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Laser/TripMine Entity


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shustas
SourceMod Donor
Join Date: May 2007
Location: London
Old 07-12-2008 , 16:45   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #151

OK, works nice so far, found one bug, if you use any +grab plugin on mine and move it, it gives error; line 461 invalid entity
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+ARUKARI-
AlliedModders Donor
Join Date: Jul 2004
Location: Japan
Old 07-12-2008 , 21:31   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #152

Quote:
Originally Posted by sOnick View Post
I put plugin bio_lasermine_007.amxx and has a bug can hear a sound when you pass through laser or if the stay is annoying to hear bad fix-it man

and from what it gives me this error?
Code:
SV_StartSound: debris/bustglass2.wav not precached (0)
SV_StartSound: debris/bustglass1.wav not precached (0)
SV_StartSound: debris/bustglass2.wav not precached (0)
ok i can fix it.
bustglass1 and 2 Is it only it?

futures memory ( wow i'm busy ):
line 461 +grab bug. (i review it)
podbot support (it difficult)
access level support. (hmm)
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sOnick
Senior Member
Join Date: Aug 2007
Old 07-12-2008 , 21:46   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #153

Code:
SV_StartSound: debris/bustglass2.wav not precached (0)
SV_StartSound: debris/bustglass1.wav not precached (0)
SV_StartSound: debris/bustglass2.wav not precached (0)
This is the error or why I do not know what it is and I was thinking that you know ...


I said I only bug that has to sound so. it repaired?
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+ARUKARI-
AlliedModders Donor
Join Date: Jul 2004
Location: Japan
Old 07-12-2008 , 21:56   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #154

Quote:
Originally Posted by sOnick View Post
Code:
SV_StartSound: debris/bustglass2.wav not precached (0)
SV_StartSound: debris/bustglass1.wav not precached (0)
SV_StartSound: debris/bustglass2.wav not precached (0)
This is the error or why I do not know what it is and I was thinking that you know ...


I said I only bug that has to sound so. it repaired?
repaired it.
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Last edited by +ARUKARI-; 07-12-2008 at 22:13.
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Old 07-12-2008 , 22:17   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #155

Quote:
Originally Posted by shustas View Post
OK, works nice so far, found one bug, if you use any +grab plugin on mine and move it, it gives error; line 461 invalid entity
what name is +grab plugin?
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sOnick
Senior Member
Join Date: Aug 2007
Old 07-12-2008 , 22:49   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #156

a problem we solve two problems are May
1. Join the range when the laser can hear a sound
2. if we use three lasers now and die a future round two gives me three so I do not want to have each round 3 lasers.
I hope you understand
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Last edited by sOnick; 07-12-2008 at 23:38.
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Old 07-12-2008, 23:07
sOnick
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12345
Senior Member
Join Date: Dec 2004
Old 07-13-2008 , 00:39  
Reply With Quote #157

first tnx to the fix, score.... now you can give a code?

i need just like this image, a shild, if terr but the laser the shild is red, ct blue. You can make that?

image:
http://g.1asphost.com/Gabrius99/cam.jpg
Plugin:
http://forums.alliedmods.net/showthr...ghlight=camera
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B3N4K
Senior Member
Join Date: Jun 2008
Location: Czech Republic
Old 07-13-2008 , 01:50   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #158

If i place mine at wall (biohazard; lm_version_8 , and i will turn into zombie, and go to laser maked by my mine, it doesnt killing me, and if i destroy my own mine, it not explode (no dmg, no animation, no explode sound), mine get lost (model is not more at wall), but laser stay... please fix this bug

edit: and if i attack mine by +attack2, then it will expllode! Only by attack1 (by knife) my own mine cant explode

Last edited by B3N4K; 07-13-2008 at 01:58.
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shustas
SourceMod Donor
Join Date: May 2007
Location: London
Old 07-13-2008 , 11:18   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #159

Quote:
Originally Posted by +ARUKARI- View Post
what name is +grab plugin?
GHW GHR (Grab + Hook + Rope) I use this one.
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padilha007
Senior Member
Join Date: Jul 2008
Old 07-13-2008 , 11:31   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #160

12345:

Find:
PHP Code:
if( fCurrTime fPowerupTime )
            {
                
set_pevi_Entpev_solidSOLID_BBOX );
                
set_pevi_EntLASERMINE_STEPBEAMBREAK_THINK );

                
PlaySoundi_EntACTIVATE_SOUND );

             } 
Change to:

PHP Code:
if( fCurrTime fPowerupTime )
            {
                
set_pevi_Entpev_solidSOLID_BBOX );
                
set_pevi_EntLASERMINE_STEPBEAMBREAK_THINK );

                
PlaySoundi_EntACTIVATE_SOUND );
                
                new 
id 1
                
new team get_user_team(id)
                
                if (
team == 1){
                
set_rendering(i_Ent,kRenderFxGlowShell,255,0,0,kRenderNormal,5)
                }
                else
                
set_rendering(i_Ent,kRenderFxGlowShell,0,0,255,kRenderNormal,5)
                } 
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