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Molotov Cocktail v3.30 - Released April 13, 2014


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MAUGHOLD
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Join Date: Nov 2004
Location: CA USA
Old 08-17-2011 , 18:05   Re: Molotov Cocktail v3.20
Reply With Quote #31

How is this all modification compatible, when it needs the cs module to work ?

Quote:
( 72) Load fails: Module/Library "cstrike" required for plugin. Check modules.ini.
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GaBy56
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Join Date: Jan 2013
Old 06-21-2013 , 09:18   Re: Molotov Cocktail v3.20
Reply With Quote #32

Welcome. I want to give him the Molotov plugin instead of flash if possible ....
Who does not understand me: I want to turn the flash will buy in molotov as frostnade or napalm nade ....
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DynamicBits
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Join Date: Sep 2007
Location: US
Old 07-08-2013 , 19:02   Re: Molotov Cocktail v3.20
Reply With Quote #33

Quote:
Originally Posted by GaBy56 View Post
Welcome. I want to give him the Molotov plugin instead of flash if possible ....
Who does not understand me: I want to turn the flash will buy in molotov as frostnade or napalm nade ....
I have not tried this, but the main things to change would be to replace all occurrences of weapon_hegrenade with weapon_flashbang and replace CSW_HEGRENADE with CSW_FLASHBANG in the source.


On an unrelated note, I was planning to release a new version of this plugin with Day of Defeat support this month, but I discovered a bug in the dodfun module that needs to be fixed first.


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Andy
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Field2sdsf
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Join Date: Jul 2013
Old 07-08-2013 , 20:02   Re: Molotov Cocktail v3.20
Reply With Quote #34

I think I'll check this this as soon as I can.

Last edited by Field2sdsf; 07-08-2013 at 20:02.
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MAUGHOLD
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Old 12-30-2013 , 06:21   Re: Molotov Cocktail v3.20
Reply With Quote #35

Quote:
Originally Posted by DynamicBits View Post
I have not tried this, but the main things to change would be to replace all occurrences of weapon_hegrenade with weapon_flashbang and replace CSW_HEGRENADE with CSW_FLASHBANG in the source.


On an unrelated note, I was planning to release a new version of this plugin with Day of Defeat support this month, but I discovered a bug in the dodfun module that needs to be fixed first.


--
Andy

That bug has been fixed, can we expect a version that works for dod.. pretty please with sugar on top
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DynamicBits
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Join Date: Sep 2007
Location: US
Old 12-30-2013 , 12:17   Re: Molotov Cocktail v3.20
Reply With Quote #36

Quote:
Originally Posted by MAUGHOLD View Post
That bug has been fixed, can we expect a version that works for dod.. pretty please with sugar on top :)
Yea, I fixed it when I was working on porting this plugin to DOD. The TFC port revealed another bug that I fixed. So, yes, you can expect a version that works for DOD and TFC. I've got the general mechanics working for both mods, with one minor visual glitch in DOD.

I still need to work in the "purchasing" part since the original Counter-Strike version relied on money. Let me know if you have any suggestions. I'm not sure that the molotov_give command and grenade override offer enough options.


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georgik57
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Join Date: Oct 2008
Location: 🎧Music World
Old 03-16-2014 , 19:46   Re: Molotov Cocktail v3.20
Reply With Quote #37

Thank you

PS: Waiting for the final version.
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Last edited by georgik57; 03-16-2014 at 19:58.
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georgik57
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Old 04-13-2014 , 15:43   Re: Molotov Cocktail v3.20
Reply With Quote #38

Sorry for asking, but the attachments seem old. Where to download latest version from?
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DynamicBits
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Join Date: Sep 2007
Location: US
Old 04-13-2014 , 18:42   Re: Molotov Cocktail v3.20
Reply With Quote #39

Quote:
Originally Posted by georgik57 View Post
Sorry for asking, but the attachments seem old. Where to download latest version from?
I just uploaded v3.30. Here are the changes:

Code:
  * Version 3.30 (2014-04-13)
    - (Beta) Day of Defeat support was added
    - (Beta) Team Fortress Classic support was added
    - (Untested) Stats logging support was added
    - New values for molotov_ff were added
    - Friction/velocity after explosion was adjusted for realism
    - Bottle breaking sound was added
    - Molotov suicides no longer reward extra score points
    - Frag count calculations were fixed
    - Money calculations were fixed
    - Override no longer sets a negative number of Molotovs
    - Default price was changed to match standard grenades
    - Console text now goes to correct console
    - Text (non-VGUI) buy menu support was removed
    - Converted fun functions to fakemeta_util functions (removed fun include)
    - Various optimizations
    - A few typos were fixed

--
Andy
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georgik57
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Join Date: Oct 2008
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Old 04-13-2014 , 19:03   Re: Molotov Cocktail v3.20
Reply With Quote #40

Quote:
Originally Posted by DynamicBits View Post
I just uploaded v3.30. Here are the changes:

Code:
  * Version 3.30 (2014-04-13)
    - (Beta) Day of Defeat support was added
    - (Beta) Team Fortress Classic support was added
    - (Untested) Stats logging support was added
    - New values for molotov_ff were added
    - Friction/velocity after explosion was adjusted for realism
    - Bottle breaking sound was added
    - Molotov suicides no longer reward extra score points
    - Frag count calculations were fixed
    - Money calculations were fixed
    - Override no longer sets a negative number of Molotovs
    - Default price was changed to match standard grenades
    - Console text now goes to correct console
    - Text (non-VGUI) buy menu support was removed
    - Converted fun functions to fakemeta_util functions (removed fun include)
    - Various optimizations
    - A few typos were fixed
--
Andy
Thank you. Are you close to releasing or is this the final version? I'm looking to port it to ZP and it would be very annoying to have to re-port it over and over again with every update. Great job with it.
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