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Furien Supreme v5 [API Classes & Weapons]


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Jhob94
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Join Date: Jul 2012
Old 07-17-2023 , 16:29   Re: Furien Supreme [API Classes & Weapons]
Reply With Quote #11

Quote:
Originally Posted by bigdaddy424 View Post
i totally understand you point but keep in mind that you an independent developer and as long as youre crediting the original authors you should be just fine. im very positive that no one will decide to file a lawsuit against you for using someone else's work. in fact they should be happy that theres people that appreciate its own work and use it.
anything that is posted on alliedmods or gamebanana its pretty much available for everyone to copy and use however the end wants. youre not releasing anything if its already on the web. youre just editing code so weapon shows on ct's menu
Those plugins are public somewhere, they are easy to edit into this furien api. I will not recommend them since the author is an "as long as it works" programmer. He uses CurWeapon for every plugin when there are better ways. So no, i will not post them. It would be bad to recommend such plugins. This video only shows that this API allows a whole new gameplay to the Furien servers.
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Jhob94
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Join Date: Jul 2012
Old 03-05-2024 , 12:15   Re: Furien Supreme [API Classes & Weapons]
Reply With Quote #12

Updated.

Added:
- Wallhang feature to both Furiens & Humans. Configurable via ini file.
- Small optimization on weapons menu
- Added a feature so a player can reopen weapons menu on M (team change) key if the menu got closed by mistake
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bakugan
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Join Date: Dec 2023
Location: Bulgaria
Old 03-30-2024 , 18:54   Re: Furien Supreme v5 [API Classes & Weapons]
Reply With Quote #13

Great
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