Posted by muukis View Post
Your solution to take out the link, can very well be the best there currently is. I never did finish the page, so it's pretty much just a debug view of the table. Removing the link from the page layout is the best choice to help things out. You can still take a look your own timings and that should not take the CPU down. I am sorry for the problems you're having because of it.

Have you tried configuring the config.php?
You reminded me. I do not know how to set this $ mysql_db = "default";

PHP Code:
// MySQL information for L4D Stats DB
$mysql_server "127.0.0.1";
$mysql_db "default";
$mysql_user "fenghf";
$mysql_password "fenghf";
$mysql_tableprefix ""
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fenghf
Member
Join Date: Apr 2010
Old 12-26-2010 , 00:29   Re: [L4D & L4D2] Custom Player Stats v1.4B101
Reply With Quote #1136

I have to solve the problem. hee hee
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RasterMan
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Join Date: Mar 2004
Location: Luton, UK
Old 12-26-2010 , 01:36   Re: [L4D & L4D2] Custom Player Stats v1.4B101
Reply With Quote #1137

@muukis

No problem m8
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Danny_l4d
Senior Member
Join Date: Feb 2010
Old 12-26-2010 , 13:08   Re: [L4D & L4D2] Custom Player Stats v1.4B101
Reply With Quote #1138

Hey Muukis,

I have used the old plugin of msleeper but this 1 is crashing l4d1 server as well with 16 players.
is it possible that valve changed something that needs to be updated in the plugin to work again?

is there someone that can confirm crashing l4d2 server with 16 players?

Danny
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muukis
Veteran Member
Join Date: Apr 2009
Old 12-26-2010 , 16:24   Re: [L4D & L4D2] Custom Player Stats v1.4B101
Reply With Quote #1139

Quote:
Originally Posted by Danny_l4d View Post
Hey Muukis,

I have used the old plugin of msleeper but this 1 is crashing l4d1 server as well with 16 players.
is it possible that valve changed something that needs to be updated in the plugin to work again?

is there someone that can confirm crashing l4d2 server with 16 players?

Danny
I'm clueless, sorry. I have not been running L4D1 server for a while now and I don't know if the plugin is running in it anymore. Every change I have made in the past have been done with the first set of 4's in mind, so in theory everything should be working just fine.

Can you find out how or when the plugin crashes for you? Do you have any log output at hand? In my regular 8 (+1 spectator: l4d downtown) server everything has been working just fine.
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Danny_l4d
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Join Date: Feb 2010
Old 12-27-2010 , 02:18   Re: [L4D & L4D2] Custom Player Stats v1.4B101
Reply With Quote #1140

till 10 players it works fine no problems, and is stable, only when you have 11 to 16 it can hold 1 to 3 hours and then it just crashes on map change,
in log file I see sv_pure 0
then it loads some cvars and then crash its restarting the server..

and I ment l4d1 server not l4d2 on l4d2 it runs fine with 16 players my mistake :/
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