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[L4D2] Pounce Damage Uncap


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Accelerator
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Accelerator74
Join Date: Dec 2010
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Old 09-29-2020 , 04:20   Re: [L4D2] Pounce Damage Uncap
Reply With Quote #31

Signature for linux updated. https://github.com/Accelerator74/Pou...edeea980a1c55c
Attached Files
File Type: so pounce_damage_uncap.so (183.6 KB, 48 views)
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Frost Sovereign Goddess
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Old 10-26-2020 , 21:38   Re: [L4D2] Pounce Damage Uncap
Reply With Quote #32

Quote:
Originally Posted by Accelerator74 View Post
I tried this it didnt work for me, does it work for anyone else?
i used everything from here for coop https://forums.alliedmods.net/showthread.php?p=2675236 this used to work for me in coop but it doesnt anymore after the last stand update. let me know if anyone knows a currently working fix for linux.
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Old 11-01-2020 , 12:04   Re: [L4D2] Pounce Damage Uncap
Reply With Quote #33

Quote:
Originally Posted by Spirit_12 View Post
I'm super busy, so idk, when I will be able to support it back.
Damn, hopefully someone gets to it, this thread says it just needs a gamedata update, https://forums.alliedmods.net/showthread.php?p=2675236 and from the looks of it gamedata code isnt that much so it should be easy, can confirm it does not work under linux.
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ProjectSky
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Old 06-16-2021 , 13:13   Re: [L4D2] Pounce Damage Uncap
Reply With Quote #34

Quote:
Originally Posted by Accelerator74 View Post
l4d2 2.2.1.3 signature is damage pls fix
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Accelerator
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Old 06-17-2021 , 00:36   Re: [L4D2] Pounce Damage Uncap
Reply With Quote #35

I found a new signature (maybe incorrect), but it looks like it need to change the offsets now. I don't have the old server_srv.so to figure out what has changed.

Code:
.text:009A4177 0F 2F 05 E8 C2 BE+                comiss  xmm0, ds:dword_BEC2E8
.text:009A417E 0F 86 B4 02 00 00                 jbe     loc_9A4438
.text:009A4184 A1 5C 98 FF 00                    mov     eax, ds:dword_FF985C
.text:009A4189 0F 2F 05 DC C2 BE+                comiss  xmm0, ds:dword_BEC2DC
.text:009A4190 F3 0F 10 48 2C                    movss   xmm1, dword ptr [eax+2Ch]
.text:009A4195 73 1B                             jnb     short loc_9A41B2
.text:009A4197 F3 0F 59 0D DC CB+                mulss   xmm1, ds:dword_CFCBDC
.text:009A419F 0F 28 F9                          movaps  xmm7, xmm1
.text:009A41A2 F3 0F 10 0D E0 CB+                movss   xmm1, ds:dword_CFCBE0
.text:009A41AA F3 0F 58 C8                       addss   xmm1, xmm0
.text:009A41AE F3 0F 59 CF                       mulss   xmm1, xmm7
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Last edited by Accelerator; 06-17-2021 at 00:38.
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A1mDev
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Join Date: Jun 2021
Old 06-17-2021 , 02:40   Re: [L4D2] Pounce Damage Uncap
Reply With Quote #36

@Accelerator74, here old version of the library server_srv.so. I have a version before the last stand update

Last edited by A1mDev; 06-17-2021 at 04:24. Reason: add text
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Accelerator
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Old 06-17-2021 , 07:50   Re: [L4D2] Pounce Damage Uncap
Reply With Quote #37

Signatures updated! Thanks A1mDev - https://github.com/Accelerator74/Pou...fe09aa46ca4cb0
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Last edited by Accelerator; 06-19-2021 at 04:06.
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ProjectSky
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Old 06-17-2021 , 11:59   Re: [L4D2] Pounce Damage Uncap
Reply With Quote #38

Quote:
Originally Posted by Accelerator74 View Post
Signatures updated! Thanks A1mDev - https://github.com/Accelerator74/Pou...fe09aa46ca4cb0
it works, thx man.
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Old 06-17-2021 , 23:26   Re: [L4D2] Pounce Damage Uncap
Reply With Quote #39

Quote:
Originally Posted by Accelerator74 View Post
Signatures updated! Thanks A1mDev - https://github.com/Accelerator74/Pou...fe09aa46ca4cb0
found issues, pounce cannot cause actual damage, unload this extension, damage was normal

damage is negative?(-300 - actual damage = negative damage)

i noticed NegativeMinRangeAddrOffset define, comment NegativeMinRangeAddrOffset define recompile, damage calculation is normal
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Last edited by ProjectSky; 06-18-2021 at 03:51. Reason: maybe solved
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Accelerator
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Old 06-19-2021 , 04:06   Re: [L4D2] Pounce Damage Uncap
Reply With Quote #40

Fixed.
Attached Files
File Type: so pounce_damage_uncap.so (183.1 KB, 16 views)
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