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AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine


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Jhob94
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Join Date: Jul 2012
Old 06-13-2023 , 06:29   Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Reply With Quote #11

Attach the sma to the thread please
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1xAero
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Join Date: Feb 2018
Location: Sakha, Russia
Old 06-13-2023 , 06:35   Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Reply With Quote #12

Quote:
Originally Posted by Jhob94 View Post
Attach the sma to the thread please
I'm using separated source structure to make it more comfortable to read and edit, not everything messed in one source file or different sources with natives, that's why i uploaded .zip

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Jhob94
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Join Date: Jul 2012
Old 06-13-2023 , 09:08   Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Reply With Quote #13

Quote:
Originally Posted by 1xAero View Post
I'm using separated source structure to make it more comfortable to read and edit, not everything messed in one source file or different sources with natives, that's why i uploaded .zip

Mate it’s ok to use zip for user installation but some people (like me right now) may want to read your sma file on mobile phone.

Edit: Btw you don’t need to define FALSE and TRUE on plugin_init, just use False and True
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Last edited by Jhob94; 06-13-2023 at 09:10.
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1xAero
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Join Date: Feb 2018
Location: Sakha, Russia
Old 06-13-2023 , 09:11   Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Reply With Quote #14

Quote:
Originally Posted by Jhob94 View Post
Mate it’s ok to use zip for user installation but some people (like me right now) may want to read your sma file on mobile phone.
Allright. Here it is.
Attached Files
File Type: sma Get Plugin or Get Source (aerobot.sma - 85 views - 10.6 KB)
File Type: sma Get Plugin or Get Source (0x0001_settings.sma - 98 views - 7.9 KB)
File Type: sma Get Plugin or Get Source (0x0002_touch.sma - 62 views - 1.6 KB)
File Type: sma Get Plugin or Get Source (0x0003_ragebot.sma - 47 views - 3.1 KB)
File Type: sma Get Plugin or Get Source (0x0004_movement.sma - 62 views - 3.9 KB)
File Type: sma Get Plugin or Get Source (0x0005_functions.sma - 78 views - 19.6 KB)
File Type: sma Get Plugin or Get Source (0x0006_equipment.sma - 90 views - 3.1 KB)
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1xAero
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Join Date: Feb 2018
Location: Sakha, Russia
Old 06-13-2023 , 09:12   Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Reply With Quote #15

Quote:
Originally Posted by Jhob94 View Post
Edit: Btw you don’t need to define FALSE and TRUE on plugin_init, just use False and True
I know, i just like to do that for myself, because of big letters for reminding

Last edited by 1xAero; 06-13-2023 at 09:13.
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MayroN
Senior Member
Join Date: Aug 2017
Location: Kyiv
Old 06-13-2023 , 11:45   Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Reply With Quote #16

For example, I have Zbot bots

I kick them and set up a team to add your Bots)

They come in and at the ping I see the BOT value

As if Zbot was added, because they also have a ping BOT

Is that how it should be?

But in terms of behavior, they are naturally different.

But they jump notably and often, as if baseballs ... We need to somehow reduce this
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1xAero
Member
Join Date: Feb 2018
Location: Sakha, Russia
Old 06-13-2023 , 11:52   Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Reply With Quote #17

Quote:
Originally Posted by MayroN View Post
As if Zbot was added, because they also have a ping BOT
You can hide BOT ping.

aerobot.sma - find engfunc(EngFunc_SetClientKeyValue, pBot, infokeybuffer, "*bot", "1");
set it to 0.
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1xAero
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Join Date: Feb 2018
Location: Sakha, Russia
Old 06-13-2023 , 11:55   Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Reply With Quote #18

Quote:
Originally Posted by MayroN View Post
But they jump notably and often, as if baseballs ... We need to somehow reduce this
Yes you can.
0x0004_movement.sma - line 37,
Function_RunPlayerMove(pBot, IN_DUCK | IN_JUMP, Function_ReturnWeaponRifle(pBot), NULL, f_msecval);

change it just to -

Function_RunPlayerMove(pBot, IN_FORWARD, Function_ReturnWeaponRifle(pBot), NULL, f_msecval);

I recommend you play Half-Life with this Bots bro )
just fill server and enjoy the meat hehe

Last edited by 1xAero; 06-13-2023 at 11:55.
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1xAero
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Join Date: Feb 2018
Location: Sakha, Russia
Old 06-13-2023 , 12:03   Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Reply With Quote #19

Also for movement

0x0005_functions.sma - line 48, function -

Function_SetMovement(pBot)

You can set here you own movement button for Bots.
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wirehead1
Junior Member
Join Date: May 2021
Old 06-14-2023 , 15:47   Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Reply With Quote #20

Cool... How would you train it to bunnyhop?
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