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[L4D1 & L4D2] SM Respawn Improved


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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 09-04-2023 , 09:11   Re: [L4D1 & L4D2] SM Respawn Improved
Reply With Quote #101

Skip ip.
I have troubles in running the newest compiler on my system, so I limited in my tests.
Quoted part was some kind of todo features, not implemented.
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 09-08-2023 , 17:32   Re: [L4D1 & L4D2] SM Respawn Improved
Reply With Quote #102

No. I have dll version dependency issue in my system caused by inconsistency in attempt to upgrade them to use newest feature set in outdated win7. Microsoft and Windows updates sucks at current days. Latest large update for win7 fail. Same in my VM in Win10, fail to upgrade 21h2 to 22h2.

As about sm, it doesn't matter. I do support for both, even for planned 1.13, usually, when I have environment to test, it is mostly backward syntax-compatible, and I rarely use the most recent features. Atm, I can test on mid-version of sm: 1.11.0.6625 only. Lazy to open separate VM for simple edit... Also anyway I'm out of sm business, so I don't care. Not at AM anymore. All plugins are opened for edit by anybody. I don't mind.

> after downloading the latest version of sm 10 from the archive, there were no warnings there
that's because sm 1.12 has more aggressive check
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Last edited by Dragokas; 09-08-2023 at 17:35.
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